Everything posted by Archmage Silver
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Luxury for Evil.
Archmage Silver replied to kabaliero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Ironicly, the VAST majority of poeple who say that have no idea how aligment actually works. Ironically, I'm not in that VAST majority. Now that's irony!
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Enough with the swords and rings
Good point about the spear/shield. Most of the time it seems games focus on the heavier long-spear I guess. Weren't spears used with shields typically of the shorter versions, aka javelin type spears? Come to think of it, slightly off-topic, it might be interesting to have javelins in the game as another ranged option with bows and slingshots. Throwing axes too. Don't know if that would start to be unwieldy or too much work, however. Shields with spears was extremely common in actual history. This was mainly because spears could be made out of wood, and were thus more available to equip an army with, especially when the techniques of making swords were still far from perfect.
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Visually see your characters gain in power.
I agree about the higher level skills and feats being enough on their own, no need for any physical alterations like glowing eyes for a monk or something. Higher grade armors should look stylish and ornate opposed to the lower end stuff, but that should be reflected in their availability as well (read: much harder to get).
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Rogue-like archery class
It was noted that Rangers will have the best archery abilities, but that fighters will be able to get pretty close.
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Level up rate?
I'd prefer it to be slow going, taking exponentially longer the closer you get to the level cap. I'd also keep the level cap around 15-20 maximum, that should leave room for any expansion packs.
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Am I the only one vaguely uneasy about the reward tiers over $1,000?
Archmage Silver replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I agree, it's almost guaranteed that there'll be guidelines - the content designed by backers has to fit the game, otherwise it's not even worth making. At least not in my opinion.
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Modding
Obsidian has stated that they're looking into the possibilities surrounding modding, but that's it for now. Unity as an engine does have the capability to support modding kits though, so the basic premise is that it should be possible, but a lot depends on whether or not Obsidian needs to develop the modding tools from the ground up, which takes resources.
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Tech Specs
NWN2 is poorly optimized though, it runs worse on my very modern rig than FN:NV.
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What do you wish not to see in PE
Archmage Silver replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not too many comic relief characters, it just gets too absurd over the course of the game. One Jansen or Fiddlebender is enough. Also, no elven cultural superiority, I'm sick and tired of having to through that in almost every game that features them.
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If you had to choose, which is more important: plotline or world?
Archmage Silver replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'll always go for the plot first, the sandbox-like qualities come second.
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Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!
If there wasn't going to be a drawback or two for wearing armor, then there would be no point in having robes for wizards. Obsidian is pretty much set to have some drawbacks for casters wearing armor, probably including the investment of skill points into armor instead of something else.
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$10,000 and 10x Digital copies.
You should take a look at some of the specific community pledge programs. For example, Obsidian is giving RPG Codex 30 digital copies to be distributed among their top donors, and they're only aiming at 5000$.
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[Merged] Please make a console version!
Every single game You mentioned was much less complex than any given IE game. KotOR? Ok, it's quite complex, but not even close to BG/BG2/PT. And what is the difference between them? Yep, the games You mentioned was released on consoles, why IE games wasn't. Now I think You should understand our reaction for the idea of consol veriosn of PE. Yes, and it is exactly what fans of old, IE games don't want: making a game that is great for young players. They want old-school, mature, not-dumbed-down game for real gamers, not some young, kill-em-all casuals, for whom the dialogue options should indicate if it's good or bad option to understand anything. You want a casual game that is great for young, console players? There is plenty of them in mainstream market (Mass Effect, Skyrim, Dragon Age 2, to name just the most popular) Now, you're making us look old and grumpy for no reaso... hey, get off my lawn over there!
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The Obsidian Order of Eternity wants YOU! part 2
The flaming fist is the Law and Order along the sword coast mainly known from the Baldurs Gate series of games. "We serve the flaming fist" is their motto. I have killed many, MANY flaming fist members in my time. The other famous quote from many a Flaming Fist: "I AM the law!" Always entertaining people, although never really that good sports when I decided to investigate a locked chest or two in Beregost or Nashkel.
- PayPal Support is Now Live
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thank you!
Not to mention that this will be playable with a 1920x1200 resolution from the get-go, no need for resolution and UI mods.
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2.3 mil Mark Broken
Archmage Silver replied to Darth Trethon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah, Conan was basically the archetype of a barbarian for fantasy settings. He definitely got angry sometimes and wasted people in rage, but that wasn't his usual routine. I think there should be a distinction between barbarians and berserkers, they just operate on different principles. Take dwarven berserkers (battleragers) from D&D for example, they just use everything they've got and go into a frenzy/berserker rage, taking down any enemy they can without any concern for themselves. Barbarians do use their fury to give them more strength in battle, but they fight with much more discipline than berserkers. Berserks may use heavy armor as well, rigging it with jagged spikes to do more damage to their enemies, unlike barbarians who prefer mobility to heavy armor. That's how I view them anyway, and I think those differences should be noted and not bunched up under either definition. Edit: Typo
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Stretch Goals and Backer Rewards - What do you think?
I'd also like to throw in my support for the modding tools in addition to my previous ideas.
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Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!
It's good to see that Feargus is aware of the issues with local publishers, gamers shouldn't be locked into a localized version only when using Steam. I can only image not being able get anything but the base game working for something like FO:NV with its many DLC packs. P.S. Since PE will be distributed DRM-free as well, how would that affect the Russian and Polish localizations? Will the publishers add the localizations to those versions as well, or just the Steam version? It doesn't affect me, Finland doesn't do localizations, but it'd be a bummer for gamers who wanted to get PE DRM-free and localized.
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Make Sure the Camera Gets Some Love
I've played both extensively, and yeah, I agree with this. It doesn't matter that much when the game is good, but with a static camera you'll never wonder if you missed something because you were zoomed out too far or close. That said, I do like Origins too, it's a good game in my opinion. DA II was a disappointment for me though.
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Critical hits, misses and additional effects
Critical Hits: They should only cause extra damage, unless otherwise stated in a weapon's description. I'm not against certain weapons adding a special effect on critical hits, e.g. bleed. Different weapons should also have different critical hit damage multipliers, e.g. a halberd should have a higher multiplier than a dagger. Critical Misses: They should reduce defensive capabilities like armor class (however that is handled) and dodge/reflex saves. I'd also consider a short duration movement speed penalty. Why? On a critical miss you overcommit yourself to an attack, leaving yourself more vulnerable than usual because you miss your target. It also takes more time to recover your footing, leading to the movement speed penalty.
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Tech Specs
You might want to play something else as well, that's how I plan my upgrades anyway. Just sayin'. Not that playing only Project Eternity would be a bad thing. I think.
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PE already inspiring others
I'd back that one as well, but I really went all-out on Project Eternity...
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Would you like the boxed versions of P:E to be cardboard or plastic?
Archmage Silver replied to theADOLESCENT's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'd like the CE to be made from cardboard, and it should come with a flipout front cover. I don't think there should be a stretch goal for this, the pledged funds should cover cardboard. It they don't, then you're buying too expensive cardboard.
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Tech Specs
Depends on what resolution you were planning on playing at, but yeah, you could probably pick up a new card. You could even go for a lower-end card and still get a performance upgrade over the 7600 GS, provided that your CPU isn't a bottleneck.