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Showing results for tags 'level scale'.
So, I've been thinking about previous games where level-scaling has been used to keep the difficulty of the story in balance, and one thing that I've noticed is that there is a tendency for some players to try to gain as little experience as possible to not advance in levels so as to keep the game fairly low-level (and easy). At that point, you'd have ridiculous mismatches with the main badguy being really low-level and it just not making any sense as to why such a so-called "powerful" badguy is so low-level that higher level grunts (which aren't level-scaled) could easily kill him. Like i