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Archmage Silver

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Everything posted by Archmage Silver

  1. Disregard, inXile pulled the initial video from YT. Apparently it was uploaded too early.
  2. Nice update - I'm looking forward to more Dances with Wolves (MCA Edition). Thanks for the "dark weeks" advance notice as well.
  3. Looking forward to the fulfilment site! Edit: Also backed Torment: Tides of Numenera.
  4. That would have been sort of cool. Well, original at least.
  5. 400k soon enough now...
  6. The campaign will go live this Wednesday at 6AM PST.
  7. To all OOoE members: inXile's Torment Kickstarter will go live this Wednesday at 6AM PST, according to Brian Fargo. Check your local time and be there if you can.
  8. For an actual project, check Mind Afire: A Graphic Novel Biography of Nikola Tesla. I think this should be made, don't you?
  9. Backed for 50,000$.
  10. @Josh Does the size of the fighter's race affect the radius of the engagement zone?
  11. What I'm backing right now: Music - Legends: Fantasy Violin - Album Release | At the time of this post: $3,720 pledged of $4,970 goal with 20 days to go. Check the video and updates for some track samples. Design - Whiskey Rox - Beverage Chilling Stones | At the time of this post: $59,531 pledged of $2,500 goal with 11 days to go. Check the KS page and video for more details.
  12. It certainly makes me wish I had sponsors for builds. As it is though, I'll wait for the Kepler refresh lineup before switching back to NVIDIA from ADM (HD 6950 w/ unlocked shaders).
  13. ROAM just finished at over 100K!
  14. I'm still around - I'm pretty sure there are more Orderites lurking too. Are any of you planning to participate in the Torment: Tides of Numenera Kickstarter campaign this year? For those of you who haven't heard yet, it's inXile's new project set in Monte Cook's Numenera. Brian Fargo has described it as the spiritual successor to Planescape: Torment.
  15. Yeah, when it's live, there's no chance you'll miss the news. We'll just need to be patient here - the development team is working on the game content already, so the fulfilment site will follow in due course.
  16. I always went for a tech or magic-based character with Master Persuasion (the master quest is hilarious in its own right).
  17. Nice update - the mesh scaling point makes a lot of sense budget/schedule-wise. Very neat.
  18. @MCA Nice start, I got a few laughs out of your commentary. Castleburgers - made out of real castles! Remember to check the equipped items on fallen enemies though, I think you missed the black robes on the elf whom Virgil kicked into mush. Looting teh elf: P.S. Remember to use your level up points via the character sheet.
  19. Sounds good so far, keep the updates rolling! @George I really liked MotB - I'm looking forward to seeing the same level of professionalism and quality in Project Eternity.
  20. Great update! I like the idea of damage type vs. armor type, it's definitely a lot more intuitive than the previous version of the system. The "cooldowns" are shaping out nicely too, I'm perfectly fine with this plan (I was opposed to the individual ability CDs per use).

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