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Everything posted by rjshae
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Journal Entries
rjshae replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It would be kind of cool if the journal actually looked something like Henry Jones' diary... -
The one who learns to run away...
rjshae replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One of the elements that can make the tabletop experience interesting is the possibility of being captured. Having your equipment stripped away and having to battle with your wits alone can be enlivening. However, I've never seen this done well inside a cRPG; it usually feels a little contrived. Instead, many games just resort to using the mechanic for their opening scene. -
Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Thank you for that update. Just out of curiosity, and assuming that there will be giant-sized creatures, if we take the mace from, say, a Storm Giant, will it scale down to the party proportions when we equip it? (Say, a two-handed mace-like weapon.) Or will it simply be unusable?- 286 replies
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How can they take more punishment? Stamina and health are tied together in a fixed ratio (4:1) and health only goes down. You can be at full stamina and still die to a returning frost dart. That situation did strike me as a little odd: having low health but full stamina. In sports, a well rested but injured player isn't going to be playing at their full capability. That low health should be having some impact. But then again it's not really any worse than when the IE games only had hit points. To make it a more realistic simulation, they would still need to add injuries, as in Drakensang or DA.
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Worldmap and one big canvas
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can see at least four faces in the waterfall, plus a naked old woman's torso, a slide, and the snout of a wolf. People are good at finding non-existent patterns in noise.- 19 replies
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I found his views on spoken skills interesting. His perspective does make a certain amount of sense; i.e. leaving the response choice up to the player rather than using skill levels as a trigger for particular answers. However, there are certainly big differences in people's verbal skill levels in RL. Allowing an otherwise boorish, stupid character to make a slick, diplomatic response may seem incongruous. I guess we'll have to see how it plays out in the game. As long as the conversations are not too linear (as in, say, DS2) or the decisions too black and white, it should be entertaining.
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Orlan & Aumaua
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The artwork is nice; I enjoyed it. There's very little likeness to orcs that I can see, which is just fine. If they want to give them a different physiology, they could give them a double backbone or perhaps an armored spine. That would make them less flexible but more resilient. -
Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
^^^^ That and shadows.- 286 replies
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A dog companion?
rjshae replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
'Were the wrath of my pet, foul minions of clerical misplacement! I'm just saying... -
Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Do we know that the inventory character images will have the same poly count as the in-game character renderings? They may also be using much lower poly count for in-game creatures.- 286 replies
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Journal Entries
rjshae replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like this one. If not a portrait, then perhaps a small screen shot of the surroundings. I have a similar issue with names; my brain is mathematical in nature and works better with symbols or images. -
Orlan & Aumaua
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To me they look pretty close to the human norm in overall build, with a few token differences about the head. The hands on the barbarian look a little oversized, but not with the mage. An unimportant detail, I'm sure. -
The Mega Dungeon and consequence
rjshae replied to -Zin-'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
Jojobobo: it's a game. Why is it vital that the dungeon have a purpose for you to "sink some time into"? It's all a complete waste of time anyway, like watching football or a stage drama.