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Tsuga C

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Everything posted by Tsuga C

  1. In a word, yes! The classic "dungeon crawl" has never made much sense to me nor held all that much appeal. Slogging through scores of chambers beneath the earth, all stocked with monsters of one sort or another (what do they eat and drink and where's the latrine?) was all fine and dandy when I was a 12 year-old child, but it's not all that satisfying now. The wave after wave of thieves in one of the NWN2 houses (sorry, can't remember the name of the quest) struck me as absurd. I recall thinking, "How many of these scoundrels are packed into this one lousy house, anyway?" at least half a dozen times before confronting (finally!) a female sub-boss of some kind. That sort of repetitive nonsense I can live without. I prefer wilderness campaigns, exploring ruins, political intrigue, open warfare between polities and/or religions, or city adventures that don't involve wave after wave of the same bozos--plenty of lore and story-driven/related events, not so many endless battles against opponents who are blatantly inferior to my party. That's my understanding of the definition of a "mook battle", anyway. If you can scythe through the lot of them like they're ripe wheat, then you're fighting "mooks". *yaaaawwwwnnnnnn* I don't need or want "filler battles" just to pad the length of the quest, so I dearly hope that the "trash mobs" are kept to a minimum in P.E.
  2. I simply hope that there won't be too many "mook fights". Once per chapter (every other chapter, maybe?) I can see the party being demi-human meat grinders laying waste to a small horde of opponents, but more often than that and it would pall.
  3. P.E. is set in roughly the equivalent of the 16th Century, not the 21st Century. You're describing a modern, Euro-style Nannystate that is an anachronisim when placed in a late Medieval/early Renaissance milieu and would be soundly rejected by peoples of that feudal-c_u_m-mercantilist era. These people want expansion of trade, land, and a rising standard of living and they don't much give a crap about whom they must step on to secure these improvements to their own lives. High taxes, however well intended, would go over like a loud fart in church.
  4. Updates like this one inspire a twinge of pity for those folks who opted against backing the Kickstarter campaign. They truly missed an opportunity to get in on the ground floor of a good thing. Regarding the "Random Events" mentioned, how are they randomized? Do they happen at random times (or not at all, ever) in a given chapter, or might Gargle the Chanter show up only in chapters 1-3 (or not at all, ever) to drive everyone nuts with his off-key performances?
  5. Reminds me a great deal of the Planescape Sword Spirit, Monstrous Compendium II.
  6. Try two firm-ish regular sized pillows in an oversized pillow case. I, too, am a side sleeper and that's what I've found works well for a sound sleep. And I'm sorry to hear about Mr. Grey. I just feed the ferals these days so that limits my emotional exposure, but having my dog put down back in 2003 was simply awful. They take a piece of you with them when they pass.
  7. Caught two brown trout and one rainbow trout, all rising to take a bumblebee floating fly. Now that's a fine way to spend the morning!
  8. This works best in a Low Magic milieu where magic is limited in power, frequency, or both. It's also my preference, but I'm thinking that Obsidian is going for a different sort of setting with soul magic being well-nigh commonplace and quite powerful. You'll get no arguement from me here. We don't need 3 dozen classes, just the old standards with plenty of customization options. Obsidian created NWN2 and offered these options via sliders and I see no reason why P:E should be any different. They did it once and I'm sure that they can do it again, although I must concede that the fixed isometric format gives them less incentive to do so. And, yes, I love creating characters, too.
  9. No, they could always be called up for information, too. There are plenty of examples in fantasy literature of people summoning various sorts of infernal or fey entities to trade soul, sacrifice, or service for badly needed information. I think including this in P:E is a splendid idea that deserves some consideration from Obsidian. Your "allies-in-a-bottle" comment is, however, my preferred method of handling summoned entities when it comes to combat. As was noted by someone else earlier, they're summoned via a spell and they should be temporary additions to the party that return whence they came after a period of time or when their material body is destroyed, whichever comes first. If you want a more permanent summoned creature that might grow with you, craft a figurine and let it operate under different rules than a garden variety summoned entity. What I find preposterous is the idea that it becomes impossible to summon an hound archon or a marilith ever again if one of them gets killed fighting for you. Were they the only ones of their kind in the entire multiverse? Gee, it must've been rather lonely to be them...
  10. Still haven't figured out how to link videos properly... :/ Enya, Aniron. Reminds me a great deal of winters in the Upper Peninsula of Michigan or the northern Lower Peninsula.
  11. This entire thread strikes me as something between a tempest in a teapot and an answer in search of a question. Perma-death for entire categories of summoned creatures? Preposterous! That they're disposable, temporary muscle to help the party out of a tight spot is their raison d'etre, not a violation of the spirit of the game.
  12. Greek chicken & pasta: chicken marinated in liquid smoke, artichoke hearts, green peppers, red peppers, sun dried tomatos, white onion, diced garlic cloves, red pepper seeds, black pepper, garlic powder, pinch of sea salt, sliced lemon, all cooked in extra virgin olive oil. Serve on buttered whole wheat linguini strewn with parmesan cheese and feta crumbles. Colorful and tasty!
  13. "Thou shalt not suffer a witch to live."----KJV, Exodus 22:18 Hmmm, I think the Pope might be in a bit of trouble... edit: I'm looking forward to hearing more about these figurines, Obsidian. Please do tell, do tell.
  14. Is it even known that we'll be able to hit the maximum level while playing the non-modded version of P:E? Perhaps the maximum will be set at 15 but there will only be enough quests to enable us to reach level 13 or 14.
  15. ^ Woldan reminds me of Wotan, a.k.a. Wodan or Odin of the Aesir. Not a bad forum handle at all.
  16. The video in particular reinforces my high hopes for P:E as it speaks so directly to the topic of verisimilitude--can't have it if the workings of the world don't make sense. Thanks, J. Sawyer!
  17. It must be something where you live, the weight lifters at my local gym were in my experience friendly and helpful. They're probably just envious of Woldan's non-steroidal physique--no waterface to be found on him!
  18. Tsuga C is short for Tsuga canadensis, the Eastern Hemlock, which happens to be a favorite of mine. As for the avatar, I'm sure you can guess.
  19. Those twerpy little Orlans are at the perfect height to take a serious drubbing from the Testicles of Fury feat--adds to Wounds while thrashing the Orlan like a speed bag possessed! Kung-Fu monks? Seriously? Sheesh... To each his own.
  20. Obsidian has carte blanche with this game and I cannot imagine them failing to include three or four race/culture references per chapter. As they've bothered to populate this world with more than the tried and true humans, elves, and dwarves, I'd wager that they're going to make races count for something more than simple cosmetic and minor statistical differences.
  21. Peace without victory is an impossibility and victory will only be achieved when one side exterminates the other. Arabs and Jews have hated each other and fought for the same resource base for the last 5,000 years. It'll only end when one or the other is no more.
  22. I don't see anyone here advocating a carbon copy of 1E, but when J. Sawyer thinks that high CHR fighters should be as viable over the long haul as high STR fighters in fulfilling their role as fighters, that's over-the-top gamey. Being witty, physically attractive, and having a pleasant speaking and/or singing voice has little to do with crushing a kneecap with a hammer, loosing an arrow, or decapitating someone with your hand-and-a-half sword. Until such time as he cares to elaborate and de-mystify P:E attributes, I'm sticking by my original grognardish conclusion. I've quite literally never made a character with a preposterously low score like your moronic Pal/Cav. I sincerely hope such nonsense isn't possible in P:E. Should it turn out to be possible to create such an insipid, gamey character, I hope equally that it's an unplayable character that can't interact with others verbally or in written format. Hell, a Border Collie should be brighter than that...
  23. No, it's potentially problematic (and thus depressing for some folks) because it tends to fly in the face of reality and tends to dispell that ever elusive, highly desirable element of verisimilitude that makes for a more substantial, less "gamey" gaming experience. Weak fighters, non-dextrous rogues, less-than-bright wizards, etc. are both oxymoronic and insipid. They are indicative of a system designed to cater to people caught up a in a highly relativistic and overly fantastical mindset that leaves the rest of us shaking our heads with a mien of distaste and wondering what happened to the idea of a game designed by and for adults. To use fighters as an example, I like the idea of high Str/Con fighters, high Dex/Int fighters, or medium-high combos of the aforementioned stats, but characters with mediocre or low statistics in those categories should simply not be viable as fighters.
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