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Showing results for tags 'urgency'.
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Hey guys, so, this will probably be more of a personal therapy session than a criticism/discussion of the game. :D I am having problems dealing with the sense of urgency in PoE. Let me first say that in most CRPGs, I try to roleplay my characters to a certain degree. I try to make choices that fit my character and choose activities/quests that fit with their made-up personality/way of living. Now, in PoE the dilemma is that after encountering Maerwald, the PC can be sure that he/she is going to loose his/her mind sooner or later. I would imagine that this is a problem the PC would
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This was originally a response to the thread of "Urgency: please have it" (link: http://forums.obsidian.net/topic/60235-urgency-please-have-it/), but it went into a whole 'nother direction, so I choose to make a topic of my own to potentially discuss it. So keep that in mind as it starts out with the 'urgency' topic and then moves on. Mmk? :D Honestly, I like urgency. I somewhat loathed Skyrim (for example) for not being urgent: you're the chosen one, you have to save a world from impending doom. So if I choose instead to join 10.000 guilds and do even more 'find my lost jewelry' qu
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For my sins, I'm starting this topic based on some things I've seen in other folks' threads. What I'd like to see is a living world where stuff happens that doesn't relate entirely to my character. On the other hand, I don't want to feel like I'm constantly missing content. There's a reason the PC is the mover and shaker in cRPGs.... the players want it that way. However, if you make the PC part of a larger movement, or at least an independent operator amid larger movements, then you have more leeway. What I'd like to see is other groups trying to accomplish things. We have factions,