Everything posted by rjshae
- The funny things thread
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Torment: Tides of Numenera
I reluctantly gambled a bit and contributed: going for the boxed game at $65 and hoping that it'll pay off down the road. Some people sing the praises of PS:T; I'm not one of them. But I liked some of what I read on the KS page, so I'm crossing my fingers that I will be pleasantly surprised.
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What would you do to ensure dialogue doesn't......suck?
Hire good writers.
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Small suggestions. Easily implemented ideas, quickfire thoughts.
A significant percentage of the exceptional quality item drops could be heavily damaged items: goods of obvious value that were not being put to use by the opponent because of the defect. For example, a superb sword with a broken hilt; a fine mithral chain shirt that is rent from shoulder to waist; an elegant recurved bow that has a crack running along the grip; a magical elixir that has dried to a gummy mass, &c. The PC can then choose to locate a skilled craftsman and provide the necessary funds and material to see the object fully restored to normal operation. This would add a little realism and provide another incentive for interactions with artisans.
- The funny things thread
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Torment: Tides of Numenera
Looks like they just hit $4.1M. Impressive. Greed? Marketing tactics? In a commercial business, no less. Companies doing more than one project at a time? Just what is capitalism coming to? At this rate some gaming company is going to want to turn a profit. It's shocking, shocking I say.
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Mayby HUNTER class insead of Ranger ?
Barbarian is closer to a hunter class: hunter-gathers as a culture.
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The funny things thread
- RANDOM VIDEO GAME NEWS!
Well it could be a vegetarian zombie outbreak, in which case they'd want your graaaiiiinnns.....- The Kickstarter Thread
This crowdsourced game is on IndieGoGo: Ghost of a Tale The video character is kinda cute; I'm sure the young 'uns will probably love it.- Torment: Tides of Numenera
Every potential thing to be included in the game costs money to implement; they can't afford to include all the good ideas if they don't get enough funding to pay for them. Yes and it's better to go in ahead of time knowing what you can afford to implement, rather than nearing the end and having to cut a bunch of content to meet costs.- Mayby HUNTER class insead of Ranger ?
Woodsman might serve, but really Ranger is more widely recognized form of the profession in English-speaking nations. The word has certain connotations that just aren't present with the term 'Hunter', so I think it's highly unlikely that the PE developers will switch. But they could always call it Hunter in translations.- No horses. Imagine that.
I'm skeptical that it would be a significant overhead to add mounts for opponents. It shouldn't be any more than a winged dragon, say. The rules shouldn't be difficult; just treat the mounted warrior as a single creature for attack purposes, but track separate damage targets.- Disney shuts down Lucas Arts
The problem with selling licenses is that the company you sell them to can change hands, the product vision may change in unforeseen ways, and, as a result, the contract may end up getting tied up in courts for years. But presumably Disney has good lawyers.- The BAD Kind Of "Multiple Currencies"
- Torment: Tides of Numenera
It's perhaps an odd thought, but... a stronghold in TToN might be much more interesting than the one in PE; more quirky, more unique, more fun. Unfortunately they made it all but inaccessible by setting the stretch goal so high.- new scientific discoveries
Either we're being scanned by a positronic sensor beam from the alien mothership, or they may have found direct evidence for a certain form of dark matter: http://phys.org/news/2013-04-scientists-hint-dark-results-billion.html- Disney shuts down Lucas Arts
There's a good chance however they're gonna find a new deal with someone to finish 1313. Would be a shame not to pursue completion of it. Agreed. The concept of moving away from a force/lightsaber-centric game yet sticking to the SW universe is intriguing, and the result may be a more gritty, down-to-earth experience. Some will love that approach; some will hate it.- Disney shuts down Lucas Arts
Well that does seem to fit Disney's shift to a "licensing model", so I'd speculate that the odds have improved.- Linear vs non linear story
Non-linearity should be easier to implement near the end than near the beginning. So perhaps mostly linear at the start, semi-linear in the mid-game, then a weighted non-linear end game.- Weapon Class mastery vs General Weapon mastery
To me, specialization based on weapon usage style makes more sense: Swing vs. thrust vs. hybrid Fast/very fast vs. slow One-handed vs. two-handed Solid shaft vs. hinged or flexible Hurled vs. projected vs. gunpowder/magic Specialization in a specific weapon would be okay, but I think it should have a prerequisite of two or more of the above.- Update #48: Documentary News and More Arcanum
- Susan Wilson's Kickstarter discussion (split topic)
Actually a male artist, just a very feminine one. But talented either way; Bloom deserves more support. Oops, sorry. Thought I saw a 'she' in there somewhere. No matter. Definitely loving the art though.- The Kickstarter Thread
You might have to pay for higher shipping costs, depending on which contribution you select....- The Kickstarter thread (PnP edition)
- RANDOM VIDEO GAME NEWS!