Everything posted by rjshae
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More Mega-Dungeon Discussion.
Somewhere in the game I'd like to find an actual dungeon construction project, complete with a strong economic rationale, engineers to design the traps and structures, plus the use of magic and summoned worker-creatures to perform the labor. It should include a source of energy, food, and water, with some means of preventing flooding, maintaining the lighting, supporting the monstrous life forms, and keeping fresh air circulating...
- The funny things thread
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Update #60: Camaraderie
Thank you for the update; your illustrations reminded me of the old Wizardry I manual so it was a nice retro throwback there. I look forward to seeing what you put together in terms of a character mix and their interactions. My one suggestion would be to consider giving one of them a non-fatal handicap of some kind. Seeing how a character deals with their liabilities, as well as how they compensate using their capabilities, makes for a deeper experience. Thanks. Note that I never received an e-mail notice, so I'm not sure if you are still sending those out.
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The Kickstarter Thread
Hmm, scam seems to be your favorite word. Having Professor Freeman Dyson back his idea is pretty significant cred. I just wouldn't want to be living anywhere near the thing when projectiles start shooting off at mach 20.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
It's what we do... it's who we are...
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Why 9 Charakters only?
Is the choice between Adventurer's Hall characters having mild depth and a small number of major NPC companions being designed exactly like they were in BG really a mutually exclusive choice? I'd find both a decent amount of general personality/reactivity from Adventurer's Hall peeps AND significantly-improved-compared-to-the-way-BG-did-it main companions to be quite preferable to just one or the other. Personally. Any interaction they implement with the characters from the Adventurer's Hall would probably be pretty limited: there's just too many possible variations race/class/background that would need to be taken into account. It wouldn't be cost effective to put a lot of work into variations that wouldn't get used much.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
I think the key word there is "bonuses". How many spells will get a damage bonus from an attribute? Presumably then the bonus comes from physically hurling the magic at the target, like a rock that you summon into being and project toward a foe. A Fireball may not get any damage bonus, or even an accuracy bonus.
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Jesus walks the earth again?
Well, senior level managers are more likely to be psychopaths...
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Project Eternity Rezzed screencaps (world map, new areas)
I'm looking forward to seeing the water animated. To me, a good rendering of properly flowing water can add a lot to an environment's look and feel. Some of the most enjoyable examples of water animation I've seen were in Drakensang and RoT: the stream with the swirling leaves in Avestrue and the frothy water in Nadoret. Of course, those were 3D rendered environments, but still...
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Some wild screenshots appeared!
Fair enough. The lighting in the left side of the tavern didn't quite look right, which was a give-away. Looks decent overall though.
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Scientology and the Internet
I remember once about reading a quote from L. Ron Hubbard that said, in effect, if you want to become a millionaire then start your own religion. Which he proceeded to do. (At the time, being a millionaire actually meant something.) What's interesting (to me) about the history of early Scientology is how at least part of the science fiction writer community seemed to rally around the concept. John Campbell, a notable editor of Analog, was an early proponent of Dianetics.
- Dragon Age: Inquisition
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The Kickstarter Thread
Just an old forum thread... http://forums.obsidian.net/topic/60018-free-concept-art-and-model-previews-to-wish-you-luck
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Some wild screenshots appeared!
Aren't those concept art? They look more hand drawn than rendered.
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The Kickstarter Thread
Mr. Wobbly is disappointed...
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The Kickstarter thread (PnP edition)
Another update... The Chuubo's Marvelous Wish-Granting Engine RPG -- A diceless RPG with what seems to be a fantasy/spirit setting... I'm not really sure. Successful at $90,081. (See above postings.) ZEITGEIST AP hardcover compilation -- Steam-powered fantasy setting for D&D and Pathfinder; Successful at $38,074. Deep Magic: A Tome of New Spells for Pathfinder RPG -- Pretty much a compilation of 500 spells, plus variant magic systems, &c. in a 200 page work. Succeeded at $126,031. Maelstrom Domesday [sic] RPG -- New edition of a 1984 system. Supernatural fantasy. Succeeded at £6,556. Space: 1889 - SF Role Playing in a More Civilized Time -- A new version of the victorian steampunk RPG. £4,642/£15,000 with 38 days to go. RED AEGIS Roleplaying Game -- Fantasy RPG with strategic aspects as you role play members of a family bloodline. $3,607/$25,000 with 37 days to go. Shadows of Esteren - A Medieval Horror RPG: Travels -- "A medieval roleplaying game somewhere between Ravenloft, Game of Thrones and Call of Cthulhu." Nice artwork. Succeeding at $65,434/$15,000 with 24 days to go. 1d100 - A Book of Lists -- A bunch of lists for generating random encounters, items, and so forth. Succeeding at $7,029/$350 with 7 days to go Shaintar: Legends Unleashed -- Fantasy setting for the Savage Worlds RPG. Player's handbook is already available. Succeeding at $24,421/$10,000 with 67 days to go.
- Dragon Age: Inquisition
- Update #59: Developer Q&A with Polina Hristova
- Update #59: Developer Q&A with Polina Hristova
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Flexible Backstories and Early Game?
Something they could do to make your background matter a little is to start you off with a small family inheritance: say a unique crafting recipe that you inherited from a parent or guardian. The nature of the recipe would depend entirely on which background you choose, and it would be unique--you couldn't acquire any of the family recipes through your adventures. In other words, it's a family secret. For example, suppose your family were pig farmers: you could inherit a crafting recipe to build a device for drawing small amounts of pure water out of the mud. This seems pretty worthless at first, until you figure out how to use it to veil yourself in concealing mist.
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The Kickstarter Thread
Err... what?
- The funny things thread
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"Slacker Backer" needs a new name
Tail light chaser
- The funny things thread
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Obsidian are notorious for release bug-filled products...
I don't care what software company you are talking about, if you don't wait for the second or third patch update then you are likely to run into significant bugs. I've played patched versions of FNV, KOTOR 1&2, and NWN2: they all worked fine for me.