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Everything posted by YourVoiceisAmbrosia

  1. Nope its not new, I've been making this point for ages. But its not as simple as that, I would rather say you will increase the fan base as Romances are popular and Romance do draw certain loyal groups of people who love discussing and supporting them. And by increasing the fan base you would assume that these people would buy PE and that will generate more revenue. Keep in mind this isn't necessarily a good thing; Mass Effect, for example had a massive romance fanbase and things got so rabid that they ended up having to close their romance forums. Bioware also made a DLC that essentially pandered to said audience. You do attract more people, sure, but many of these people are the same kinds of people who obsess over fanfiction and care more about romancing than the actual core mechanics of the game.
  2. I think the whole thing is a bit silly. Of all the things to be up in arms about, it has to be durability? A system that wasn't even implemented in most IE games to begin with? How can you possibly compare this with Bioware, who changed an entire ending to a trilogy? I also don't really see any "pandering" here. It seems like the developers were not too sure about the system to begin with and responded to feedback accordingly. For the most part, they've stuck with their decisions and didn't make any significant changes, with a few exceptions. Apparently, though, this is a slippery slope and suddenly they are going to make Dragon Age 2.5 with 87 romances and no RPG elements.
  3. You don't have to whine about facts that you don't like. Sawyer does not like the Baldur's Gate series for some reason, yet he is the lead designer of the spiritual successor. How can you be the lead designer of a spiritual successor to a series of games that you hate? How can you capture the spirit of game that you hate? If I was lead designer I would remove and change everything that I do not like, which be quite substantial in a game that I dislike. I am pointing this out, because I do not understand. Will P:E be totally different than Baldur's Gate because of this? I doubt I will ever get an official response that states otherwise, so yes, that is probably how it will be. Which games has he developed after IWD2? Fallout: New Vegas, that's it. He hardly did any work on NWN2. Wow, that really says a lot more than his hate for Baldur's Gate. lol Baldur's Gate 2 was great, but it's been more than a decade and there were aspects of it that could be improved or that could be considered outdated. Sawyer didn't say he hated Baldur's Gate 2 overall, he just said that there were parts of it he didn't particularly like and felt could be improved, and brought up legitimate criticisms. Just because it's a spiritual successor doesn't mean it has to be identical to its predecessor. BG 2 was an excellent title, but it wasn't perfect, just as no other game really is. Actually, him being a lead designer for IWD2 and New Vegas does say more than his opinion on Baldur's Gate 2, because it shows that he has made games before and he has knowledge when it comes to mechanics and game development. It's one thing to have an opinion on game design and another to actually have experience in it. I don't think it's really fair to focus on a single cherrypicked quote and use that as basis to judge an entire project, before we've even seen significant footage of it.
  4. Memes are getting pretty obnoxious now. If you spam and repeat something even vaguely funny over and over again, it stops being funny and becomes annoying. The only difference is, the people repeating them often don't even know why they were funny to begin with-- they're just doing it because everyone else does.
  5. There's only so much the devs can do with a CRPG. There is limited voice acting and they are isometric, meaning they aren't going to be as cinematic as, say, films, which can provide a variety of angles, perspectives, etc that can aid emotional impact. RPGs are really meant to be more up to the player to draw experiences for him or herself.
  6. I'd prefer if the encounter would be so difficult that it may be in the player's best interest to avoid combat, but the player isn't shoehorned into doing so if he or she has the right tactics, approach, and a bit of luck on his or her side. If it were to be completely and utterly impossible, then I would like it to make sense: for example, if you're facing, say, a God, then that's pretty much a given.
  7. Honestly, this thread seems repetitious and this topic has been discussed before. Considering that this is Obsidian we're talking about, I highly doubt that morality in the game is going to be clearly defined or black and white, and that politics won't be involved in some way. I mean, Sawyer himself is a history buff, and Avellone was the lead designer of Planescape Torment, so make of that what you will.
  8. Don't forget about speciesism here. I'm going to protest to Obsidian about organism inequality unless every species known to man is represented equally.
  9. It's because a lot of RPGs have a big focus on the growth of the main character. It's convenient to have the character be a young adult, because this is a period of time where the character finally begins to see the world for his or herself and emphasis is placed on determining identity, place in the world, etc. and there is a lot of potential for growth. At the same time, however, it's a period where the individual isn't completely naive, oblivious, or innocent, akin to childhood, and is capable of being independent. With characters that are significantly older, there are a few roadblocks here and there. Characters who are older are generally more knowledgeable or, at the very least, experienced and do not have as much potential for growth. That is not to say it's impossible or something to have the main character in RPGs be aged, nor that aged characters can't develop or grow, it's just more of a challenge. It's a bit surreal seeing a 40 year old start off at level 1 and have little to no combat experience or noncombat skills or what have you. For Project Eternity, the main character's age isn't a big deal to me so long as it makes sense thematically. I'd rather not see the main character be 50 or 60 just because you don't see a lot of main characters in RPGs be 50 or 60, but because it makes sense to do so given the nature of the story, the events that unfold, and how the protagonist develops. For example, Planescape Torment made sense in context, because there was a consistent theme of reincarnation, new beginnings, and change.
  10. As long as there is some way to prepare or counter it. It can get pretty aggravating to nearly defeat an enemy and then, out of nowhere, INSTANT DEATH.
  11. I know Call of Duty is a joke, but it's still kind of sad how it has more votes than Temple of Elemental Evil and Icewind Dale. On that note, Dragon Age 2 should have totally been an option.
  12. It can potentially make sense. We just don't know enough about the lore and why healing magic is rare in the first place. We're just going to have to wait and see. Anyways, I think this is bordering on "suspension of disbelief" territory. I mean in the Fallout games the main character gets bitten, beaten, mauled, stabbed, crushed, smashed, burnt alive, poisoned, stabbed, blasted by lasers, shot, blown up, and so on. Yet resting also netted regaining health in those games as well. There eventually comes a point where realism may need to be secondary to gameplay mechanics. It's just a limitation of video games.
  13. Maybe it can have something to do with souls. Maybe particularly combat-oriented individuals have souls that have developed ways of having bodies recover naturally at an exponentially faster rate than others, but it isn't so much "healing magic" as "recovery", meaning it isn't instantaneous and the individual still needs to rest like any other in order to get better. Mages trying to develop and research restorative magics could be doing so by examining these souls and trying to understand them. That would kind of tie in with the whole "souls are mysterious and not much are known about them" thing, as well as the lacking knowledge and rarity of healing magic. Although it's just speculation.
  14. It was never mentioned that there was NO medicine or healing, it's just that the two aren't very well developed or understood. Granted, considering the time period that PE is based off of, disease and the frequency of death are most likely going to be two very real issues that are prevalent within the world.
  15. The idea of having Ciphers trying to integrate with society would be pretty chaotic, considering all of the crazy possibilities for manipulation and deception. Imagine having a politician or a lawyer being a Cipher.
  16. Cliches aren't necessarily bad. It really depends on execution and how they're used. Besides, you can just as easily argue that attempting to avoid cliches has become cliche in of itself.
  17. It's an isometric rpg. It's not like you're going to be seeing many details. I don't mind if prostitution and such exists, because it's realistic and happened in other IE games too, but anything more than that tends to border on awkward.
  18. We don't really know a whole lot about the major lore and themes of Project Eternity, aside from some snippets. If this were to happen, a considerable amount of time and resources would need to be dedicated to editing in order for it to fit. And I don't know about you, but I've witnessed the horrible depths that fan fiction can stoop to.
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