Everything posted by Archmage Silver
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Which IE game do you want Eternity to most "feel" like?
Archmage Silver replied to Arsene Lupin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)BG series - we've already got lil' something like Torment coming up from a certain developer...
- Companion Wages?
- Update #55: Vertical Slice Update
- Update #55: Vertical Slice Update
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The Obsidian Order of Eternity wants YOU! part 6
Archmage Silver replied to LadyCrimson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Heh, for once Finland actually has warmth... 27°C (80.6°F) in the shade right now.
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Josh Sawyer on Quest Staggering and why BG2 might have had it right
Archmage Silver replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm with a clusterbomb approach as well as a more structured, spread-out one. I've gotten used to both and everything in between over the years spent playing a multitude of games, including MMOs, which basically just throw everything at you. Which one would I ultimately prefer? I think a variation of BG2's system would be the best one for me - cut down on the number of quests by removing trivial and fedex quests, and use the resources freed up from those to add more depth, story and personality to the remaining quests.
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NWN2 influences: what to take and what to leave
Archmage Silver replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Take George Ziets and run.
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Make (some) spells more difficult to obtain.
Archmage Silver replied to eschaton's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Maybe it's my irrational love of AD&D 2E, but I liked how you could run into trouble if your mages hadn't been "keeping up with their studies" - i.e. hadn't focused enough on acquiring new spell scrolls to learn. Mages should be thinking about magic almost all the time and look for ways to improve their own repertoire of spells, that's their passion, not the gold your run-of-the-mill dwarven rogue likes to accumulate. I don't want to have everything handed to me, I want to make it on my own instead, and if I'm really, really good at the game, end up with a massive library of spells that I can choose from.
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The Obsidian Order of Eternity wants YOU! part 6
Archmage Silver replied to LadyCrimson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The summer's here... I'm on a break from Kickstarter as well.
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Update #54: Art Update - Work IS in Progress!
It is somewhat aesthetically pleasing because of the lesser amount of right angles. And if one is gazing at a still picture and wants such a framework around something, that's cool. But the big portraits with the huge arcing "line" of little and big gold circles etc. would distract me to no end in-game. My eyes would always be drawn to it, driving me crazy. Thus I'd have to say for gameplay, I wouldn't like it at all. But then, I don't like photos/art framed in those gaudy, frilly, gold-painted or whatever art/photo frames either - I've never seen the point in those, since they seem to take attention away from the art image itself - and I apply that same perspective to game UI's. Which is not to say the original mockup Obsidian gave is as minimal as I'd personally like it, either, but it's a bit more so than some of the user mockups in the thread. I definitely prefer function over form for UI's, since it's not, to me, so much a matter of having to look at it as much as having to use it dozens of times or more per hour ... I have to agree with LadyCrimson here, the usability should come before any other aspect (we are talking about PE's user interface here after all). I think the mockup done by Obsidian is a good starting point - just develop the most functional UI possible based on internal, alpha and beta feedback, and THEN focus on its final appearance.
- Update #54: Art Update - Work IS in Progress!
- Update #54: Art Update - Work IS in Progress!
- Update #53: The Man Who Makes Monsters
- Update #52: Monk!
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Please say that you dont try to model a *whole* city.
Athkathla-sized cities would be alright by me, if feasible. That's for the major cities obviously, so you could easily have very small settlements around the map without disrupting the flow of the game.
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The Obsidian Order of Eternity wants YOU! part 6
Archmage Silver replied to LadyCrimson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)...And now I'm also a member of the Exiles in Torment (Torment: ToN) and Weresheep of Original Sin (Divinity: Original Sin) in addition to being a member of the Obsidian Order. I'm starting to think I have too many memberships!
- Update #51: Prototype 2 Update
- Update #50: So... Project Eternity!
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Divinity: Original Sin Kickstarter
+1, the default volume on YouTube is way too high. Combine that with autoplay and you're toast unless you hit mute quickly...
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Haven't gotten any notices about fulfillment yet?
Archmage Silver replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The fulfilment site is still under construction - there will be an update here and on Kickstarter when it goes online (you can also follow Feargus, MCA, Josh and others on Twitter).
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Obsidian: Where is the announcement for spiritual successor of Arcanum?
Archmage Silver replied to Alc Cides's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I heard MCA will be a stretch goal for Arcanum: The Spiritiual Sequel™.
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Post Your Mobile Devices!
True - you can still get quality audio from phones, but you're looking at flagship models at that point, and only a few of them have good amps.
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Post Your Mobile Devices!
I'm using a Sony Xperia S 32GB as my main mobile device, everything else has been retired. No tablets, I don't find them useful enough. Still in storage... Phones: Nokia 3310, Nokia 6670, Samsung GT-S8500 Wave MP3 Players: Creative Zen Stone Plus 2GB, Cowon iAUDIO 4 128MB Handheld Consoles: Game Boy Pocket, Game Boy Color, Game Boy Advance
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The Kickstarter Thread
Jeremy Soule's symphony project needs 10.6k in pledges over the next three days in order to achieve its 100k stretch goal (reserving a quality recording venue). http://www.kickstarter.com/projects/499808045/from-the-composer-of-skyrim-soule-symphony-no-1
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Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
@Team Obsidian There are no words to describe how great the game looks already... the video is just stunning. A modern isometric cRPG with actual depth and characters, by RPG gamers for RPG gamers. You've proven that my 300 bucks weren't invested in the wrong game - kudos, and keep up the good work. @Josh @Darren Could we get a 1080p version of the video on YouTube?