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rjshae

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Everything posted by rjshae

  1. I have no interest in it, other than in finding a convenient way to skip the comments.
  2. “Aren’t you a little short for a stormtrooper?”
  3. Dilbert Non Sequitur That's about it for me.
  4. Wife's been getting prickly on me arse. I need a hat to match. What would you suggest, sir?
  5. Equally immersion breaking is being able to walk through the corpses.
  6. That's when your ex says, "I will deal with this matter personally...".
  7. I think the comic book department is over on aisle 5. Sigh...
  8. I like what I've seen of this so far, and I really enjoyed Divine Divinity; Divinity II much less so. If they can recapture that original feel then it's a definite buy for me.
  9. I think the only thing they've said on this so far is that it'll be similar to switching between chapters in some of the IE games, where you get a narrated sequence, accompanied by static art (which I love, btw). Animation simply is too expensive/time consuming to fit within a crowd sourced budget (and there also seems to be little demand for it in the fanbase). There are still some animations they could implement even with static art, such as slow motion panning and zooming.
  10. Nonsense. Stretch goals are documented statements of direction, so they should be taken literally.
  11. Oh dear, I do hope that is not the font they're going to be using for the game. It makes reading a plodding effort, particularly against a varying background. Good news otherwise. Thank you for the update.
  12. It's a good thing that they reached the $4M stretch goal or they might not have enhanced the whole game.
  13. Interesting, hope it makes it goal. It seems to be doing much better in this run; they're at 56% ($28k/$50k) with 22 days to go. Good for them.
  14. Then that would probably exclude Morte.
  15. Castoff's Labyrinth is looking like a forgotten slice of birthday cake left in the fridge too long. I guess they're imitating the Endless Paths in PE.
  16. It was a nice idea, but perhaps it was too much of a niche genre. Perhaps it needed a more, umm... perilous setting?
  17. It might be interesting if somewhere during the game you run into your former master... and he/she can still teach you a trick or two.
  18. Next thing you know, they'll be wanting to tax my mattress.... Need to find a new place to hide my money.
  19. Perhaps, upon return to the area, the corpses should all leave a mysterious stain behind with drag marks leading off toward the exits? I enjoyed the way they did it in the old Warcraft games where an animation caused the corpse to decay into the ground.
  20. The demi-plane of stretch goals; also known as Pilates, the plane of optimistic expectations...
  21. Fun Kickstarter stats.
  22. Bunny trails.
  23. Good use of light and color, although his shadows seem subdued. Both his human and animal art are nicely proportioned. I think we can expect some very appealing character portraits from Mr. Kaz, if that is indeed his task.
  24. Yes the players may not need to travel to different planes in order to enjoy variety. But that doesn't mean that the setting needs to disallow dimensional travel. It depends on other factors. Thus, do the deities inhabit other planes? Does the soul travel to another plane before returning to the world in a different body? According to the religious mythology, do you travel to the plane of your deity after you die? Do the wizards draw their powers from another plane? Do they travel to other planes in order to enhance their power and knowledge? Once you allow for the possibility of other planes, and allow for residents of the setting traveling to those planes, then I think you need to allow for the possibility that the writers will want to use those planes in the story.
  25. Perhaps for the hardcore mode where you can't reload the game.
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