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Archmage Silver

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Everything posted by Archmage Silver

  1. Personally I like to archive the patch files, so automatic updaters aren't really important to me at all. Hopefully manual patches will be available.
  2. 1. Obsidian's Choice 2. No 3. Cooldowns Simply because psionics were overpowered in (A)D&D.
  3. I wouldn't include a respec option, it just reduces the replayability of the game. And people really should read manuals, they're useful.
  4. Co-op magic seems more like a normal combat tactic than an actual specialization. The other two strike me as strategic choices as well rather than specializations. Specializing in summoning or illusions would be closer a to a specialization in my mind.
  5. I'm not so concerned about the actual retail release date, I'm sure Obsidian knows what they need to do to keep going forward with this IP. Internal deadlines are important though, and I hope that their experience with past games has taught them when to push for stricter deadlines and when to cut the devs some slack.
  6. Hm... some things I'd like to see: Underwater Ruins - some intact buildings with pockets of air in them and an enormous sea monster patrolling outside, possibly breaking a wall or two while you're inside a building Ancient Magi Collective - an abandoned floating citadel in the lower atmosphere that diguises itself with magically produced cloud formations Overgrown Castle - a deserted castle located in the middle of a jungle - tread with caution Dragon's Lair - not your typical lair, but a mountain peak version with a nesting female dragon
  7. Northern forests, snowy mountains, and deserts (see Anauroch). I don't like barren, rocky places or swamps though.
  8. Voted for the Baldur's Gate series - without the ability to steal everything from stores and fence it.
  9. I vote for no time limits - you can set those for yourself if you want to. I have to deal with deadlines in RL, so I'm not really interested in thinking about them in games.
  10. Nice update (#31). Not much content, but Josh had a mace. I have one as well. I've also got some other weapons like swords, daggers and an axe - no guns or projectile weapons though, they don't make for good replicas IMO.
  11. I'd be fine with something like the Icewind Dale series spell fx, they weren't that overdone. BG II had great stuff there as well, but I'd stay away from some of the Throne of Bhaal spells, those reflect the power of a Bhaalspawn more than anything else.
  12. I would suppose so, because otherwise he or she wouldn't be very smart at all.
  13. I sent him a PM on the OO boards about your situation. I'm sure it'll get sorted out soon enough.
  14. I support this. I don't need my fighters trying to do my diplomat's job for him.
  15. I generally like where you're going here, but I'd prefer more choices that don't automatically assume I'm a nice guy. For instance, being able to purchase said slave. Then you have the option of setting them free, or making them do your laundry back at the stronghold. There are too many variables and options to cover, so I only included a few, but you get the picture.
  16. I voted for 'Locked, 2D isometric view like the classics (PS:T, BG, FO)'. Basically I'm just saying that Obsidian's current technique is the way to go.
  17. I've also understood 'mature themes' to mean more discussion/commentary on the 'grey areas' of humanity. I'll write up some examples of what I might expect to see in a fantasy RPG like Project Eternity: Does the end justify the means? #1 You're stocking supplies in a coastal town. You've been hearing about a plague sweeping up from the west, and are planning to leave on the next ship. You were among the last people to be allowed in before the local ruler garrisoned the town. When you're paying the blacksmith for his work, you hear noise from the gate. You wander over to see what's happening - there are archers shouting at people standing a distance away from the gates. You hear people whispering about the plague. Do you allow the local ruler's archers to shoot down the mob of people because some of them might be carrying the plague? This could prove to be a wise decision - after all, you've heard that there's no cure for this plague. Or do you grant them entry across the town perimeter and potentially endanger hundreds of healthy citizens? Maybe this is something you could live with, regardless of the consequences. Or could you? Or do you simply leave, wanting to have nothing to do with any of it? Perhaps this isn't your fight, and you're certainly not the ruler here. Does the end justify the means? #2 You come across a society that uses slave labor. After freeing a slave by coincidence, you're not confronted by soldiers or enforcers, but by a family that claims the slave as theirs. Things have been the same for two centuries, the people you're dealing with don't know any other way. They're not going to let you out of their estate yard with the slave in tow, and more people are on their way to you. Do you cut them down in cold blood because you refuse to leave the now-former slave? After all, this is all these people have ever known. Or do you hand over the slave to avoid bloodshed and make a timely escape, none the worse for wear? Everyone survives. Or do you challenge their views, but refuse to attack them, instead risking your own lives to try and reason with them and the people gathering around you? You risk having to kill two dozen people to survive if your oratory prowess proves lacking.
  18. Do you mean your forum title? Have you tried reposting your request? I don't see your name on the list, so your original post must have slipped by Farudan.
  19. Is the member list final now? I'm just wondering how many members we actually have.
  20. I already knew most of the generic dev stuff, but the PE piechart was interesting.

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