Everything posted by rjshae
- The Kickstarter thread (PnP edition)
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Modern Game Ideas - Looking for help
How about this: CERN completes its energy upgrade and begins performing experiments. Unfortunately, an extremely unlikely quantum event occurs, triggering a brief quasi-inflationary epoch lasting less than a picosecond that subtly alters the laws of physics in the local group of galaxies. Quantum states in the human brain are now capable of causing strange, magic-like phenomenon. Ancient artifacts that once held a mystical appeal to people are empowered with the ability to amplifying certain mental states. Creatures from other realms end up populating the Earth. Cats and dogs start living together... the state of bizarreness just seems to keep ramping up, with no end in sight.
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The Kickstarter thread (PnP edition)
Here's a few more: Raiders of R’lyeh: Horror Adventure RPG and Mythos Sandbox -- "A horror adventure tabletop roleplaying game and Mythos sandbox inspired by H.P. Lovecraft and Robert E. Howard." Looks like adventuring during the 1900-13 period just before the great war. Includes some nice artwork to check out. Currently at $6,463/$22,000 with 28 days to go. Grim World: Gaming Supplement for Dungeon World & FATE Core -- A set of six class books. Succeeding at $10,860 with 22 days to go. Jadepunk Roleplaying Game -- "A Fate Core roleplaying game about rebellious wuxia heroes in a fictional steampunk setting." (Wuxia apparently means martial hero.) Currently at $3,229/$7,500 with 26 days to go. Weird Wars Rome - Savage Worlds -- Looks to be Roman Empire era role-playing with some fantasy elements. Succeeding at $41,205 with 48 hours to go. Plus an intriguing virtual desktop for tabletop-style RPG: 3D Virtual Tabletop: Visually Stunning RPGs on iPad, Android
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The funny things thread
My other car is a smoking pile of metal bits... http://www.youtube.com/embed/BgGT0EhKUoQ?Autoplay=1rel=0&wmode=transparent
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The imbalance of ranged weapons in infinity engine games
A big part of that problem was a flaw in the AD&D rules. That was fixed in version 3 of D&D. Magic missile spells never miss. I'll take one magic missile that never misses over two arrows that may or may not hit anyday.
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The funny things thread
He has reasoned it out... What a lucky fella...
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Update #62: Production 01 - State of the Project
Books can use a lot more (continuous) text to describe a given situation, compared to a cRPG in which the writers have to stick to short dialogue lines and descriptive snippets. Thus book authors can much more easily rely on context/repetition/redundancy/annotation to get the intended meaning of sentences across. In a cRPG individual lines have to be much more self-explanatory, thus the aforementioned "gimmicks" come into use. Agreed. However, I regularly see out of copyright books using italics for the aforementioned purpose. It's not just a recent gimmick intended for new millennium slackers. It can be overused, but when it is use properly it is beneficial for communicating tone.
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The funny things thread
Is that Miley Cyrus flashing her teddy? Well she is at that stage...
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Update #62: Production 01 - State of the Project
These all sound great. I was wondering though about the "sending companions on missions" activity. Are these separate adventures that we, as the players, will be able to play using just the companions? Or do these missions get completed based upon some internal formula? Thanks. Hopefully we can send NPCs we don't like on suicide missions. Then have them defect and join the other side. Bwahahahaha...
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Syrian civil war
What? Do you think they are secretly sitting on the capability but are only waiting until we bomb Assad to spring into action and strike us down? It's possible, if not likely, that Iran has already been probing for that possibility--after all, they do share capabilities with North Korea (which did recently perform a successful cyberattack against South Korea). An asymmetrical response seems the most likely form of counterattack, and a cyber attack requires only a modest investment. I'm just saying it's a possibility, so best to be on the guard.
- Syrian civil war
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NWN2 Storm of Zehir experiences and what to carry over to PE
Yes the area exploration map of SoZ was nice, and overall it was a decent enough game. For the part of SoZ I played, I can't say I much cared for the location exploration aspects of SoZ. I'd prefer something more akin to the IE experience, which is what many of us contributed for. So no, I don't like the small area/single big battle approach.
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Wondrous Items in Project Eternity
Ah, well it looks like a certain intransitive verb was censored there because of its resemblance to a domesticated male poultry animal. Basically I was trying to say the lever was positioned for firing like the hammer of a gun. Funny I've seen much worse posted around here without being censored... shrug.
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Update #62: Production 01 - State of the Project
Smaller quests == side quests was my interpretation. Pretty normal stuff for a CRPG; I didn't sense a cause for concern. Presumably the smaller quests may help with faction approval, and provide a reason for exploration and interaction in settled areas. Hopefully a handful of these smaller quests will later tie back into the main quest in some subtle manner.
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The funny things thread
Is that Peter Cech? Ouch!
- Star Trek: Renegades
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Wondrous Items in Project Eternity
Naissurian Roulette Device This unwholesome gadget resembles a bulky metal crown with a set of six lever arms that are set to penetrate the skull with wickedly curved probes. On the top is a large screw implement that is used to retract and **** the lever arms. In the center of the forehead is a ruby button. When the button is depressed into it's nacelle, one of the arms, chosen at random, seems to shimmer and glow before releasing and penetrating the skull with a burst of energy. Five of the arms bestow a blessing upon the wearer. The sixth arm, chosen at random when the screw is wound up, utterly drains the soul from the body of the wearer. The gadget uses the resulting energy flow from the drained soul to power itself up for the next game...
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The funny things thread
- Update #62: Production 01 - State of the Project
Yes I have a financial concern: you're potentially talking about a lot of artwork in order to support this approach--one portrait for everybody you converse with. That would most likely take away from the other art in the game. Would it be worth it? Or would it make sense to use a smaller number of symbols instead, like banners or heraldic shields, which they can then re-use? The staggered text is more difficult to read; I'd suggest using small indents instead, as you'd use in an e-mail reply.- Update #62: Production 01 - State of the Project
These all sound great. I was wondering though about the "sending companions on missions" activity. Are these separate adventures that we, as the players, will be able to play using just the companions? Or do these missions get completed based upon some internal formula? Thanks.- Update #62: Production 01 - State of the Project
A little searching appears to show that the UI style is romanesque (or gothic without the islamic influences such as the pointed arch), with iron nails for reinforcement.- Update #62: Production 01 - State of the Project
I don't think it's possible to design an interface that will please everybody, but I'm very happy with the current look and I hope they don't change this style too much. The aged wood panel frame with the reinforcing rivets lends the conversation weight without being too distracting. The wide margins along the left and right make the text feel less crowded, like the margins in a book.- Update #62: Production 01 - State of the Project
Or apngasm, when it comes out.- Update #62: Production 01 - State of the Project
Sounds like everything is coming along nicely. I do like the look of the dialogue interface; it has a pleasing old-world style and the bronze-reinforced portrait frame is a nice touch. I was wondering though whether only one party member will be able to reply? The Wichts look suitably vile, given their nature. Thanks for the intros and for keeping us abreast of the latest developments!- Shape Shifter class please!
A nice touch in DA:O was the Lost in Dreams quest where the main character learns to shapeshift into multiple forms. That was a decent use of the shapeshifting power in that it provided a few interesting tactical options. - Update #62: Production 01 - State of the Project