Everything posted by rjshae
- Update #47: Odds and Ends
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Disappearing Corpses
Equally immersion breaking is being able to walk through the corpses.
- The funny things thread
- Update #47: Odds and Ends
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Divinity: Original Sin Kickstarter
I like what I've seen of this so far, and I really enjoyed Divine Divinity; Divinity II much less so. If they can recapture that original feel then it's a definite buy for me.
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Update #47: Odds and Ends
I think the only thing they've said on this so far is that it'll be similar to switching between chapters in some of the IE games, where you get a narrated sequence, accompanied by static art (which I love, btw). Animation simply is too expensive/time consuming to fit within a crowd sourced budget (and there also seems to be little demand for it in the fanbase). There are still some animations they could implement even with static art, such as slow motion panning and zooming.
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Enhance the whole game?
Nonsense. Stretch goals are documented statements of direction, so they should be taken literally.
- Update #47: Odds and Ends
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Enhance the whole game?
It's a good thing that they reached the $4M stretch goal or they might not have enhanced the whole game.
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The Kickstarter Thread
Interesting, hope it makes it goal. It seems to be doing much better in this run; they're at 56% ($28k/$50k) with 22 days to go. Good for them.
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Torment: Tides of Numenera
Then that would probably exclude Morte.
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Torment: Tides of Numenera
Castoff's Labyrinth is looking like a forgotten slice of birthday cake left in the fridge too long. I guess they're imitating the Endless Paths in PE.
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The Kickstarter Thread
It was a nice idea, but perhaps it was too much of a niche genre. Perhaps it needed a more, umm... perilous setting?
- Schools for Class training
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Cyprus Financial Crisis, a real collapse possible?
Next thing you know, they'll be wanting to tax my mattress.... Need to find a new place to hide my money.
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Disappearing Corpses
Perhaps, upon return to the area, the corpses should all leave a mysterious stain behind with drag marks leading off toward the exits? I enjoyed the way they did it in the old Warcraft games where an animation caused the corpse to decay into the ground.
- Eternity+Numenera References/Interaction?
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The Kickstarter Thread
Fun Kickstarter stats.
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Torment: Tides of Numenera
Bunny trails.
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Concept Artist Kazunori Aruga aka *K*
Good use of light and color, although his shadows seem subdued. Both his human and animal art are nicely proportioned. I think we can expect some very appealing character portraits from Mr. Kaz, if that is indeed his task.
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exploring different planes.
Yes the players may not need to travel to different planes in order to enjoy variety. But that doesn't mean that the setting needs to disallow dimensional travel. It depends on other factors. Thus, do the deities inhabit other planes? Does the soul travel to another plane before returning to the world in a different body? According to the religious mythology, do you travel to the plane of your deity after you die? Do the wizards draw their powers from another plane? Do they travel to other planes in order to enhance their power and knowledge? Once you allow for the possibility of other planes, and allow for residents of the setting traveling to those planes, then I think you need to allow for the possibility that the writers will want to use those planes in the story.
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Would you like to see Fate Points in Project Eternity?
Perhaps for the hardcore mode where you can't reload the game.
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Susan Wilson's Kickstarter discussion (split topic)
The writing seems a little too polished for a 9-year-old. Hmm... Ach, Oner beat me to it.
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Avoid making a encyclopedia lore book about every single thing.
More diagrams and illustrations would be nice, yes.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
I used to play M&M back in the day, and found them okay for passing the time but never really that enthralling. As soon as I played the group tactical combat screens in Ultima I realized that's the way to simulate combat, and the GoldBox games only reinforced that preference. I'm not sure I want to go back to the first person click-fests of M&M and Wizardry. Only if there isn't something better available.