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Everything posted by rjshae
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Redwall is funded, although it had a pretty low bar. There are four updates with new stretch goals listed.
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I believe the phrase you're looking for is snu-snu.
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EA, of course, would never, ever hose up a s/w license.
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Here's a news announcement about HTML5 running 3D games, with demo videos at 140fps in a browser. Assuming this is real, it's pretty darn impressive. http://www.extremetech.com/gaming/154994-epic-mozilla-release-unreal-engine-3-html5-demo-to-the-public-and-its-awesome
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Once more my mind was set to wandering... ...how about a game about a poor animated skeleton who becomes self-aware as the result of a magical experiment by his master, then is cast adrift in a quest to find a body for itself? Naturally, every champion that comes along wants to whack him to bits and every wizard wants to enslave him, so he must learn to fend for himself. His only friends are among the animated dead, including a zombie maiden and a dwarven mummy with a burning thirst... Random noise for the day.
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More projects underway... Golden Sky Stories: Heartwarming Role-playing Transhuman: The Eclipse Phase Player's Guide Inverse World: A Dungeon World Sourcebook Adventures Dark & Deep Bestiary The Way of Tree, Shadow & Flame for The Secret Fire Throne of Night, a Pathfinder RPG Adventure Pack Island of Ignorance, The Third Cthulhu Companion Lord of Gossamer and Shadow: Diceless Role-Playing
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Hmm... Perhaps it is an magical armor of the "mind" that gains its power purely through allure? Hence, the skimpier the better. Indeed, it is powered by the very charisma of the wearer, gaining an attack avoidance bonus based on the physical appeal stat. The power of the outfit is maximized against members of the same race but the opposite sex. A form of "madness" is created by the utter sensual appeal of the wearer that deflects blows through distraction and inattention. Unfortunately, it is less effective against humanoids of different races, and almost completely ineffective against beasts and non-humanoid monsters.
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^^^ Well the gaming community is certainly not known for over-reacting. To anything. Ever.
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^^^ Hooray, it didn't crash and burn!
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Do we know how good that GPU capability will be? Is it intended to supplement a graphics board, or replace it? (Sorry, I'm not much of a hardware guy.)
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Runescape 3 coming to HTML 5. Vely interesting...
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I wonder if a mild distance-blur effect would work? Gradually fading into haze, then a solid gray fog.- 181 replies
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- project eternity
- prototype
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I remember when dirt was this new-fangled invention all those bleeding-edge farmers were trying to push us into adopting...
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To some folks, that's like saying a pizza tastes less like compost and more like cardboard. But hey, glad you're enjoying it.
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By "after every login" do you mean every time you reboot your PC or every time your PC goes to sleep and you wake it up? The former should happen, the latter should not. The former.
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Huh? You can very easily tell it not to start up when you log in to your PC. You can also tell it not to auto update. Well yeah, I did both but it didn't seem to help. The thing still prompted me to start up in offline mode after every login and it still hijacked my login to do an update. Maybe it's a bug? No matter. In the end it was just cleaner to remove it.
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One of the weakest elements of virtually every CRPG I've played, and to me one of the most important, is the creation of a sense that this is a living, breathing world with lived-in settlements, people going about their business, and an economy working around you. Sure, games like MotB and DA2 had cities, but they felt like empty shells inhabited by vacuous zombies.
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Steam is just annoying. Having it pop up every time I log in, then just arbitrarily loading a new copy of itself whenever the owners feel like it. I finally removed it altogether.
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I think Gary Larson covered it pretty well... We're just servants that they've carefully trained to supply food in response to certain vocal intonations.
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I hadn't been keeping tabs on this one, but since their successful KS in December, the Forsaken Fortress team has posted nine more updates with plenty of interesting graphics: http://www.kickstarter.com/projects/1317934609/forsaken-fortress/posts
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Yes it's a bit of a challenge, but given the circumstances it's hard to see how to avoid the situation once you notify the Sheriff. I haven't tried disarming the bomb first to see if the same scenario still plays out, but that might be the alternative solution provided.- 181 replies
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- project eternity
- prototype
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(and 3 more)
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Speaking of golden-era crpgs, I'm somewhat intrigued by the idea of a Deus Ex-style of game being developed with an isometric viewpoint (as in PE) and centered around team tactics rather than using single character. Shadowrun Returns almost has that look, except there's magic involved. What do you think?