Search the Community
Showing results for tags 'NPCs'.
-
Hi, So im playing on Xbox, and i have just landed on the Groundbreaker Docks. As soon as i leave my ship i get audio cuts and whenever i try to talk to NPCs the camera stays on their face and it takes around 2 minutes to talk. I cannot exit or respond in any way, and the game crashes after around 5 minutes. I have uninstalled as well as loaded previous saves, but nothing is working. Any help would be appreciated, thanks.
- 1 reply
-
- the outer worlds
- npcs
- (and 4 more)
-
Hello there, I'm planning on playing through as a Chanter, but don't want my character to end up with a build too similar to Kana Rua, as he seems like the kind of guy I might like to go adventuring with down the line. Does anyone know what abilities / talents he already has when you meet him, so that I can avoid having two identical chanters in my party? If anyone wants to post the same for other NPCs too feel free!
-
Devs-- Thanks for making this game. It brings back the texture and feeling of the games I loved so much, like BG2. However, it seems that you missed the opportunity to incorporate some of the best elements of games over the past 8-10 years, most notably advanced/highly customizable AI for the characters. While some players want to micromanage each NPC within each battle, many others do not wish to do so. As it stands, combat becomes laborious. Even (due perhaps to the work of modders) BG2 had highly customized AI options. PoA has none? Please consider a patch to remedy this. Th
-
- AI
- customization
-
(and 1 more)
Tagged with:
-
If anyone here knows the Traveller system, we're going to be running a first time campaign (new to me as NPC wrangler assistant to the GM). Our first mission is set aboard a Rama sized System Compliance System, the Rumsfeld class ship Regime Change. System Compliance Systems are designed to take away the 'home advantage' when pacifying a planetary system, by delivering a continent-worth of firepower, troops, and manufacturing capacity. A Rumsfeld is a creature of pre-Imperial myth that would speak in riddles then strike down people at random by staring at them. The players will be requ
- 1 reply
-
- campaign assist
- NPCs
-
(and 1 more)
Tagged with:
-
Obsidian are quite good at providing a logical reason for the protagonist attracting followers, but what of more traditional forms of cohesion, that of financial renumeration? It may be more appropriate for some followers than others, the more mercenary of personalities, but even the most personally involved and charitable fellows will need a little pocket money. These will presumably be potent, skilled individuals whose services are in the world of Eternity quite highly valued, so their aid should logically be recompensed. Indeed if ones adventures become increasingly fraught with danger
- 27 replies
-
- 11
-
-
- Stipend
- Money Sink
-
(and 2 more)
Tagged with:
-
I was thinking about some of my favourite experiences playing infinity engine games and something really sticks out: some of the most immersive experiences were those where I was able to influence the thinking and character of NPCs. Anomen from BG2 really sticks out. Your choices in the game completely determine his fate. For me, the positive outcome he experienced on my second playthrough was made all the more powerful because in a previous playthrough I allowed him to fall down a dark path. It was a well executed piece of story-work - the implications of your decisions were foreseeable
-
It really stunned me when I saw soooo much detail in Assassin's creed 3. A dog chasing a cat ( with nice animations ) sooo many animals in the wilds. The taverns are so damn atmospheric with ppl drinking,dancing,singing,playing instruments and playing board games and so on and the cities so full of ppl of life it is AMAZING. The atmosphere of the game is incredible every one is doing something and talking to each while in rpgs ppl mostly walk,talk and well thats it. The closest to Assassins creed atmospheric cities was imho Witcher 2. I would be amazed if someone would actually make a triple
- 43 replies
-
- Assassins creed
- Taverns
-
(and 4 more)
Tagged with:
-
I don't enjoy the idea of being overshadowed by my party members. That's mildly discouraging when they're another class, but when they're the same class it gives you the feeling of "why bother". I do enjoy some ego flattery, after all. Edit: I meant companion characters, obviously non-companion NPC's could be quite challenging
-
Well, I saw the kickstarter update, and I figured, lets start a discussion on character and companion archetypes! So which archetypes interest you the most? We've probably seen a few of these in past games, and maybe we'd like to see some of them return in some spirit or another! If you have one in mind and it's not in the list, post it here and add it to the discussion!
- 51 replies
-
- characters
- archetypes
-
(and 2 more)
Tagged with:
-
I really wish the portrait of the npc you were talking to appeared next to the dialogue, but more than that, I wish there were more than one portrait; different ones according to npc disposition: one sad, one happy, one angry, etc. The idea for this came from Fallout, I loved the talking heads on that game and getting that feeling of "****! The dude's pissed!" before he even said anything. On the other hand regular npcs didn't have much to differentiate themselves. Limited resources, i know, which is why I think static portraits might be an affordable alternative. Of course I don
-
For my sins, I'm starting this topic based on some things I've seen in other folks' threads. What I'd like to see is a living world where stuff happens that doesn't relate entirely to my character. On the other hand, I don't want to feel like I'm constantly missing content. There's a reason the PC is the mover and shaker in cRPGs.... the players want it that way. However, if you make the PC part of a larger movement, or at least an independent operator amid larger movements, then you have more leeway. What I'd like to see is other groups trying to accomplish things. We have factions,