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Found 10 results

  1. I’ve played a lot of games... and a lot of RPGs. My first video game that I got addicted to was Legend of Zelda - the most incredible RPG saga ever made (arguably). When I started playing Divinity: Original Sin 1 and 2, I was beyond impressed. Like, those games are SO well done. Amazing. POE is its own beast though. Honestly I don’t think I’ve ever played a game with such an insane amount of spells, abilities and class combos to choose from!! Going through the Wizard tree I was like wtf there’s gotta be like 75 different spells in here, lol. Some of them sound so badass too.
  2. Hello Obsidian Entertainment, I'm sure I am not alone when I say I would like to see realistic scope mechanics in OuterWorlds. I hope the developers look at this and take a page from modders books and just make the base game have realistic scopes, which means to me, No-Overlays when looking through scopes, just straight up first-person scope sights without the bloody black box with a dodgy scope artwork in the middle. please please please support me on this one ladies and gents. Much love, OverlordTJ
  3. In POE the “resting system”mostly just for recharge the spells ... But it could be more fun and have more functions : 1.When team set up a camp fire we could have an option to progress a conversation with your teammates or skip it to rest , most random talking could happen in here this way we don‘t miss any of them by accident ,also can make the team interact with each other more often ,so we don't need to talk to them individually 2.when you do like the party-talking ,then you or teammates will gain some benefits e.g.: If you know what's their favorite food is ,you can let them eat that
  4. Hi all, I sincerely believe one of the most important and critical points of game design is the difficulty setting. Unfortunately today many games have simply lowered the bar so much that you literally have no fun playing them and you just experience them without having any feeling of achievement. On the other hand one of the reason the market is going that way is that people actually approve of this by purchasing these games. But it is pretty obvious that what really gives a feeling of achievement is when the difficulty is such that you can only achieve victory, not thanks to the "skill
  5. Just a few minor details that I found odd while trying to immerse myself into the game world (which I love so far.) Some of these may be impractical to fix for PoE at this point, but maybe you can take them into consideration for your next game Names Prescience Hovering the mouse over NPCs shows their name before our character even knows who they are. Maybe Expert Mode can include an option to disable that and show names as "???" until the character has introduced themselves? Not all conversations begin with an introduction though, so this may require changing some of the dialogue to inc
  6. Playing Torment I find that I am perfectly content with the graphical fidelity on display, in terms of quality I can see that it can be improved in many ways, but it is in no way hampering the game for me, especially with the Widescreen mod installed. (Much obliged dear mod makers.) What is strange is that sometimes I am finding stylised, graphically inferior pixelated games preferable, for instance the remake of the Monkey Island game just do not have the charm of the originals, for me it was worth switching to the original mode even though I lost the voice acting. Now is this a preferenc
  7. What do you fink about power limits in eternyty shoud it be like jrpg 1 hit everythng burns or more realistic ?
  8. Hi there -- I wanted to open a discussion on what sorts of statistics should be modelled in weapons, and why. What should the numbers inherent a weapon do? How realistic or simple should this be? Should this be simplified to fit gaming and fantasy tropes? Should it be informed by realism? What are the pros and cons of each? Here are some quotes, sans images, from a guy who knows what he is talking about on different forum on this topic: "Size (thus suitability for different types of fighting, as in indoors / outdoors, in a grapple or not) Reach (largely a function of size) as in,
  9. One thing that bugs me is that you see (for example) Rapiers used against armor... Which always bugs the hell out of me! They are not good for that! Estocs are, rapiers aren't. What I would like to see is a clarification of what weapons are civilian weapons and what weapons are military... ie, military weapons are useful in battle and when people are wearing some form of armor. Civilian weapons, because they *aren't* useful against (say) the armored Town Guard, can be worn for civilian self defense. And people wearing large amounts of armor would get stopped in town by guards wh
  10. The map of Faerun makes no sense. There's deserts in places where you'd expect jungles, rivers with no credible source, badlands where by rights should be forest. I know, it's a fantasy world. so maybe I shouldn't care. But I do notice these things, surely I'm not the only one?
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