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rjshae

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Everything posted by rjshae

  1. It doesn't have to be all about the gold and goods. In fact, it would be nice if some of the benefits of the reward aren't immediately apparent. What about more insubstantial rewards? The eternal thanks of the good people of Whossit de Fylde? An improved reputation resulting in allies and benefits? Maybe a strengthening of your soul? A landed title? The service of a skilled craftsman? The allegiance of a worthy knight? The favor of a patron who can lend you aid at a later date? Members of the opposite sex swooning at your feet? A big parade and the unveiling of a statue? For physical goods, it doesn't have to be equip-able items. Perhaps it could be an alchemical recipe or a new spell? A fine wagon team to make your travels go more quickly. Maybe a mysterious key whose purpose you only discover much later. &c.
  2. Available from Amazon for under $9.
  3. Zach Braff's Kickstarter Project Hits $2 Million Goal with 28,000 backers.
  4. I sincerely hope not. This isn't a wasteland survival game so adding food and water is just a bookkeeping exercise. I'd rather see it abstracted.
  5. Well I don't think they can promise the stars, since it's an isometric view.
  6. Those decisions we come to regret...
  7. Wait... how'd I end up with a negative Charisma score?
  8. That's what a manual is for. (there will be a manual that describes a bit more than hotkey configs, right? right?) We were all newcomers to a genre/gaming at some point or another. One either has the patience/desire to discover/learn all those nuances for fine tuning, or doesn't. I'd guess/hope the game is still playable/winnable even if you don't care to bother too much about such details...it'd just be that much harder. I suspect they may need a tactics guide, in addition to the normal manual. But I suppose that's what walkthroughs are for.
  9. Congratulations to Larian Studios and thanks to everybody who contributed for a more complete gaming experience. Now here's hoping the end product will be loads of fun.
  10. It sounds... nuanced. The aspect I wonder about is how well gaming newcomers will be able to pick up on those nuances and thus fine tune their character's equipment and combat actions?
  11. Agreed. People should start to get over it already as it's well in the process of becoming annoying. You don't have to participate if you don't want to. And feel free to come up with something else/better...... Wereparrot? The sight of any mirror will drive it mad with rage.
  12. One obvious difference is that combat typically provides a more immediate rewards. Crafting requires: acquiring the skill, acquiring the recipe, finding the components, then finding the appropriate workstation. Now you can click the button and make something happen. In the end, the net benefit is little better than what you acquire from hacking enemies to bits. Different strokes for different folks. When I feel the need to go craft something, I do it in real life.
  13. Yeah, I loved Scrubs and I'm sure he'll get plenty of support. But my KS money is going to CPRGs.
  14. Weresheep is like a funny once joke. Much as a wool sweater, it will wear thin.
  15. Played ToEE and it was enjoyable, but I personally didn't find it to have a lot of replay value even with the CoE expansion. Perhaps I'll try it again some day.
  16. I've been thinking of looking in to that show, how is it? Well I've enjoyed it thus far. There haven't really been many sci-fi elements, other than the existence of the clones. It's more of a BBC-style mystery drama, with a healthy dose of suspense. I think that part of the back story is exploring the effect of environment on character development, since the clones are such a diverse group of individuals. The last episode had a hint of something else... like a mysterious connection between some of the clones.
  17. Orphan Black: man, just how long can Susan keep impersonating a P.O.? Her partner is getting suspicious. And why the heck didn't she finish off the nut-job clone? Gah!
  18. I beg to differ. Crafting is a different direct action to achieve your different goal (acquiring a useful object/item). I don't think anything inherent to the process of crafting makes it feel like a distraction. I think the piddly "Go grocery shopping, then click a button" treatment of it is what does that, strengthened by a "Meh, or you can just find stuff on dead peeps or buy the exact same stuff with all the money you'll get spending all the time you WOULD'VE been crafting on going out and doing other things." Sophistry. If crafting didn't exist then neither would the goal of crafting an item. Your goal are quests and such; crafted items may aid you in accomplishing those goals, but normally they don't exist as an end onto themselves.
  19. Great topic title. Good input by the OP as well. Just sayin'.
  20. Combat is employed as a direct action to reach your goal. Crafting is an indirect action that helps you in accomplishing your direct actions. That's perhaps what makes it feel like a distraction. Most crafting is just seems like a method of conserving your hard-won gold. But you can usually just go out and get more gold through combat (or thievery). If crafting allowed you to take different paths to achieve your goal, rather than being merely a supplementary add-on, it would feel more useful.
  21. Just because you only see a few buildings doesn't mean the village isn't surrounded by farms and farm houses. A game could easily model this by having a few farmers visit the village pub at night for a drink and talk about the day's travails. During the day, the village may get visits for supplies. &c.
  22. Very nice! It sounds like you are making excellent progress. Thank you for the update. I'd be interested in hearing what you have planned in terms of scheduling behavior with the AI. Will it be mostly static? Do you plan to introduce time-of-day activites, or do you have something more intricate in mind? If you could talk about the non-combat AI once you reach that stage of development, I'd appreciate it. Thank you.
  23. What should a female breast... [clicking] ...plate. Damn! Breast teaser lead-in ever...
  24. My guess is that it will be zoomed in just enough to see some of the details on the equipment. I think they did mention that it would be a low poly count of around 2,000, but they would start at a much higher poly count (for the bump map and texture). They should be able to get a decently attractive puppet model that way. Hopefully, it'll be tintable as well.
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