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PK htiw klaw eriF

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Everything posted by PK htiw klaw eriF

  1. What the poster above said and there's an option with Aloth if you've made him side with the Leadenn Key.
  2. Whoot?! How did I missed that? They put it in high reward but never talked about it at Q&A/updates? It's the season pass for dlc. I reckon we'll see something like WM and perhaps other things as well. Xoti > Ydwin anyways.
  3. Shots of whiskey and rum.
  4. I think Aloth has to be a wizard, Pallegina has to be a Paladin, and Kana's sister has to be a Ranger. The other ones have one of two starting classes and after level 1 you can pick any class you like. So Aloth can be a Wizard1/Barbarian 19 of you want.
  5. Even if they are dead, some yet unknown spells could be hidden somewhere in the world, right? Perhaps At any rate I really want to fight the other archmages, preferably all at once.
  6. https://www.youtube.com/watch?v=EbCtPEoDAbE
  7. Kind of, but not really. I think Ciphers requiring a target to manipulate and feed off of to fuel their abilities is quite different from any D&D psychic class from what I remember of them. There's obviously soulknife and psion elements to them, but it seems different enough to be it's own thing. But they really do need to do more to explain what a watcher is, all I got from it is you could see your past lives and read others' souls, which is close enough to what Ciphers did for confusion.
  8. I wonder, with a certain couple of archmages possibly dead, will we see no more spells from those two? And if we can meet more archmages, I want to fight Citzal as a muscle wizard.
  9. Xoti looks like she doesn't give a ****. Confirmed slot in my party.
  10. I'm gonna rotate, but as I'm planning on a Rogue/Cipher or Rogue/Wizard probably not any with either of those classes except Aloth as a CC machine. Oh and unless she's a full companion never Ydwin.
  11. They should move away from attribute checks and more towards skill and class/ability checks.
  12. It will. I wasn't around then, but if you look at BG to BG2, BG2 takes a lot from the TotSC expansion. Durlags Tower in particular with most BG2 dungeons being larger and having more levels than BG counterparts. What I would wager will not show up from WM are the mini-class talents like baby sneak attack because we're getting real multiclassing. And maybe soulbound items will be more general to avoid conflicting abilities.
  13. Because they're fun and able to play on your own.
  14. Baby's first acid trip more likely.
  15. Time is a flat circle, we've always been in the Deadfire. There is hidden save called gamecomplete. You can find it in saves folder. Well I feel stupid. How do you tell the difference between them if you have the same character name though? I'm currently doing a Triple Crown and gonna use that as my main import, but I recently beat it with with a character of the same name as my TC game.
  16. How do we transfer from PoE to PoE2? For me at least the game saves right after the final fight but before a huge decision that would seemingly shape much of Deadfire. Time is a flat circle, we've always been in the Deadfire.
  17. I stripped Palengina naked and hit her with aoes to do that. It ****ed up once because Durance's dumb ass shot what she was fighting and killed it. When I have a lot of traps I scout forward and place them in the path I assume an enemy will take. If they don't set it off I kite then until they do, even if it would be faster to just kill them. I never sell unique grimoires, I keep them as trophies in my stash.
  18. It's capitalist.
  19. If all factors are applied at once. For the Black Jacket if bonus weapon damage, bonus penetration, and accuracy penalty are applied at Level 1 or spread out through levels. The difference between (+20% Damage, +3 DR BYpass, -3 accuracy) at level 1 with no changes with level and (+10% Damage, +1 DR Bypass, -1 accuracy) every 3 levels, if that makes any sense.
  20. If class abilities will be different for some sub-classes or even restricted for some. Like say a Black Jacket gets a higher damage boost when using Weapon Mastery for weapons an enemy is vulnerable to but a lower constant damage boost. Probably won't change much, but the Ghost Heart for example seems like it's companion centered talents and abilities will need tweaking to compensate for the lower duration the companion is summoned. The other thing was if subclasses got all extra abilities at once. For instance if the BlackJacket gets quick swap, bonus damage and penetration, and lower accuracy at level 1 or if those bonuses are spread out, like +X% damage penetration every X level and X less Accuracy every X level.

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