-
Posts
5767 -
Joined
-
Last visited
-
Days Won
44
Content Type
Profiles
Forums
Blogs
Everything posted by AndreaColombo
-
Firebrand (and Citzal’s Spirit Lance) are VFX-only weapons that don’t really look good at all. On the contrary, they look unfinished. I had high hopes for them after seeing how good Concelhaut’s Parasitic Staff looked, until I got confirmation that they are meant to look as they currently do. The WIP burning lash VFX shown in the periscope link above looks leagues better and is not used in the game at all, that I know of. That said, lashes in PoE looked bad to horrible, especially the slaying one (e. g. Whispers of Yenwood.) They were obnoxious, and they were ostensibly bidimensional (as opposed to the 3D object they applied to.) I’m glad such effects are not in Deadfire (but it’s a shame we didn’t get the cool-looking burning lash and perhaps something equally cool for the other elements.)
-
The gods aren’t omniscient, to the best of my understanding. They don’t necessarily know how it worked before they were created; they weren’t there to witness it, after all, and I doubt the Engwithans were eager to let them know. Unless, of course, the gods retained memories from all the souls that went into creating them. In that case, they must know something—but what? Did every Engwithan know everything about reincarnation in detail? It is more likely that most people knew it existed, but no details. Some people would know the gist of it, others would hold false beliefs or information, others still would know everything or so. How would a god with all these conflicting notions pick the truth and see through falsehood?
-
Or it could have come with a hefty reduction in recovery
- 10 replies
-
- Brilliant
- Inspiration
-
(and 2 more)
Tagged with:
-
IME, casting times are about right. Some felt at times a tad too long, especially in the late game when my frontliners were clearing enemies at speed—this is likely changed now that 1.1 made things harder. In the early beta they were too long but for release I found them adequate. At least I can say playing Aloth and Tekehu was fun.
-
Not quite. The slider speeds up everything, not just recovery. What you end up with is a ridiculous Benny Hill Show effect where everybody moves at an unnaturally accelerated pace, yet recovery is still too long relative to everything else. It also makes thing more chaotic and harder to follow. The problem is not that combat speed is too slow; the problem is that recovery is too slow. Weapon recovery values are too long; they were better in the early beta. Now they nerfed recovery buffs too so we can all stare at our idle party throughout combat and yawn profusely between weapon swings.
-
Personally I wouldn’t welcome that. Companions are meant to have a specific appearance; it is who they are. I would certainly welcome a portrait pack DLC—or even multiple portrait pack DLCs or a DLC with unique models for those unique items that don’t have one, and perhaps an icon to match. Or even an item or spell pack DLC (especially for new unique spells only available through grimoires, for they feel special.)
-
Patch 1.1.0 Updates Thread
AndreaColombo replied to David Benefield's question in Patch Beta Bugs and Support
This is the kind of stuff I thought the beta was for. A glaring bug with a new feature could be addressed before release. I'm surprised the patch released with it.