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rjshae

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Everything posted by rjshae

  1. It might be interesting to be able to play a game where you pick up the thread of the story after the hero has died. But that would potentially add a lot of complexity to the plot sequence, so I don't know that it would be worth the investment required. (Another option would be to write a sequel where you play one of the children of your previous hero.) As for your companions, well a nice touch would be to have a little graveyard where you could bury your fallen friend, hold a little funeral ceremony, and write the epitaph for their gravestone.
  2. ^^^ You're reading too much into my statement. I wasn't being harsh; merely logical. The posting requested feedback, so I provided it. Yes, some people are jerks; an absolute minority of people. But if that is the target audience, then that's who they will need to obtain their funding from. Ergo, it's a niche market idea.
  3. From a business perspective, I think you are severely limiting your target audience by focusing on anti-social behavior. Most people's default behavior is to try and encourage social interactions.
  4. That's one thing that DA:O got right: unsheathing weapons at the start of combat then sheathing them when it was over.
  5. Funded! With 69 hours to go. Now if only Ghost of a Tale would make it...
  6. Something they could do with the Stronghold is give it one or more reputation scores; the choices you make in building up various elements of the stronghold would modify some of your reputations with different factions. For example, adding a library and a mage tower would improve your rep. with the imperial wizardry guild. You could also get visits from guests based upon your highest reputation scores.
  7. I do like the variety and creativity in the variants illustration. It's tempting to think, "Can we have all of them?" Agreed. That update was phoned in. At the start it read as if we were going to get some info about the monster but instead we got half a pipeline, vague information and told about a lot of cool concet art not show. I sense a growing feel of entitlement among certain readers... and it's not a healthy trend. But then again we get a certain proportion of ungracious grumblers in every update, so perhaps it's just the law of averages at work.
  8. Thanks for the update. Unfortunately the comments didn't map to the image locations. I guess the first image is for #7 and the second for #5? Otherwise, I like the high-level goals you have listed for monster creation; there's plenty of miles left in even some of the early D&D archetypical monsters and I like to see a good mix. Hopefully even the familiar monsters will be different enough to break the expectations of us old-time gamers.
  9. Dragon Age? You mean the game where the party would scatter all over the map, you couldn't block a gap, and tactics were hardly worth a damn? Yeah, sure.
  10. Dragons are a trope. The cliche, if any, lies in their stereotypical use. A creative writer can make just about any trope interesting, while a poor writer can turn the most creative idea into something trite. Given suitable character development, a decent plot line, and proper scene setting, then a dragon should prove to be engaging story element.
  11. History shows that human beings are very capable of justifying the most vile and reprehensible behavior conceivable. We're flexible that way.
  12. Among the Sleep is at 90% with 4 days to go. In their updates, they announced Oculus Rift support.
  13. More fun things to do on a slow weekend...
  14. Oops, wrong forum... (walks out quickly).
  15. A thought along these lines: give each magic item the equivalent of a "skills tree" called soul bindings.The branches define the capabilities of the item when wielded by that character. Each branch along the tree has some prerequisites, which can include class levels, ability scores, skill ranks, and possibly material components (such as a type of gem stone). The player can select one branch each time they satisfy the prerequisites.
  16. Isn't that true for ANY group? Extermist and negative and loud people stick out more. Preconceptions exist and are everywhere. Mmm... no. Members of the Society of Actuaries don't go on about prying pension reports from their cold, dead hands.
  17. I suspect that players may game this system by having their monk character don armor in the middle of the battle, once the wounds limit is reached. I seem to recall you could do that in the IE games--albeit with the loss of a round. No inventory access during combat. Edit: Ah I see Josh already answered. Not completely true: you can still access your 'equipment' inventory, since you can swap between weapon sets. I'm assuming that includes shields, so possibly the Monk can switch to using a shield upon reaching the wounds limit. Does shield use inhibit some of the Monk's unarmed attacks? Presumably it does.
  18. The NRA should be concerned about their image; for a group that claims to represent responsible gun owners, they're coming across like crackpot central. My guess is the current generation of 3D guns will prove to be a gimmick; plastic junk that won't hold up next to properly manufactured weapons.
  19. Providing the player with familiar motifs is not necessarily a bad thing for a fantasy setting; it should make the unusual stand out more.
  20. Revolution has finally... finally, almost become interesting. Zzz... Still enjoying Orphan Black quite a bit; even more than Arrow. I hope they pick it up for a second season. Fringe was great, even when watching a replay. I really miss that show. Defiance doesn't really fill the void. Probably the Walking Dead comes closest. Vikings, on the history channel, is like a drug fix. Can't stop watching it.
  21. I think JES answered that rather nicely. Using your soul's powers takes a lot of dedication and training. A wizard's training is not like a monk's or a cleric's. A monk can't suddenly start using a wizard's skills any more than a martial arts master can suddenly start using a master watchmaker's skills. It takes a half a lifetime to become a master watchmaker or a martial arts master, even if both skillsets are "powered" by the same thing. (I'm liking monks a lot more after that explanation BTW.) Exactly. I suppose one philosophy might be to think of the soul as the "energy source" and the different character classes as the energy transfer mechanisms. Just as in the physical world there are different forms of energy storage and application, so too are there different means of wielding the energy of the soul. Perhaps the Monks are the "fly-wheels" (prayer wheels?) of soul energy; the more you strike it in the right way, the faster the wheel is spun up and the more soul energy it can release.
  22. The mind of an engineer: In the right half, nothing is left In the left half, nothing is right

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