Everything posted by rjshae
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Expiring Potions (to discourage excessive resting and potion hoarding)
If you're not using them and you know that they are going to expire, then selling them is probably the best option. I think they just need to make potions convenient to use so they provide a ready temptation.
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Item attunement mechanic to extend item usefulness period
Having an option other than selling your old loot would be good. Perhaps when you get your stronghold, you can donate your lower level loot to your recruits? This would improve their morale and effectiveness in combat. You might also use the loot to pay off information sources and reward those who help you complete missions, thereby enhancing your standing with factions. I could picture having a dialog window for your stronghold subordinates, with each character row having three slots for loot items (e.g. armor, weapon, and shield) and indicators for morale and effectiveness modifiers. As you add loot to the slots, the indicators change accordingly. The effectiveness of the loot then impacts how well the subordinates fare on their assigned missions.
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Game Manual
I find manuals are useful for planning out your character development, particularly when the game doesn't do a good enough job. They are also handy when the game includes modding capability.
- Item attunement mechanic to extend item usefulness period
- I hope someone/something like this makes an appearance PE in any shape or form
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"Slacker Backer" needs a new name
Green Light Backers Oh I guess that might be confusing... Expansion Backers Hmm, maybe not. How about... Carpet Backers Stacker Backers Ah, never mind.
- I hope someone/something like this makes an appearance PE in any shape or form
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Update #59: Developer Q&A with Polina Hristova
You know what's weird? People in fantasy worlds can develop a single potion solution to counter-act ANY poison in the entire world, no matter what it is. But, they can't seem to develop a vaccine to even a single one. It's all about the mindset. It's a relatively new concept to go from curing/treating a disease to preventing a disease. I know your post was tongue-in-cheek, but this is an actual problem even in real-life. Some cultures/countries are still in this mind-set where they ignore primary prevention and deal only in minimizing morbidity. Plus the potion is likely magic-based and of instantaneous duration. The equivalent to a vaccine is an item that proofs against disease with an infinite duration; something that seems to be expensive to create in a magic setting.
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The funny things thread
- Update #58: Crafting with Tim Cain!
The mechanic was officially announced, and they appear to have abandoned it for little or no reason. The explanation from Josh Sawyer seemed clear enough, and I respect his choice. I'm sure the designers have had to make many such decisions about what to keep and what to cut--it's just an inevitable part of the product design process. Hopefully there will be a little something for everybody to enjoy in the end result.- Scifi game concept from obsidian
The title appears misleading since Skyrim refers to the engine used. The game concept seems plausible, and being a mostly cybernetic form probably helps mitigate the automatic weapon damage to some degree. I'm not so sure about the A.I. idea though, unless you can temporarily download those into robots.- Don't trust to popular science
- Update #59: Developer Q&A with Polina Hristova
- I hope someone/something like this makes an appearance PE in any shape or form
- Update #58: Crafting with Tim Cain!
Abstract realism is tremendously valuable. That alone, I think, is sufficient reason to keep item durability. Verisimilitude is a nice aspect to have in a CRPG. But since the decision has been officially announced, I very much doubt they will add durability back in without a stronger counter-argument.- Update #58: Crafting with Tim Cain!
This is a more reasonable objection than many I've read. Thank you.The funny thing being here it's pretty much said by *everyone* but always countered with "You're just narrow-minded." Well that wasn't how I interpreted the earlier arguments. But perhaps Jethro just communicated the key point clearly? Anyway, you're not really contributing anything constructive with this statement.- Milestones, signposts and streetnames
- The funny things thread
- The Kickstarter Thread
That is a scam as obvious as they get. He said they're working around the clock. Yet all they have is one level made in unity, which takes around 30 minutes to make. That's it. Then he doesn't even show his face, he's only showing that single level in unity, and he says you can download the demo of it. Oh boy. Please tell me I'm not the only one seeing this. That seems a pretty harsh judgment. I'd prefer to wait and see what they present in their updates.- teamwork feats
I don't know if I'd call them feats; perhaps 'tactics' or 'maneuvers'? But I like the idea of earned tactical advantages. High-low maneuver: this occurs when two team members, fighting the same opponent with melee weapons, synchronize their attacks--one of them, chosen an random, negates the enemy's shield defense. However, because it requires precise timing, there is a counter-balancing penalty to both attacks when this tactic is activated.- Warmachine Tactics Kickstarter kicked off
I'm digging it. Thanks for the link!- Flexible Backstories and Early Game?
- Baldur's Gate Enhanced Edition
Oh is that all? Well presumably that was part of the original agreement, so it shouldn't be a surprise to them.- Character Statistics
I look at the D&D-like stats as having a certain physical-to-mental symmetry: Strength -- Intelligence => implementation power Constitution/Health -- Wisdom/Perception => resiliency and survivability Dexterity/Agility -- Charisma/Social => dynamic interaction That structure allows you, for example, to process mental combat in a manner that is comparable to physical combat.- Update #59: Developer Q&A with Polina Hristova
Bugs ate Avellone's soul. To all of those asking about Avellone's Arcanum playthroughs, that falls squarely on me at this point. Avellone recorded a large amount of footage recently and now it needs to be processed and cleaned up for the backers. Finishing up our vertical slice and getting the team prepared for our production phase has been my top priority over the past few weeks. That said, there shouldn't be any problems in having a lengthy playthrough for you guys in the next backer update. Cleanup: this [unfortunate] piece of [software] needs a complete [quality] reboot. What a sweaty [fun] sack of goat [deposits]. - Update #58: Crafting with Tim Cain!