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Everything posted by rjshae
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Moved to tabletop forum.
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Update #47: Odds and Ends
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I do like the ability to rotate your view in Wasteland 2. That probably makes more sense in a game where most of the combat is ranged.- 131 replies
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- project eternity
- josh sawyer
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But... yeah, okay.
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That code language looks... way too primitive. How do you even control scope? Ah well.
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Update #47: Odds and Ends
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I have no interest in it, other than in finding a convenient way to skip the comments.- 131 replies
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- project eternity
- josh sawyer
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“Aren’t you a little short for a stormtrooper?”
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Dilbert Non Sequitur That's about it for me.
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Update #47: Odds and Ends
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Wife's been getting prickly on me arse. I need a hat to match. What would you suggest, sir?- 131 replies
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- project eternity
- josh sawyer
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Disappearing Corpses
rjshae replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Equally immersion breaking is being able to walk through the corpses. -
That's when your ex says, "I will deal with this matter personally...".
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Update #47: Odds and Ends
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I think the comic book department is over on aisle 5. Sigh...- 131 replies
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- project eternity
- josh sawyer
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I like what I've seen of this so far, and I really enjoyed Divine Divinity; Divinity II much less so. If they can recapture that original feel then it's a definite buy for me.
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Update #47: Odds and Ends
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I think the only thing they've said on this so far is that it'll be similar to switching between chapters in some of the IE games, where you get a narrated sequence, accompanied by static art (which I love, btw). Animation simply is too expensive/time consuming to fit within a crowd sourced budget (and there also seems to be little demand for it in the fanbase). There are still some animations they could implement even with static art, such as slow motion panning and zooming.- 131 replies
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- project eternity
- josh sawyer
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Enhance the whole game?
rjshae replied to gozolo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nonsense. Stretch goals are documented statements of direction, so they should be taken literally. -
Update #47: Odds and Ends
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Oh dear, I do hope that is not the font they're going to be using for the game. It makes reading a plodding effort, particularly against a varying background. Good news otherwise. Thank you for the update.- 131 replies
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- project eternity
- josh sawyer
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Enhance the whole game?
rjshae replied to gozolo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's a good thing that they reached the $4M stretch goal or they might not have enhanced the whole game. -
Interesting, hope it makes it goal. It seems to be doing much better in this run; they're at 56% ($28k/$50k) with 22 days to go. Good for them.
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Then that would probably exclude Morte.
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Castoff's Labyrinth is looking like a forgotten slice of birthday cake left in the fridge too long. I guess they're imitating the Endless Paths in PE.
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It was a nice idea, but perhaps it was too much of a niche genre. Perhaps it needed a more, umm... perilous setting?
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Schools for Class training
rjshae replied to Scottfree6000's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It might be interesting if somewhere during the game you run into your former master... and he/she can still teach you a trick or two. -
Cyprus Financial Crisis, a real collapse possible?
rjshae replied to BruceVC's topic in Way Off-Topic
Next thing you know, they'll be wanting to tax my mattress.... Need to find a new place to hide my money. -
Disappearing Corpses
rjshae replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps, upon return to the area, the corpses should all leave a mysterious stain behind with drag marks leading off toward the exits? I enjoyed the way they did it in the old Warcraft games where an animation caused the corpse to decay into the ground. -
The demi-plane of stretch goals; also known as Pilates, the plane of optimistic expectations...
- 32 replies
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Fun Kickstarter stats.