Everything posted by rjshae
-
Lighting and Its effect on Vision
Yes, how they implement the hide skill versus lighting and shadows could be interesting. Perhaps at night it will just depend on the brightness of point light sources and the distance to the light? I'm not sure if they will factor in the effect of obstacles.
-
The Kickstarter Thread
Update posted for Clang.
-
Torment: Tides of Numenera
What does one name matter?
- I want a dog.
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
-
What should a female breastplate really look like
- The Kickstarter Thread
I'm feeling good that Kickstarters have been able to find success the second time around by retooling their message. Telepath Tactics is doing pretty well this time, for example.- A two-dimensional reputation system
It's a decent idea. However, I think the nature of each faction may tend to restrict the nature of their response. Thus a business may focus more heavily on the practical aspects while a religious creed or political faction would put more weight on the emotional elements.- The Kickstarter Thread
The 2012 market for video games was US$67 billion. By comparison, Kickstarter earned $119 million in its third year. That's the combined total for everything, including games. It's about 0.2% of the video game market, so people are using a really small shovel. Maybe a trowel?- The funny things thread
I don't know why, but this reminds me of reading some people's forum comments. Will need to contemplate the reasons over a little wine and cheese...- Sound-based puzzles
The one sound-based puzzle I've seen recently was the "Tranquility Lane" quest in Fallout 3. It was ingenious, appropriately placed, and ... tedious. I didn't find that it broke the immersion factor.- Worlds of Magic Kickstarter
Yes, that's a nice look.- So, about priests...
It might be interesting if priests and druids always magically interacted through intermediaries. When they "cast a spell", what they're doing is asking some spirit to perform a task for them. That could have several effects: first, there is less of a range penalty since the intermediary will be implementing the effect at the corresponding location; second, the completion of the task would depend on the willingness of the intermediary to perform it; and the third is that the effect would appear to emanate from a semi-random point in space rather than from the priest or druid. The last may allow the character to hide more effectively and reduce their vulnerability. It would also eliminate many of the casting obstacles faced by wizards, since all a priest or druid needs to do is transmit their request to the intermediary, rather than channeling the power. The effectiveness of their soul is what determines the type of intermediary they can call upon.- The Kickstarter thread (PnP edition)
- Sound-based puzzles
It's a really nice idea. Unfortunately I know several people who are hearing impaired and may have a problem with such a puzzle.- In-game achievements, trophies, popups etc
At work we call those awards "attaboys". Slave away for an extra 100 hours to make some nob happy; get a coupon for free golf lessons.- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- RANDOM VIDEO GAME NEWS
Not exactly a video game story, although it's associated with the Fallout series: Fan Made Fallout monopoly replaces Boradwalk with Megaton- Divinity: Original Sin Kickstarter
Urge to donate screeches to a halt: there's no Paypal option for the boxed copy. Not good. Hurray they fixed it!- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
I had that impression as well. But using a particle-based mist generator might be too processor intensive. Perhaps they just need to blend it a little better? It's a WiP, after all. I think what would improve the waterfall spume/mist, is if they'd remove the gray taint and make it clean and white, so it looks like water not smoke: Yes. Perhaps even with a rainbow tinge. However, it might depend on the lighting conditions: what works in daylight lighting may not look good when they switch to a night scene. I'm not sure if the mist is an overlay or an effect, but they may need to make the mist tintable and vary the tint. I'm sure they'll work it out.- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- Now that you released the first video...
I don't know why everyone assumes people are talking about "pitch black like you're blindfolded" when people say they want it darker and want light sources to have more of a visual/gameplay effect. Some parts of an area map are going to be darker than others. Just look at the illustration above: the pools of darkness are near impenetrable. That means lowering the lighting levels will create areas of pitch black. I've played in games like that, and there was little to enjoy in the experience. I think Baldur's Gate 2 had a few underground areas that were very difficult to navigate because they were so dark. But if necessary I can use the game calibration feature on my monitor to brighten the dark regions, so no matter.- 55 replies
-
- Suggestion
- Plea
- Prayer
- Wish
-
Tagged with:
- Project Eternity 3 : Modern Warfare?
Casting my Summon AH-46 Apache spell now...- 38 replies
-
- Guns
- gunpowder
- technology
- modern
-
Tagged with:
- The Kickstarter Thread