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Showing results for tags 'choice and consequence'.
There doesn't seem to be much discussion on the elements that, in my opinion, are the most important in a role-playing game. The elements that gave the Infinity Engine games the quality that they are renowned for: Narrative, Setting, Depth, Immersion and Choice and Consequence. Here are the topics analyzed by a youtube personality called MrBtongue in a insightful, articulate and entertaining way: Narrative: TUN: The Shandification of Fallout Setting and Immersion: TUN: The Elder Scrolls VI - Youtubia Depth: Creepy, Obsessive Nerdlove: Planescape: Torment: Colons Choice and
For my sins, I'm starting this topic based on some things I've seen in other folks' threads. What I'd like to see is a living world where stuff happens that doesn't relate entirely to my character. On the other hand, I don't want to feel like I'm constantly missing content. There's a reason the PC is the mover and shaker in cRPGs.... the players want it that way. However, if you make the PC part of a larger movement, or at least an independent operator amid larger movements, then you have more leeway. What I'd like to see is other groups trying to accomplish things. We have factions,