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Showing results for tags 'bonuses'.
These are what the current ability score bonuses are: Might: + all damage (spell/melee/ranged), +fortitude Constitution: + Endurance, + Health, + Fortitude Dexterity: + Action speed, + Reflex Perception: + Interrupt, + Deflection, +Reflex Intelligence: + Area of effect (all abilities), + Duration (all abilities regardless of physical, mental, or magical), + Will Resolve: + Concentration, + Deflection, + Will As a result most characters focus on might and int, except for a couple of builds. Why should all potent mages, priests, ciphers, archers, all damage dealers look like arnold sc
Forum search didn't turn up much specifically for this, so I thought I'd start my very first topic. (I got the idea from the Barbarian thread, 8P) What kind of problems and qualities are there in various racial bonuses and traits (sometimes penalties, for balance) from previous games, and, naturally, how could this help determine how to handle them in P:E? Personally, I'm not a fan of the "this race is basically meant to be these 2 classes, and that's it" "bonuses" that are sometimes seen in RPGs. "Sand Elves -- Suffer an inherent -3 to STR, but get 150 bonus mana!" That's basi