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Everything posted by Archmage Silver
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Update #65: Ciphers
Archmage Silver replied to BAdler's topic in Pillars of Eternity: Announcements & News
Interesting update. I like the general lore behind ciphers. I think it could be refined and expanded a bit though, as you've probably planned to do. The cipher abilities seem a bit generic name-wise though, so I hope those aren't final.- 201 replies
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- Cipher
- Project Eternity
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Fulfilment site?
Archmage Silver replied to CrazyPea's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the general opinion is that Obsidian will launch the site closer to the launch date than originally planned. There will be an update here and on Kickstarter when it happens, so you can't miss it. -
How many [Rings]?
Archmage Silver replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Voted two for tradition. No need to break a classic rule, unless you can think of something clever to use in its stead. And game balance-wise I've yet to see a better solution. -
I do believe that it is, accompanied by a gigantic mace and a glaive. I'd say that the size of the weapons is intentionally inflated to ensure they're nicely visible on screen. Josh has also said that there will be a quite large diversity of different weapons in the game, many of which are very rarely seen. The inclusion of the estoc is one of the things I'm most excited by, to be honest. Considering the fact that this is a fantasy game, we've also got the larger races (ogres?) to deal with. So some of the weapons in that screenshot might just be decorative, but we could still see them being wielded by a larger enemy combatant.
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The name has been chosen!
Archmage Silver replied to Jajo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Duke of Dyrwood Forever. -
Update #64: Developer Q&A with Kaz
Archmage Silver replied to BAdler's topic in Pillars of Eternity: Announcements & News
Good update. Hey @Kaz. Good to see more of the dev team introduced. Mr. Manley's efforts weren't in vain though, those portraits turned out great and memorable.- 151 replies
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- Kaz
- Kazunori Aruga
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Update #63: Stronghold!
Archmage Silver replied to BAdler's topic in Pillars of Eternity: Announcements & News
What can I say? I like everything about this update. That's about it!- 455 replies
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- Stronghold
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Not a historical one. It's a fantasy design often sold as "viking", but in construction it's closer to late Roman or Romano-Briton spangenhelms. (fun fact - there aren't very many "viking" helmet finds, so much of what one sees in reenactment is speculation, mishmash of various helmets, or very often older Vendel helmets used as "family heirlooms" or something.) Also the riveted edges on the corinthian are somewhat odd. (and ahistorical I think) Nope, not a historical one, but then again, it's still a viking helmet, although I guess you could call it a viking-themed helmet if you want to be exact. There is historical evidence about helmets with parts riveted together from that era in history, including the Corinthian-type helmets (see section 4).
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Since inXile is actually making the Wasteland 2 GUI customizable, maybe Obsidian should consider it too? Fonts, colors, and so on.
- 287 replies
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- Project Eternity
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SoZ always struck me as something that would only reach its full potential if played with friends in multiplayer, as it resembles a tabletop campaign more than any other NWN game IMO.
- 24 replies
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- trade
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As long as the font is actually readable and not some crazy calligraphy design.
- 287 replies
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- Project Eternity
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If I'm not mistaken, backers of a certain tier get beta access, and you can test it for them then. Call me naive, but I'm thinking backers will be more likely to be helpful.....if they aren't busy burning effigies of Sawyer for implementing teh wurst systme evah before they even know what the system is and exactly how it works. Yep, I've got beta access @ 250 for example.
- 22 replies
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- dragon age
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