Search the Community
Showing results for tags 'Priests'.
Found 4 results
Priest spells are currently very weak . some priest spells that were amazing in poe1 (such as consecrated ground) are now useless. consecrated ground (level 3 slow healing) slowly heals 30 hp while restore (level 1 fast spell) auto restores 40 hp. in future updates they need to rebalance priests. i suggest changing some spells (specially those related to healing and defense) and increase the duration of some spells (such as circle of protection). paladins are now way better than priests in almost anything. possibly if they added "practiced healer" talent in a update it would make priest spells less bad.
I'm planning on playing as a priestess of Wael. A pale elf touched by the gods... so A moon godlike from the white that wends. She is going to be a mystic, a priestess of Wael... or at least this is what I'm planning... but, is this against the lore? I readed somewhere that moon godlike are touched by Ondra... so are the moon godlike suposed to worshiper her? or it doesnt matter at all? I mean, fire godlike worship magran or their special racial condition doesnt force them to worship the god that touched them? I hope some light in this
I find the description of them to be rather vague right now. Are they more like the typical clerics (heavy armour close-ranged casters with maces), or are they more like white mages ala FF (long-ranged squishy wizards with powerful holy magic)? I'm aware that the classes are supposed to be quite customizable (one of the updates mentioned it I believe), but just how customizable is the priest? Perhaps the kind of priest is dependent on his or her deity? I find myself wanting to play a white mage-type in rpgs, but it is often the case that the only available class is something more along the lines of a cleric.
Ok, so the recent kickstarter update mentioned that the designers are considering the religious make-up of the world. Well, I want theology. I think the Dragon Age universe did a pretty good job of having some theological framework within it. At least with making the chantry unique and distinct and somewhat fleshed out.(Though mostly as kind of a variant of Christianity) Planescape arguably is similar in being very theological. Well, I think theology makes some sense for religion. Maybe not EVERY religious notion having a clearly defined theology to it, but certainly that individuals are going to develop theologies, philosophical theologies, and so on for understanding the world, and that these can/do have some impact given that religions are true in this world. I think that priests and paladins and explicitly religious figures should actually express explicitly religious beliefs, and theological notions native to their religion, so that they seem like they are really people dedicated to this divinity. I think that a lot of effort should be on either matching the real world nature of religion in a highly devout society(which this would likely be given that gods exist) or if twisting it, that these twists make sense(gods being real and impacting the world in easily measurable ways makes a difference). This may require curtailing the # of religious groups somewhat. Also, when considering how to set up gods, I would like consideration for the following notions: mysticism, spiritualism, issues of divinity and tribal identity, syncretism, church politics, heresy, schisms, denominations, the relationship between individuals and the divine, theological disputes, etc. I mean, if gods are real, then theological disputes may very well be the same kind of thing as we have for political disputes. I'm sure these are all thought about already. However, I'm definitely pushing for depth. I mean, I think the game is better modelling itself after BG2, but I think that in this area, PS:Torment is the ideal role model. This may already be the understanding, but I really do want this as the push with religion.