Everything posted by PK htiw klaw eriF
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What's on the idiot box?
I wish Iron Fist was outright bad, but it's just boring and mediocre so you keep pressing on hoping something will happen. It certainly falls apart near the end and Danny acts like an idiot throughout, but it's never bad enough to say "**** it" and turn off the TV.
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Tyranny 33% and 50% off coupon giveaway thread
I have a code and would like to collect spares and sell them for $5 a pop. Whiskey ain't cheap.
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I never finished Pillars of Eternity.
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wait, if it's bad devs bother with "communicating with the players to see what they want", awful and pathetic idda that it is, does that mean the guys mad that party size is only 5 will shut up?
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Casting outside of Combat
PK htiw klaw eriF replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because of the way Deadfire will be balanced with per encounter abilities, I'm in favor of no pre-buffing and utility magic being a scripted interaction thing. Though perhaps allow buffing when an enemy is sighted, so there are advantages to complete party stealth than first strike.
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Politics 2017 part 4
Euphoric assassin kills random guy
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Tyranny 33% and 50% off coupon giveaway thread
It's hiding away from here where it can't be corrupted.
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crazy ideas you like to have (but most likely not get)
PK htiw klaw eriF replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unified base values for Deflection and Accuracy, with Resolve and Perception having a bigger impact. Wizards getting Arcane veil as their class feature instead of Arcane Assault. At least 4 powers per Power level for Ciphers, compared to the two for 7 and 8. Rogues being good. Chanters being reworked so you can actually get Invocations off before the encounter is over. Also a rework of Phrases/Invocations, where Phrases have no level and Invocations follow the same level path of Spells and Powers(I-X, assuming progression works like PoE). A rework of weapon damage with a formula: Weapon Damage = [((((Base Damage)*Quality)*Talents/Abilities)*Might)]+Lash*[((((Base Damage)*Quality)*Talents/Abilities)*Might)]. A soulbound katana with a quest to defeat a shapeshifting master of darkness who sends you into the future. The talking weapon being Durance's soul bound in a blunderbuss and shouting obscenities or making lewd jokes. Attribute points every X level(s).
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New health system - poll version
PK htiw klaw eriF replied to Silent Winter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From what I understand the proposed systen for Deadfire is HP+Injuries. I like this system in a world where ressurrection is impossible personally, it's a nice balance to the lack of raise dead and better than the PoE1 system. I'd also like HP to be independet of class, so a Barbarian with a con of 4 doesn't have a ****load more health than a Wizard with a con of 16.
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What you having for dinner tonight?
Fresh fries are the best. Even if they're not super crisp there's just a flavor there that destroys frozen. Anyways I ate a protein shake and will probably grab a burrito or salad for lunch. Beans in chili? You should be ashamed.
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Better soulbound weapons for pillars 2?
PK htiw klaw eriF replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's the IE mod, it also allows companions to equip pets and any class to use grimores.
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Backer Portal Is Up
PK htiw klaw eriF replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's cool. Hopefully I'll get my badges, as well as the green K I've been missing for a few years now.
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Better soulbound weapons for pillars 2?
PK htiw klaw eriF replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Looking at the wiki(haven't played WM yet), very few seem to go past superb(or whatever the 3rd quality tier is) and along with the general lack of lashes and no durgan steel option they do seem to take a hit compared to say Legendary Bittercut with a corrosive lash and durgan steel. So I'd say some improvement is needed, as well as maybe allowing certain enchantments to be made, but maybe in an even more limited form than "ordinary" magic weapons. There's also the issue of multiclassing and class specific soulbound weapons, particularly if one was to take two classes for one, like a Cipher/Ranger using Stormcaller. In any case it needs to be refined but the concept is really cool. And there should be a soulbound katana used to defeat a shapeshifitng master of darkness, preferably with a quest that involves getting thrown into a portal in time.
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Sleep scumming.
PK htiw klaw eriF replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wizard abilities are going to be per encounter in PoE2 so that's a moot point.
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Politics 2017 part 4
That just proves it takes the stars to align for millions of Americans to get up.
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Politics 2017 part 4
Before I answer, question: I suppose you mean the debate over wether the Turkish government should be able to propagate their reform here?Well that and those marches of pro Erdogan and Kurds. Also I read that Volker Bouffier actually grown some balls and told Turkey that its enough - it took ages thoMy stance is first of all to let them speak. I do not support Erdogan, however, I do see this as an issue of free speech. Governments of other countries need to be able to express their opinions and yes, also members of forgein governments. However, I also expect our politicians to take a clear stance against it.But I don't want to see a limit am free speech or political campaigns merely because it doesn't fit EXACTLY our own opinionWell, laws of country needs to apply only for its own citizens which Turkey government is obviously are not. And frankly I don't see that big of a deal when they have speech there, but rather marching of thousands of 'Germans' waving Turkey flag and carrying photos of almost (so far) dictatorCan you imagine how 3 millions of Russians marching through Washington waving Russian flags and pictures of Putin? xD I'd be amazed if 3 million people got off their ass for anything in burgerland.
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Politics 2017 part 4
Canada will pay for it. So that's where we're dumping sick people?
- Mass Effect Andromeda
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Can PoE grow as a franchise the way the Witcher did?
PK htiw klaw eriF replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Didn't a bunch of the core Bioware team--writers, leads, etc.--leave after EA bought them? I mean, Jade Empire and 3/4 of Mass Effect were prior to EA and they both show a *LOT* of that "dumbed down" stuff that you think EA forced on them. Not right away I believe. That seems to be the case now though.
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Duel / multiplayer / pvp PoE II: Deadfire
PK htiw klaw eriF replied to Nail's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If they think they can do it then sure why not. Wouldn't mind getting a party of 5 and yelling at people to learn how to play their class.
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Can PoE grow as a franchise the way the Witcher did?
PK htiw klaw eriF replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I doubt it. I like PoE well enough, but I don't see Obsidian being able to make a TES-like game or TwitcherClone or MassEffect sort of thing set in Eora given their budget.
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"Enchanting System" in PoE II
PK htiw klaw eriF replied to Khagmas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)All I can remember about the new system is some weapons can't have certain enchantments. I'm fine with that I guess.
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Sleep scumming.
PK htiw klaw eriF replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So you want to remove a hard limit(camping supplies and inns) and replace it with a series of complicated mechanics? I don't see the point, especially with all abilities being per encounter and the implementation of a new health system based on surviving particular encounters. I disagree, it's a good idea but the sheer amount of trashmobs ****ed it up. Hopefully PoE2 has significantly less trashmobs though.
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Two Weapon Cipher or Wizard
Thanks for the advice guys, but I had to start over for PotD because I just kept steamrolling everything. One thing I have noticed is that savage attack seems to only affect base weapon damage and doesn't influence might, quality bonus, or any ability (on Eder at least), with Reckless Assault doing the same on an AH rogue. Does this mean that modals are in general a bad choice for a weapon damage build, outside of ranged abilities for Rangers? I'm using the IE mod so that could be the cause in my case.
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Bittercut doubt
I'll agree with the posters here, not to mention by appearances Rogue comes with Reckless Assault, and that 1.2X Melee damage and +8 accuracy will result in much higher damage with sabres than a 5 DT bypass and a 0% loss in attack speed. EDIT: Actually never mind, Reckless Assault seems to only add base damage and round down to boot, so it's +2-3 damage with sabres at the cost of -8 deflection. Used console to confirm the same seems to hold true with savage attack as well. Reckless Assault is still the most damage boosting modal for melee, but I don't know if you want to take that -8 deflection hit which is pretty damn high for a fairly small payout. Note I play with the IE mod so that could be causing an issue.
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I never finished Pillars of Eternity.
PK htiw klaw eriF replied to JFSOCC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I beat PoE once, though after getting to level 12 with the bounties I plowed through the crit path because PotD combat at that point was tedious and boring. At any rate if you got to twin elms you played through more than most and got enough of 1.0x mechanics to be able to talk. I will admit PoE seems better now that I'm coming back to it, though kind of a bummer there's no multiclass Rogue/Cipher or Wizard option after Deadfire promised multiclassing.