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Everything posted by rjshae
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Strange thread. Moving on...
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That sounds pretty much like a bat being illuminated by some light source. Their flight motions can appear erratic when they're chasing bugs.
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I starting to think that's true. It seems to me some people didn't want an IE game, just a modern RPG made by Obsidian. Some people don't want that. We want a game with IE era sensibilities made by Obsidian. I can't see how Sawyer will please both groups at the same time, since they want different things. Well... if you read the PE presentation on Kickstarter, it doesn't say they will be making an exact clone of the IE engine. Only that it will pay homage to those games. Personally, that's what I signed up for; a game with a similar style and flavor. Most of what has been discussed here has been pretty minor stylistic differences with some graphical variations. It's still the same type of interaction and controls.
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The D:OS dialogue system seems pretty good:
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Yes, having the icons at the center can provide some minor value for mouse efficiency in the case where that is the only control element. I guess we've all got our own preferences and some ability to slide things around would be nice.
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Evidence of a rat living on Mars, provided by UFO Sightings Daily: Apparently NASA mistook it for a rock.
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^^^ Err, you deliberately chose an example where the gap makes less sense? But what if the icons were moved over the portraits and the controls at the right were moved to the top of the screen? Now you have a case where filling in that gap is unhelpful. Most of the action takes place in the center of the display, both horizontally and vertically. So that's a good place to maintain visibility of the view.
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Some participants seem to prefer larger icons and portraits while others like them smaller. Perhaps then they could make 2+ different sizes of the same interfaces available? An enlargement option would then also help the visually impaired. An alternative would be for the features to change size as the mouse rolls over them.
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The dialogue system in SoZ worked primarily because of the different conversation skills in D&D: bluff, diplomacy, and intimidate. From what I've read, Josh was leaning against using skills of this type in P:E conversations.
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I'm not sure I understand your perspective. Perhaps you could clarify? For me, I would think that most (>90%) of the players attention will be focused on the middle of the viewing area, so having the controls and status displays in the corners helps to unclutter the UI. An uncluttered look is one of the essential elements of UI design: just showing the user what they need to see without having distracting features.
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I'll bet some duct tape would fix that...
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Laser pointers? Birds at a high altitude? Drones? Perception can be a tricky thing, particularly at night; what you think are sudden stops and starts may just be caused by the viewing angle and a lack of depth perception.
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Superlative! This is by far my most favoured design of the ones I've seen. Give me the ability to expand the text box into the middle of the screen for dialogues and I am sold. I have to say this is the first one I've seen where I wouldn't actually mind playing the game with. Yes some of the others are esthetically pleasing, but this one is balanced, functional, and doesn't distract from the scene. I guess the round circles with the gears are meant to be the control button icons?
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I'd like to see what happens if the cheesecake factor in a game only becomes available via DLC. Would the consumers pay extra for it?
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Ranger/rogue/shadow dancer in SoZ was pretty sweet. But I usually enjoy playing the druid class in NWN2.
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Update #55: Vertical Slice Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
In level design, there's an art to light placement that is a consideration. The purple (and barely visible pink) sets it apart from the surroundings in a way that red, yellow, or blue probably wouldn't. It successfully communicates something about the activities there, so for me it works. No offense intended here, but should they change things in order to satisfy somebody who evidently has played entirely too many games and has become bored with certain common motifs? For every such player who is bored, there are probably two others that are new to the genre and would enjoy it.- 140 replies
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Update #55: Vertical Slice Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
When you post this, it would be very nice if you could accompany the image with a few designer notes to explain the benefits of the new layout. Thank you!- 140 replies
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Update #55: Vertical Slice Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
If this were a real world energy generator that is outputting as a black body radiator, I might agree with you. But apparently it's not. Ergo, purple is fine and there's no reason they need to follow real world physics.- 140 replies
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Update #55: Vertical Slice Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Ooo... an evil underground lair for a mad natural philosopher. Looks very nice. Thank you for the update.- 140 replies
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Guess I'm easily amused...
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Well all I can add in reply is that the modder community has been doing a fine job of enhancing the capabilities of the NWN2 toolset. Many well-crafted tilesets, placeables, icons, creatures, equipment, and character skins have been made available on the NWN2 Vault, and this is continuing to expand with the recent addition of models and placeables from the Witcher. Other enhancements include improvements in the AI and the implementation of fog of war. The work on the BGR has been remarkable for the amount of sheer time and labor involved by just a handful of people. For another example of such work, see here: http://dragonlancenights.com/ Just sayin'.
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Looks like it does do near infrared, so that'll be useful.
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Baldur's Gate Reloaded is about to go live... http://social.bioware.com/forum/1/topic/167/index/3120312/51#16801107
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A 0.2m aperture? Err... whoopie.
