-
Content Count
41 -
Joined
-
Last visited
Community Reputation
43 ExcellentAbout crackwise
-
Rank
(1) Prestidigitator
-
SLOWED RECOVERY WHILE MOVING - NO THANKS
crackwise replied to Sensuki's topic in Backer Beta Discussion
Actually enemies who are kiters CAN be a real pain in the ass, and it is very hard to fight them especially in a system where there is stamina. The most annoying enemies I have ever seen in a game are those bloody midgets in Diablo 2 which you see in the jungle from Act III. Yeah, those ones who shoot darts from blowpipes and then run away the instant you hit them. I might have aged like 2 years due to sheer frustration when trying to finish Act III, lol. Back on topic: Kiting with ranged weapons is actually a legitimate tactic, and was done extensively in history by light skirmish troops -
Actually, the Myth games have 3-D environment and 2-D sprites. So in my opinion it has aged considerably well. Also, if you own the original Myth II, you can update it with an unofficial patch from http://projectmagma.net/ which drastically improves the game and allows higher resolution support. This update is required to be able to play Myth II multiplayer on Gate of Storms server (the only server available). Multiplayer is tough and requires a lot of microing, however, it is ridiculously fun thanks to the crazy physics engine.
-
Yeah, great job Sensuki! I don't own the backer beta, and I was able to follow much of the game features and the associated problematic issues from your videos. Thanks again for your dedication! As for Myth games (in particular Myth II), they have the most awesome physics engine and the goriest gameplay I have ever seen in a game. It is an isometric real time tactical-fantasy type of game and I am sure you would love it. I am actually surprised how you have missed it as a 90s era gamer There are still many people playing it competitively multiplayer and annual tournaments and events are
-
Dual Wielding, Styles and Specialization. What why?
crackwise replied to JohnnySideburns's topic in Backer Beta Discussion
I think characters who are specialized in two weapon fighting should acquire the ability to engage (lock down) +1 opponents. It makes perfect sense that another sword in your offhand helps you keep multiple opponents at bay. Those who are not specialised in 2W fighting, they only have the regular benefits and no engagement bonus. -
Dual Wielding, Styles and Specialization. What why?
crackwise replied to JohnnySideburns's topic in Backer Beta Discussion
What is the mentality with DR bypass? You use your off-hand for half-swording, which makes it stiffer and easier to guide through openings and joints in the armor etc.? This is a technique especially done with long-swords (two-handed). -
Dual Wielding, Styles and Specialization. What why?
crackwise replied to JohnnySideburns's topic in Backer Beta Discussion
In real life, using a one-handed weapon and having a free hand has its own advantages. With your off-hand you can catch the opponent's spear, pole shaft or grapple your opponent etc. I think they should give 1H weapon style a bonus to interrupt to reflect the above mentioned possibilities. -
Engagement Mechanics- Problems and Solutions
crackwise replied to Namutree's topic in Backer Beta Discussion
I haven't played the beta, but from what I could gather I had also mentioned the walk (fall back) / run toggle as a possible remedy to engagement a couple of times. (Even before the beta was released.) I agree with you that you should be able to reposition by slowly backpedalling without inducing any AoO. It makes sense, it is how real fights are also fought. AoO should only be initiated when you try to run away (turn your back to the enemy). I don't know, it seems to make a lot of sense to have this thing and it would probably solve a lot of the negative stuff associated with engagem -
Well, that's why you actually need scripts, which can be turned on or off as optional (BG2 style). If you have a party of very high micromanagement nature as you have stated, you would at least like to have the option to assign some of the members some pre-defined scripts. I think a DA:O style of scripting is pretty good actually. You can choose the conditions when specific abilities are used etc. and your character does so automatically. Of course it should be optional, but would definitely improve the game for those who don't like the tedious micromanagement.
-
I think a more annoying thing is how how the corpses disappear instantly after a couple of seconds. Corpses should stay for a few minutes at least, for the immersion effect. Imagine you had a huge battle and you have managed to slaughter every one of your enemies. When you take a look at the corpse littered battlefield afterwards, you should *feel* that a lot of people (creatures etc.) were butchered by your hands.
-
My thoughts on the progress of the Beta since August.
crackwise replied to Arsene Lupin's topic in Backer Beta Discussion
You know what the problem is with PoE character creation screen, the skills are on one edge of the screen while the explanation is on the other far edge. It is just tiring and not comfortable for the eyes to click a skill on the left and then move your eyes far across to the right side to read what the hell it does. That may be the reason of that unexplainable uncomfortableness you are talking about -
Probably it has to remain how it is, however, I really don't like all this real number thing going on, e.g. 2.3 damage, 12.7 damage etc. I wish things were rounded and appeared as natural numbers.
-
Raz's Perspective: A Dissertation on Engagement mechanics
crackwise replied to Razsius's topic in Backer Beta Discussion
Thanks for the explanotary post! It was very useful for a non-backer person like me to grasp the current situation with the engagement mechanic. I had made very simple recommendations, way back in 2013 when it was not very clear how the engagement mechanics would be implemented. Here is the link for that thread: http://forums.obsidian.net/topic/63667-sword-defense-engaging-multiple-enemies-backpedaling/ I will briefly summarize my ideas below: Engagement: We probably don't need an unnecessarily complicated engagement mechanic, which is the case now (as far as I can understand). Make -
Sensuki's Suggestions #030: General UI Suggestions Nov 2014
crackwise replied to Sensuki's topic in Backer Beta Discussion
I cannot find a single point where I can disagree with you Sensuki, perfect suggestions! The funny thing is I realized how some stuff were done really great in the IE games (in terms of UI and feedback).We take all these things as granted and do not pay attention while playing the IE games themselves. You notice the IE jewel when you actually play PoE and notice the awful UI and feedback. Apart from those, I also really don't like how you see a lot of info/numbers when you hover on the enemy with your mouse. Knowing what the enemy's DT is, attack, fortitude as well as how much damage you c