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Everything posted by rjshae
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Does it matter? Not really. I guess some people might like their backer's badges.
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C if you get it...
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Huh? I was referring to the dad who wanted to send his kid with autism to video game camp. It seems like he didn't have the money to spare to do it by himself, and was relying on quick funds from a kickstarter to send him there. My main concern was how it was set up, most of the funds received could have been put towards physical goods w/shipping costs and kickstarter fees vs. the actual camp, and the dangers of this possibly happening again in the future if they take Susan Wilson's template as an example of how to do tiers. Right. You want to add additional constraints, rather than letting the consumer decide.
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I don't want you to make another New Vegas.
rjshae replied to Prosper's topic in Computer and Console
Don't read my post? Don't post in my topic. Err... well yeah. If I don't read your post then I'm pretty unlikely to post a reply. -
About the only investigative drama series I've enjoyed recently is NCIS. Most are too depressingly real world. Probably why I prefer fantasy and sci-fi.
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- mind-numbing entertainment
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I don't want you to make another New Vegas.
rjshae replied to Prosper's topic in Computer and Console
Don't like it? Don't play it. -
^^^^ I disagree your conclusion. The Kickstarter approach is ideal for the independent developer who is looking for some money to polish up a fun little game. I don't yet see a good reason to control a developer's access to this mechanism when the market can decide just fine by itself.
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It's been close to a couple of months since this update came out. I was just curious to know how this is progressing. Thank you.
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Limiting rest areas
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This was ameliorated in later modules for NWN2. In MotB, for example, you'd get an interface that would warn you about the particular danger level, then would advance the time forward the appropriate amount if you agreed to rest. Depending on the encounter odds, you'd be awakened prior to receiving the benefits of a full rest. -
Pre-Release Access
rjshae replied to Frenetic Pony's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just out of habitual caution, I'll probably wait for the third major patch release before I touch this game. -
Adequate rewards
rjshae replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It doesn't have to be all about the gold and goods. In fact, it would be nice if some of the benefits of the reward aren't immediately apparent. What about more insubstantial rewards? The eternal thanks of the good people of Whossit de Fylde? An improved reputation resulting in allies and benefits? Maybe a strengthening of your soul? A landed title? The service of a skilled craftsman? The allegiance of a worthy knight? The favor of a patron who can lend you aid at a later date? Members of the opposite sex swooning at your feet? A big parade and the unveiling of a statue? For physical goods, it doesn't have to be equip-able items. Perhaps it could be an alchemical recipe or a new spell? A fine wagon team to make your travels go more quickly. Maybe a mysterious key whose purpose you only discover much later. &c. -
Available from Amazon for under $9.
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Zach Braff's Kickstarter Project Hits $2 Million Goal with 28,000 backers.
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Food and resting.
rjshae replied to amarok's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I sincerely hope not. This isn't a wasteland survival game so adding food and water is just a bookkeeping exercise. I'd rather see it abstracted. -
Well I don't think they can promise the stars, since it's an isometric view.
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Those decisions we come to regret...
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Wait... how'd I end up with a negative Charisma score?
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
That's what a manual is for. (there will be a manual that describes a bit more than hotkey configs, right? right?) We were all newcomers to a genre/gaming at some point or another. One either has the patience/desire to discover/learn all those nuances for fine tuning, or doesn't. I'd guess/hope the game is still playable/winnable even if you don't care to bother too much about such details...it'd just be that much harder. I suspect they may need a tactics guide, in addition to the normal manual. But I suppose that's what walkthroughs are for.- 181 replies
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Congratulations to Larian Studios and thanks to everybody who contributed for a more complete gaming experience. Now here's hoping the end product will be loads of fun.
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
It sounds... nuanced. The aspect I wonder about is how well gaming newcomers will be able to pick up on those nuances and thus fine tune their character's equipment and combat actions?- 181 replies
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Agreed. People should start to get over it already as it's well in the process of becoming annoying. You don't have to participate if you don't want to. And feel free to come up with something else/better...... Wereparrot? The sight of any mirror will drive it mad with rage.
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One obvious difference is that combat typically provides a more immediate rewards. Crafting requires: acquiring the skill, acquiring the recipe, finding the components, then finding the appropriate workstation. Now you can click the button and make something happen. In the end, the net benefit is little better than what you acquire from hacking enemies to bits. Different strokes for different folks. When I feel the need to go craft something, I do it in real life.
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Yeah, I loved Scrubs and I'm sure he'll get plenty of support. But my KS money is going to CPRGs.
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Weresheep is like a funny once joke. Much as a wool sweater, it will wear thin.