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Found 6 results

  1. Hello, i would like to ask if anyone can explain how the ,,Power Level,, in Deadfire works exactly. Comprehensively and in detail please. Thank you in advance.
  2. When Lini encountered the Trapped Chest on the Waterfront I used her powers Animal Trick and Beast Form. When I went to roll the dice, the dice would not roll but the animal I chose (crow) would snap to my finger as if dragging it around. The crow was the only thing I could interact with other than the cancel action button. When I tried to cancel all powers the single die would still not roll. After a lot of cancel this, switch view that, I was able to get the single die roll to execute, without powers (so I auto fail), so I was not stuck forever. Answers to requested questions below. * What platform are you on? Stream/Android/iPad, etc. * iPad * What version of the OS are you running? Android 4.4, iOS 9.3, etc. * 10.3.3 (14G60) * What model is the device? Galaxy Tab 3, iPad Mini 4, etc. * iPad Pro 10.5 256GB * What is your PFID#? (Located in the settings menu) * D9A7C6DDF3007E63 * Is pass & play on? Is permadeath on? * No, No * Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) * Story Mode * Characters in Party * Kyra, Merisiel, Seelah, Seoni, Lini, Amiri * Location of each character * Garrison: Seelah, Amiri * Treacherous Cave: Kyra * Academy: Seoni * Waterfront: Lini * Wooden Bridge: Merisiel * Turn Order * Kyra, Merisiel, Seelah, Seoni, Lini, Amiri * Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? * Brigandoom! Normal * What card was encountered when the issue occurred? (Or check, or card just played, etc) * Trapped Chest * Did the issue occur on the first explore or a subsequent explore? If subsequent, what card did you last encounter? What was its resolution? (IE, you just encountered an enchanter and failed the check, and on an additional explore you ran into a blessing of the gods but didn't auto acquire it) * First Expore * Did other characters aid the check? What did they use to aid it? * No. NA. * Was the encounter a Horde? (Skeleton Horde, Goblin Raid, Zombie Nest, Zombie Horde, Garrison Location Power w/ multiple characters, Henchmen encounter in Black Fang w/ multiple characters) * No.
  3. What do you think about an oportunity for gaining some superpowers in game ? Im thinking in general something of plot related or complatly optional. For exampe a mad scientist kidnap you and is making some horrible experiments and you become undead, half-demon etc ... Or mayby in visiting a old mantion a Vampire bites you and you become vampire yourself ... Or maybe even you make some secret ritual and became a Lich ? ... What do you think ?
  4. What do you fink about power limits in eternyty shoud it be like jrpg 1 hit everythng burns or more realistic ?
  5. This isn't a major problem, but it is one that sometimes kind of bothers me when I look at the NPCs working with my character in a game. Often I don't think their level of power makes very much sense. So, in Baldur's Gate 2, you have party members from BG, who should be as powerful as you. You have a few local heroes/mercenaries who have proven their worth through their great struggles. Then you have characters like Aerie and Nalia, who should not even be anywhere close to your power. Aerie is just a former circus slave with a bit of teaching in clerical arts and magic, but who has never adventured. Nalia is just another slumming noble. Neither character should be even close to the strength of the hero of Baldur's Gate, even if you fudge it. Another example is Anders in DA2. Anders was a party member of the hero of DAO in a quest that happened after that hero killed the archdemon, presumably one of the most powerful creatures in the world; defeated Loghain, one of the most powerful warriors in Fereldan; and possibly defeated Flemith, a legendary witch, so Anders should be about as powerful as needed to do these things. Even more so, he's merged with a spirit who is about as powerful as all of these things. Now remember, that Connor, a barely trained apostate who became an abomination due to a much weaker spirit than Justice was able to siege and possibly destroy Redcliffe. Combining Anders with Justice should result in an abomination able to perhaps level cities or something like that, one of the most powerful beings in the DA universe, not a being that has much to really fear involving templars, certainly not one with a lot to gain from your barely tested hero. And again, ME1 has the same issue with Liara. Your character is one of the best commandos in the galaxy at the start of the game, that's why he/she's joining the most elite commando squad in the galaxy, the Spectres. Ashley, a random grunt found on a backwater planet, is stretching things to have as a companion, however Liara, a scientist without any significant martial background is really stretching it to the point of question. Shepard, along with all other members of his team, have had to push themselves to the limits to get the experience they have, and despite being at the top, have gained more practice in recent events as well. Then they're joined by Liara who has no reason to really be at the top, and especially not the top of the top, and yet she can jump in and carry her weight. Once again, this isn't a game-breaker to me. I'll live on, even if my party is comprised of novices who can somehow jump into the action against god-slaying abominations. Sometimes some fudging is even for the best. It does bother me though to have this inconsistency.
  6. Nope, this isn't a thread demanding answers about how awesome crafting and enchanting will be, or how will souls augment an epic weapon, but rather I wanted to talk about how much information should we the player get about magic items as we play through it? One of the weaknesses of RPGs with lots of explicit mechanics and lots and lots of explicit detail is that sometimes all of that lore and all of those numbers go so deep and is so precise that it removes any sense of discovery or mystery. It's like when you played in a PnP game as a teenager and finally got your hands on the Dungeon Master's guide and poured over the magic items list, or picked up the Forgotten Realms source book, just because it was so much fun to read ... and then you knew without a doubt that weapons did X amount of damage, and had Y powers and if you found one, you'd give it to your ranger who specialized in whatever that weapon was best at fighting and from then on, a magic item was just a collection of numbers, statistics and dice adjustment. Personally I think it would be refreshing if magic items, even after identification, just had textual descriptions of their history and possibly rumored powers but only through trial and error or long use do full extent of powers get revealed. I played in a long running PnP game where the DM used this mechanic to great affect, It was admittedly a low magic world, where everything could be kept from the player and managed behind the screen, but it really did enhance the game play and sense of wonder that we had. Could this work or is it just too extreme and would it just drive people bonkers?
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