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rjshae

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Everything posted by rjshae

  1. Providing the player with familiar motifs is not necessarily a bad thing for a fantasy setting; it should make the unusual stand out more.
  2. Revolution has finally... finally, almost become interesting. Zzz... Still enjoying Orphan Black quite a bit; even more than Arrow. I hope they pick it up for a second season. Fringe was great, even when watching a replay. I really miss that show. Defiance doesn't really fill the void. Probably the Walking Dead comes closest. Vikings, on the history channel, is like a drug fix. Can't stop watching it.
  3. I think JES answered that rather nicely. Using your soul's powers takes a lot of dedication and training. A wizard's training is not like a monk's or a cleric's. A monk can't suddenly start using a wizard's skills any more than a martial arts master can suddenly start using a master watchmaker's skills. It takes a half a lifetime to become a master watchmaker or a martial arts master, even if both skillsets are "powered" by the same thing. (I'm liking monks a lot more after that explanation BTW.) Exactly. I suppose one philosophy might be to think of the soul as the "energy source" and the different character classes as the energy transfer mechanisms. Just as in the physical world there are different forms of energy storage and application, so too are there different means of wielding the energy of the soul. Perhaps the Monks are the "fly-wheels" (prayer wheels?) of soul energy; the more you strike it in the right way, the faster the wheel is spun up and the more soul energy it can release.
  4. The mind of an engineer: In the right half, nothing is left In the left half, nothing is right
  5. See above and SOULS! Answer to everything in PE. Yes, but "souls" is a rather shallow explanation, isn't it? I'm sure they can come up with something better and more specific. For example, Monks and Clerics (and I guess everyone else) use the power of souls, but in which ways are their usages different? How is the Monk and Cleric training different? Why can't a powerful cleric suddenly use Monk abilities? Why not something in between? The existence of classes would imply that the different powers of the soul are discrete(-ish). There has got to be a something which explains this (although hopefully people in the game world won't know much about it). Yes they could... but should they? Magic is more interesting when it is a little bit mysterious. You've then got schools of philosophical thought on the topic, but no exact science.
  6. "Middle Kingdom" would work. As for what to do about the cyber espionage... my perspective is that western businesses are currently in the position of having to individually defend their information against an entire nation-state. Each firm is left to figure it out on there own because there is very little 'concentration of force'; i.e. IT talent. A more unified approach may be efficacious, but that would likely require a different approach to network communication and IT collaboration.
  7. I suspect that players may game this system by having their monk character don armor in the middle of the battle, once the wounds limit is reached. I seem to recall you could do that in the IE games--albeit with the loss of a round.
  8. It all looks and sounds great. The Monk is a real departure from the old D&D class and it sounds much more like something I'd actually want to play: living damage capacitors. As for the culture concepts... I can see what was meant by a subdued palette. I like the clear differentiation in the styles, and the Vailian attire certainly has that Renaissance look; albeit with less modest dresses. Most of the hair styles and colors look very similar--are there going to be cultural differences there as well? Thank you for the update.
  9. Redwall is funded, although it had a pretty low bar. There are four updates with new stretch goals listed.
  10. I believe the phrase you're looking for is snu-snu.
  11. The irritation I usually experience is in trying to find such-and-such a piece of information at a later date. Wouldn't it be nice if all the lore, codices, journal entries, and conversations were wikified and searchable so you can readily locate information. Or it could use pop-ups on mouse-overs.
  12. EA, of course, would never, ever hose up a s/w license.
  13. Here's a news announcement about HTML5 running 3D games, with demo videos at 140fps in a browser. Assuming this is real, it's pretty darn impressive. http://www.extremetech.com/gaming/154994-epic-mozilla-release-unreal-engine-3-html5-demo-to-the-public-and-its-awesome
  14. Once more my mind was set to wandering... ...how about a game about a poor animated skeleton who becomes self-aware as the result of a magical experiment by his master, then is cast adrift in a quest to find a body for itself? Naturally, every champion that comes along wants to whack him to bits and every wizard wants to enslave him, so he must learn to fend for himself. His only friends are among the animated dead, including a zombie maiden and a dwarven mummy with a burning thirst... Random noise for the day.
  15. For every person who is bored of elves, dragons, or dungeon crawls, there is a new player who has a burgeoning interest in the same. I say keep them in.
  16. More projects underway... Golden Sky Stories: Heartwarming Role-playing Transhuman: The Eclipse Phase Player's Guide Inverse World: A Dungeon World Sourcebook Adventures Dark & Deep Bestiary The Way of Tree, Shadow & Flame for The Secret Fire Throne of Night, a Pathfinder RPG Adventure Pack Island of Ignorance, The Third Cthulhu Companion Lord of Gossamer and Shadow: Diceless Role-Playing
  17. Hmm... Perhaps it is an magical armor of the "mind" that gains its power purely through allure? Hence, the skimpier the better. Indeed, it is powered by the very charisma of the wearer, gaining an attack avoidance bonus based on the physical appeal stat. The power of the outfit is maximized against members of the same race but the opposite sex. A form of "madness" is created by the utter sensual appeal of the wearer that deflects blows through distraction and inattention. Unfortunately, it is less effective against humanoids of different races, and almost completely ineffective against beasts and non-humanoid monsters.
  18. ^^^ Well the gaming community is certainly not known for over-reacting. To anything. Ever.
  19. Feargus Urquhart was quoted as saying, "we do have around 15 people working on Project Eternity...". Beyond that, your guess is as good as mine.
  20. ^^^ Hooray, it didn't crash and burn!
  21. Do we know how good that GPU capability will be? Is it intended to supplement a graphics board, or replace it? (Sorry, I'm not much of a hardware guy.)
  22. Runescape 3 coming to HTML 5. Vely interesting...
  23. I wonder if a mild distance-blur effect would work? Gradually fading into haze, then a solid gray fog.
  24. I remember when dirt was this new-fangled invention all those bleeding-edge farmers were trying to push us into adopting...
  25. To some folks, that's like saying a pizza tastes less like compost and more like cardboard. But hey, glad you're enjoying it.
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