Everything posted by Archmage Silver
- Update #65: Ciphers
- What is "Ironman" to you and how will PE handle it?
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Will George Ziets be working on the game anymore?
+1 I'd like some more information about George's involvement with the project as well.
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Armour & weapon designs - a plea (part IV).
Archmage Silver replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)A drink for the fallen? Looks like they've all been in battle recently...
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Fulfilment site?
Archmage Silver replied to CrazyPea's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think the general opinion is that Obsidian will launch the site closer to the launch date than originally planned. There will be an update here and on Kickstarter when it happens, so you can't miss it.
- How many [Rings]?
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Armour & weapon designs - a plea (part IV).
Archmage Silver replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I do believe that it is, accompanied by a gigantic mace and a glaive. I'd say that the size of the weapons is intentionally inflated to ensure they're nicely visible on screen. Josh has also said that there will be a quite large diversity of different weapons in the game, many of which are very rarely seen. The inclusion of the estoc is one of the things I'm most excited by, to be honest. Considering the fact that this is a fantasy game, we've also got the larger races (ogres?) to deal with. So some of the weapons in that screenshot might just be decorative, but we could still see them being wielded by a larger enemy combatant.
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The name has been chosen!
Duke of Dyrwood Forever.
- Update #64: Developer Q&A with Kaz
- Update #63: Stronghold!
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It's called Eternity right? The "Project" part is just it's development name?
Archmage Silver replied to I_SERVE_THE_FLAMING_FIST's topic in Pillars of Eternity: General Discussion (NO SPOILERS)No, it's like Duke Nukem Forever. Except that's it's going to take longer to release. A lot longer. It's also a lot like Snake, except that the snake is going around in an infinite loop, eating itself.
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Armour & weapon designs - a plea (part IV).
Archmage Silver replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not a historical one. It's a fantasy design often sold as "viking", but in construction it's closer to late Roman or Romano-Briton spangenhelms. (fun fact - there aren't very many "viking" helmet finds, so much of what one sees in reenactment is speculation, mishmash of various helmets, or very often older Vendel helmets used as "family heirlooms" or something.) Also the riveted edges on the corinthian are somewhat odd. (and ahistorical I think) Nope, not a historical one, but then again, it's still a viking helmet, although I guess you could call it a viking-themed helmet if you want to be exact. There is historical evidence about helmets with parts riveted together from that era in history, including the Corinthian-type helmets (see section 4).
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Armour & weapon designs - a plea (part IV).
Archmage Silver replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Also comes with armor (German plate armor, gothic):
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Armour & weapon designs - a plea (part IV).
Archmage Silver replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Some helmets types I like: Italian Barbute (similar to a sallet): Engraved viking helmet: Corinthian helmet: And last, but not least, the king's helmet - would make for a great artifact:
- I Want Real Treasure in the Game
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Update #62: Production 01 - State of the Project
Since inXile is actually making the Wasteland 2 GUI customizable, maybe Obsidian should consider it too? Fonts, colors, and so on.
- I Want Real Treasure in the Game
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Wasteland 2 digital download fulfillment
Archmage Silver replied to Chaos Theory's topic in Pillars of Eternity: General Discussion (NO SPOILERS)There will be an update posted here and on Kickstarter when you can claim your copy of WL2.
- NWN2 Storm of Zehir experiences and what to carry over to PE
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The Dilemma of Beta Access
Archmage Silver replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I've got beta access as well. I don't want to spoil myself too much though, so I'll restrict myself to the early areas and character testing (classes, races, abilities).
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Update #62: Production 01 - State of the Project
As long as the font is actually readable and not some crazy calligraphy design.
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Dragon Age: Inquisition Developmen+PE Beta Thoughts
If I'm not mistaken, backers of a certain tier get beta access, and you can test it for them then. Call me naive, but I'm thinking backers will be more likely to be helpful.....if they aren't busy burning effigies of Sawyer for implementing teh wurst systme evah before they even know what the system is and exactly how it works. Yep, I've got beta access @ 250 for example.
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Armour & weapon designs - a plea (part IV).
Archmage Silver replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I hate pointy wizard hats. Seriously, they're ridiculous.
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Wondrous Items in Project Eternity
Cont'd. Heart of Stone +3. Full plate armor. Cursed, can't be removed. Medium bonus to AC. Immunity to Charm. -2 Charisma. You are compelled to ask for a reward upon completion of a quest or task, even when it's going to ruin someone's life or force them to sell their children to slavery. (Technically this would mean hiding certain dialog options when the armor is worn by the protagonist.) Hammer of the Legion. Artifact-quality warhammer with a quest. High attack roll bonus. High bonus to Strength, Health, and Stamina. Cast Mass Haste once per day. Cast Mass Charm once per day. Your AC increases when party members are near you. You gain a bonus to your attack rolls when surrounded by at least 3 enemies. Ring of Roses +4. High bonus to Dodge/Reflex saves. Medium bonus to pickpocketing, lockpicking, disarming traps, and stealth. Ja'qon Delri. A repeating crossbow named after its creator. High attack roll bonus. Very high attack speed bonus compared to a regular crossbow. Uses more bolts per combat round. The Master's Grimoire. Medium AC bonus. Bonus to casting speed. Cast Thunderbolt once per day. Cast Circle of Entropy once per day. Cast Missile Volley once per day.
- Update #62: Production 01 - State of the Project