-
Posts
5230 -
Joined
-
Last visited
-
Days Won
95
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
By "after every login" do you mean every time you reboot your PC or every time your PC goes to sleep and you wake it up? The former should happen, the latter should not. The former.
-
Huh? You can very easily tell it not to start up when you log in to your PC. You can also tell it not to auto update. Well yeah, I did both but it didn't seem to help. The thing still prompted me to start up in offline mode after every login and it still hijacked my login to do an update. Maybe it's a bug? No matter. In the end it was just cleaner to remove it.
-
One of the weakest elements of virtually every CRPG I've played, and to me one of the most important, is the creation of a sense that this is a living, breathing world with lived-in settlements, people going about their business, and an economy working around you. Sure, games like MotB and DA2 had cities, but they felt like empty shells inhabited by vacuous zombies.
-
Steam is just annoying. Having it pop up every time I log in, then just arbitrarily loading a new copy of itself whenever the owners feel like it. I finally removed it altogether.
-
I think Gary Larson covered it pretty well... We're just servants that they've carefully trained to supply food in response to certain vocal intonations.
-
I hadn't been keeping tabs on this one, but since their successful KS in December, the Forsaken Fortress team has posted nine more updates with plenty of interesting graphics: http://www.kickstarter.com/projects/1317934609/forsaken-fortress/posts
-
Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Yes it's a bit of a challenge, but given the circumstances it's hard to see how to avoid the situation once you notify the Sheriff. I haven't tried disarming the bomb first to see if the same scenario still plays out, but that might be the alternative solution provided.- 181 replies
-
- project eternity
- prototype
-
(and 3 more)
Tagged with:
-
Speaking of golden-era crpgs, I'm somewhat intrigued by the idea of a Deus Ex-style of game being developed with an isometric viewpoint (as in PE) and centered around team tactics rather than using single character. Shadowrun Returns almost has that look, except there's magic involved. What do you think?
-
Sound-based puzzles
rjshae replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A sound-based Easter Egg puzzle might be amusing. But it shouldn't have to depend on the acuteness of a player's hearing. -
There will always be those who will whine about the final product; it's inevitable in the computer gaming business. Hopefully they'll satisfy most of the contributors though. In addition to the occasionally useful feedback and morale support, I suspect that these forums will probably help to prepare the audience expectations in advance. As long as it isn't too buggy...
-
This allowed them to encourage people to keep funding. I wonder how many people still pledge money through paypal once a game is officially funded. Or if the amounds pledged are significant enough to allow for real planning of extra development. At the same time, I think they wanted to keep their options open. If they managed to do it, great. If they didn't, they hadn't promised anything. I was wondering how one of these Kickstarters would handle it if they fell just shy of a stretch goal. If they have the resources, then I'd guess that most would probably throw in the extra goal in order to please their contributors. No need to be cynical about it really.
-
I don't want you to make another New Vegas.
rjshae replied to Prosper's topic in Computer and Console
Don't read my post? Don't post in my topic.Err... well yeah. If I don't read your post then I'm pretty unlikely to post a reply. Neither of us have the guarantee the other will interpret their words correctly. Whatever reaction you were hoping for in either of your posts can so far be dismissed out of hand. Likewise, your original post has zero bearing on whether another such game is produced or not, or by whom. So... good luck with that. -
Does it matter? Not really. I guess some people might like their backer's badges.
- 60 replies
-
- 1
-
-
- project eternity
- fulfillment
-
(and 2 more)
Tagged with:
-
C if you get it...
-
Huh? I was referring to the dad who wanted to send his kid with autism to video game camp. It seems like he didn't have the money to spare to do it by himself, and was relying on quick funds from a kickstarter to send him there. My main concern was how it was set up, most of the funds received could have been put towards physical goods w/shipping costs and kickstarter fees vs. the actual camp, and the dangers of this possibly happening again in the future if they take Susan Wilson's template as an example of how to do tiers. Right. You want to add additional constraints, rather than letting the consumer decide.
-
I don't want you to make another New Vegas.
rjshae replied to Prosper's topic in Computer and Console
Don't read my post? Don't post in my topic. Err... well yeah. If I don't read your post then I'm pretty unlikely to post a reply. -
About the only investigative drama series I've enjoyed recently is NCIS. Most are too depressingly real world. Probably why I prefer fantasy and sci-fi.
- 549 replies
-
- mind-numbing entertainment
- television
- (and 2 more)
-
I don't want you to make another New Vegas.
rjshae replied to Prosper's topic in Computer and Console
Don't like it? Don't play it. -
^^^^ I disagree your conclusion. The Kickstarter approach is ideal for the independent developer who is looking for some money to polish up a fun little game. I don't yet see a good reason to control a developer's access to this mechanism when the market can decide just fine by itself.
-
It's been close to a couple of months since this update came out. I was just curious to know how this is progressing. Thank you.
- 60 replies
-
- 1
-
-
- project eternity
- fulfillment
-
(and 2 more)
Tagged with:
-
Limiting rest areas
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This was ameliorated in later modules for NWN2. In MotB, for example, you'd get an interface that would warn you about the particular danger level, then would advance the time forward the appropriate amount if you agreed to rest. Depending on the encounter odds, you'd be awakened prior to receiving the benefits of a full rest. -
Pre-Release Access
rjshae replied to Frenetic Pony's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just out of habitual caution, I'll probably wait for the third major patch release before I touch this game.
