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rjshae

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Everything posted by rjshae

  1. Dragons are a trope. The cliche, if any, lies in their stereotypical use. A creative writer can make just about any trope interesting, while a poor writer can turn the most creative idea into something trite. Given suitable character development, a decent plot line, and proper scene setting, then a dragon should prove to be engaging story element.
  2. History shows that human beings are very capable of justifying the most vile and reprehensible behavior conceivable. We're flexible that way.
  3. Among the Sleep is at 90% with 4 days to go. In their updates, they announced Oculus Rift support.
  4. More fun things to do on a slow weekend...
  5. A thought along these lines: give each magic item the equivalent of a "skills tree" called soul bindings.The branches define the capabilities of the item when wielded by that character. Each branch along the tree has some prerequisites, which can include class levels, ability scores, skill ranks, and possibly material components (such as a type of gem stone). The player can select one branch each time they satisfy the prerequisites.
  6. Isn't that true for ANY group? Extermist and negative and loud people stick out more. Preconceptions exist and are everywhere. Mmm... no. Members of the Society of Actuaries don't go on about prying pension reports from their cold, dead hands.
  7. I suspect that players may game this system by having their monk character don armor in the middle of the battle, once the wounds limit is reached. I seem to recall you could do that in the IE games--albeit with the loss of a round. No inventory access during combat. Edit: Ah I see Josh already answered. Not completely true: you can still access your 'equipment' inventory, since you can swap between weapon sets. I'm assuming that includes shields, so possibly the Monk can switch to using a shield upon reaching the wounds limit. Does shield use inhibit some of the Monk's unarmed attacks? Presumably it does.
  8. The NRA should be concerned about their image; for a group that claims to represent responsible gun owners, they're coming across like crackpot central. My guess is the current generation of 3D guns will prove to be a gimmick; plastic junk that won't hold up next to properly manufactured weapons.
  9. Providing the player with familiar motifs is not necessarily a bad thing for a fantasy setting; it should make the unusual stand out more.
  10. Revolution has finally... finally, almost become interesting. Zzz... Still enjoying Orphan Black quite a bit; even more than Arrow. I hope they pick it up for a second season. Fringe was great, even when watching a replay. I really miss that show. Defiance doesn't really fill the void. Probably the Walking Dead comes closest. Vikings, on the history channel, is like a drug fix. Can't stop watching it.
  11. I think JES answered that rather nicely. Using your soul's powers takes a lot of dedication and training. A wizard's training is not like a monk's or a cleric's. A monk can't suddenly start using a wizard's skills any more than a martial arts master can suddenly start using a master watchmaker's skills. It takes a half a lifetime to become a master watchmaker or a martial arts master, even if both skillsets are "powered" by the same thing. (I'm liking monks a lot more after that explanation BTW.) Exactly. I suppose one philosophy might be to think of the soul as the "energy source" and the different character classes as the energy transfer mechanisms. Just as in the physical world there are different forms of energy storage and application, so too are there different means of wielding the energy of the soul. Perhaps the Monks are the "fly-wheels" (prayer wheels?) of soul energy; the more you strike it in the right way, the faster the wheel is spun up and the more soul energy it can release.
  12. The mind of an engineer: In the right half, nothing is left In the left half, nothing is right
  13. See above and SOULS! Answer to everything in PE. Yes, but "souls" is a rather shallow explanation, isn't it? I'm sure they can come up with something better and more specific. For example, Monks and Clerics (and I guess everyone else) use the power of souls, but in which ways are their usages different? How is the Monk and Cleric training different? Why can't a powerful cleric suddenly use Monk abilities? Why not something in between? The existence of classes would imply that the different powers of the soul are discrete(-ish). There has got to be a something which explains this (although hopefully people in the game world won't know much about it). Yes they could... but should they? Magic is more interesting when it is a little bit mysterious. You've then got schools of philosophical thought on the topic, but no exact science.
  14. "Middle Kingdom" would work. As for what to do about the cyber espionage... my perspective is that western businesses are currently in the position of having to individually defend their information against an entire nation-state. Each firm is left to figure it out on there own because there is very little 'concentration of force'; i.e. IT talent. A more unified approach may be efficacious, but that would likely require a different approach to network communication and IT collaboration.
  15. I suspect that players may game this system by having their monk character don armor in the middle of the battle, once the wounds limit is reached. I seem to recall you could do that in the IE games--albeit with the loss of a round.
  16. It all looks and sounds great. The Monk is a real departure from the old D&D class and it sounds much more like something I'd actually want to play: living damage capacitors. As for the culture concepts... I can see what was meant by a subdued palette. I like the clear differentiation in the styles, and the Vailian attire certainly has that Renaissance look; albeit with less modest dresses. Most of the hair styles and colors look very similar--are there going to be cultural differences there as well? Thank you for the update.
  17. Redwall is funded, although it had a pretty low bar. There are four updates with new stretch goals listed.
  18. I believe the phrase you're looking for is snu-snu.
  19. The irritation I usually experience is in trying to find such-and-such a piece of information at a later date. Wouldn't it be nice if all the lore, codices, journal entries, and conversations were wikified and searchable so you can readily locate information. Or it could use pop-ups on mouse-overs.
  20. EA, of course, would never, ever hose up a s/w license.
  21. Here's a news announcement about HTML5 running 3D games, with demo videos at 140fps in a browser. Assuming this is real, it's pretty darn impressive. http://www.extremetech.com/gaming/154994-epic-mozilla-release-unreal-engine-3-html5-demo-to-the-public-and-its-awesome
  22. Once more my mind was set to wandering... ...how about a game about a poor animated skeleton who becomes self-aware as the result of a magical experiment by his master, then is cast adrift in a quest to find a body for itself? Naturally, every champion that comes along wants to whack him to bits and every wizard wants to enslave him, so he must learn to fend for himself. His only friends are among the animated dead, including a zombie maiden and a dwarven mummy with a burning thirst... Random noise for the day.
  23. For every person who is bored of elves, dragons, or dungeon crawls, there is a new player who has a burgeoning interest in the same. I say keep them in.
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