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Everything posted by rjshae
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What does one name matter?
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I want a dog.
rjshae replied to JosephMalenkov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Waiting for the announcement that this world will have neither dogs nor cats, but instead....- 101 replies
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I'm feeling good that Kickstarters have been able to find success the second time around by retooling their message. Telepath Tactics is doing pretty well this time, for example.
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A two-dimensional reputation system
rjshae replied to midnite rule's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's a decent idea. However, I think the nature of each faction may tend to restrict the nature of their response. Thus a business may focus more heavily on the practical aspects while a religious creed or political faction would put more weight on the emotional elements. -
The 2012 market for video games was US$67 billion. By comparison, Kickstarter earned $119 million in its third year. That's the combined total for everything, including games. It's about 0.2% of the video game market, so people are using a really small shovel. Maybe a trowel?
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I don't know why, but this reminds me of reading some people's forum comments. Will need to contemplate the reasons over a little wine and cheese...
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Sound-based puzzles
rjshae replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The one sound-based puzzle I've seen recently was the "Tranquility Lane" quest in Fallout 3. It was ingenious, appropriately placed, and ... tedious. I didn't find that it broke the immersion factor. -
Yes, that's a nice look.
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So, about priests...
rjshae replied to Fashion Mage's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It might be interesting if priests and druids always magically interacted through intermediaries. When they "cast a spell", what they're doing is asking some spirit to perform a task for them. That could have several effects: first, there is less of a range penalty since the intermediary will be implementing the effect at the corresponding location; second, the completion of the task would depend on the willingness of the intermediary to perform it; and the third is that the effect would appear to emanate from a semi-random point in space rather than from the priest or druid. The last may allow the character to hide more effectively and reduce their vulnerability. It would also eliminate many of the casting obstacles faced by wizards, since all a priest or druid needs to do is transmit their request to the intermediary, rather than channeling the power. The effectiveness of their soul is what determines the type of intermediary they can call upon. -
Found a few more: Atlantis, the Second Age RPG -- at $5,155/$6,000 The Shadowlands Campaign Setting Guidebook for Pathfinder -- at $15,224/$5,500 Necropunk Pathfinder Campaign Setting -- at $2,695/$2,000
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Sound-based puzzles
rjshae replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's a really nice idea. Unfortunately I know several people who are hearing impaired and may have a problem with such a puzzle. -
Not exactly a video game story, although it's associated with the Fallout series: Fan Made Fallout monopoly replaces Boradwalk with Megaton
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Urge to donate screeches to a halt: there's no Paypal option for the boxed copy. Not good. Hurray they fixed it!
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I had that impression as well. But using a particle-based mist generator might be too processor intensive. Perhaps they just need to blend it a little better? It's a WiP, after all. I think what would improve the waterfall spume/mist, is if they'd remove the gray taint and make it clean and white, so it looks like water not smoke: Yes. Perhaps even with a rainbow tinge. However, it might depend on the lighting conditions: what works in daylight lighting may not look good when they switch to a night scene. I'm not sure if the mist is an overlay or an effect, but they may need to make the mist tintable and vary the tint. I'm sure they'll work it out.
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I don't know why everyone assumes people are talking about "pitch black like you're blindfolded" when people say they want it darker and want light sources to have more of a visual/gameplay effect. Some parts of an area map are going to be darker than others. Just look at the illustration above: the pools of darkness are near impenetrable. That means lowering the lighting levels will create areas of pitch black. I've played in games like that, and there was little to enjoy in the experience. I think Baldur's Gate 2 had a few underground areas that were very difficult to navigate because they were so dark. But if necessary I can use the game calibration feature on my monitor to brighten the dark regions, so no matter.
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