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Tsuga C

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Everything posted by Tsuga C

  1. http://forums.obsidian.net/topic/63765-update-52-monk/page-7?do=findComment&comment=1329978 Partially answered by the man himself a page back.
  2. This is gratifying news, indeed. No one wants to lose their spellcasting abilities while in animal form as that would detract substantially from the usefulness of spiritshifting. Will the body of the druid change significantly or will the spiritshifted character essentially resemble a human with a plush toy head? <---- I hope not. A more beastial body and the addition of fur, feathers, or scales would go a long way towards making spiritshift an aesthetically pleasing ability.
  3. I imagine one might learn of certain peccadilloes entertained by your friends in such a gaming situation. This strikes me as moderately disturbing--didn't wanna know that about Hank.
  4. As noted by J. Sawyer, soul-based magic is commonplace, if not universal. Whether they're called "talents" or "spells" or a "supernatural abilities", I'm sure that every class will have access to magical abilities.
  5. And I'm equally sure that a simple mask won't interfere with his combat efficiency. Aesthetic touches in finish and color are all to the good; however, pauldrons the size of a kitchen sink and chainmail bikinis the size of a large postage stamp are decidedly not. Preposterous arms and panoplies on a mortal are just...preposterous.
  6. I've always preferred my druids to function as casters first and melee aggressors second. Melee is better left to the rangers whose magical abilities are more modest and martial prowess more developed. Wildshaping into wolves, falcons, bears, etc. is a much more effective and flexible tactic in a tabletop gaming session than it can ever be in a cRPG because of the ability of the DM to integrate the heightened animal senses and additional mobility such forms offer smoothly into gameplay. Selecting an elemental form typically affords the druid certain melee combat advantages in both tabletop and cRPG applications and, unless significant effort is made to boost the usefulness of animal forms, I anticipate that the elemental ones will be selected most often by players in P:E. I'm keeping my fingers crossed for the druid to be more than a somewhat inferior, woodsy cleric for players who wear tie-dye t-shirts and smell of cannabis and/or patchouli oil. (note my avatar)
  7. Has it been moved or exposed to excessive vibration? Or was it just extremely old and breaking down? Rifle power, handled and stored properly, is usually good for at least 30 years.
  8. A feline burrito! Looks like a good idea when the mercury drops precipitously.
  9. They were never our "dogs" to begin with. I blame the Immigration Reform Act of 1965 and the modern LibProg Democrat Party.
  10. Random encounters are wonderful in a tabletop RPG, but in a cRPG I'm generally less than thrilled with their implementation. The former I always customized for the locale when DMing and they were part of the cost of doing business for the party. The were an organic part of the world and the party wasn't going to escape a number of encounters over the course of the adventure. The latter (cRPG random encounters) are nearly always trash mobs that bring little but aggravation to the player. I understand quite well the reluctance of the designers to include high-quality random encounters as they might never be experienced by the players, Obsidian. If you're going to include them, please make the effort and give us quality over quantity, exclusive sidequests only available through the random encounter (books/scrolls with pertinent info leading to Quest X carried by the raiders, raiders willing to barter for their lives with information, travelling merchants with stories to tell of unusual happenings two days ago on the road, etc.), and maybe an opportunity for the party to show a measure of benevolence toward the downtrodden. Not all random encounters need be of a combative nature, after all.
  11. And the future for my preferred sub-genre of cRPGs keeps on looking better and better. Dear Lord, thank you for delivering me from the late '00s. Amen.
  12. I once knew a guy who took just such a job and promptly regretted it. He had the night shift and, my God, did the freaks ever come out at night. One of his appointed tasks was jizz mopper for the reel booths. I'll spare you the details he described as they were stomach-churning in nature. He lasted less than two weeks.
  13. You should enroll at Miskatonic University. They offer a specialty summoning curriculum that sounds perfect for you: Minor: Summoning; Major: Hors d' Oeuvre. I support the idea of a summoner option for wizards that allows a useful number of creatures to be called, say three to five. Calling forth more than this will likely tax our computers and make effective management of said summoned creatures difficult. We'd spend more time in pause mode issuing individual commands than in actual realtime play mode if we were capable of summoning a dozen or more creatures simlutaneously.
  14. The Walking with Beasts series had a number of fascinating critters that might be suitable for animal companions if you're in the mood for something different and mostly large.
  15. I couldn't agree more. Some time in the past I put in a request for something like this to be included on the game DVD or on the Obsidian website. It'd take a lot of the hassle out of "building" the exact sort of PC that we desire if we could plan everything in advance.
  16. ^Bears are a fine option. I'd like some paleolithic animals, too: saber-toothed cats, short-faced bears, dire wolves, wooly rhinos--there's a whole menagerie of truly bizarre mammals waiting to be rediscovered by game designers.
  17. There was always that cleric spell in D&D, Guards and Wards, that allowed you to shut the door behind you and rest/heal with the spell pulling guard duty for the night, but I'm against being able to simply lock the door when the bad guys are well aware of where the party went. Now if I'd had the opportunity to cast Mass Invisibility and then have the party slip away to a distant store room or alcove in a cave, then this wouldn't necessarily be a bad thing.
  18. I'd hate to see what he'd do to the furniture... That's one cool kitty!
  19. A card received yesterday from the parents with my commentary in italics: A Son's Ten Commandments 1. Thou shalt always wear clean underwear, in case thou art in an accident. compliant 2. Thou shalt not telleth secret tales of thy youth, for verily thy parents are better off in denial. guilty 3. Thou shalt not destroy naked baby pictures of thyself. guilty 4. Thou shalt remember thy parents' birthdays. compliant 5. Thou shalt not make the "cuckoo" sign nor holdeth the phone away from thine ear and thinketh "blah, blah, blah" while thou doth converse with thy parent. guilty 6. Thou shalt not sell thy gift sweates in sales of rummage, nor use them as oil rags in thy garage. guilty 7. Thou shalt write or call home or drop by so thou mayest keep parents in the loop. compliant 8. Thou shalt not mocketh thy relatives, calling them neither "deadbeats" nor "pinheads". guilty 9. Thou shalt not avoid family reunions by offering such false excuses as "fishing" or "washing thy car". guilty 10. On thy birthday, thou shalt celebrate thyself mightily, for verily thou art a good guy who deserveth a day off from, yea, these many commandments! guilty, as I rarely celebrate my birthday
  20. More likely just a different region of the same world. I don't recall reading anything about planar travel/gates/portals.
  21. Woldan is the second near-tireless Terminator to come from Austria. If he ever comes around knocking on doors in your neighborhood while asking for Lady Crimson, tell him that she moved to Des Moine, Iowa. Woldan: that was nothing to be at all disappointed about, my friend. Bravo! P.S. Nice new Jack avatar.
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