Everything posted by rjshae
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Anime... for adults or kids?
^^^ Heh, somebody with poor grammatical skills complaining about dumb people.
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To all of our backers and fans...
Or your reading comprehension is lacking. Hes clearly mentioned that he is not seeking attention nor is he upset that information is posted on multiple other sites, but instead that the same information that is shared on multiple other sites is ALSO shared here, where the devs work, and where backers would expect to find that information. A note regarding reading comprehension: I was commenting in general rather than the specific individual.
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Anime... for adults or kids?
- Random functions of casting, attack, and ability times
That's how it works for special abilities in the DA games, and in the Drakensang series. It's less of a problem than you might think--the net effect is to create more of a variety in the powers that get activated. The player has to be a bit judicious in when and where they use the powers, so it motivates some tactical planning.- To all of our backers and fans...
Well I could be wrong and you could think you're just posting a normal, harmless 'opinion'. Possibly I'm misinterpreting it as a spiteful expression of entitlement. In that case I would need to apologize. But you followed that up by the obviously trollish 'Fanboi Polizei', so I don't think I'm mistaken. Welcome to my ignore list. Wow, way to overreact I know the word entitlement gets thrown around the internet all the time as some sort of "knockout argument", but really, PE backers are entitled to know what's going on, since they have funded the game. Also it's absolutely legitimate to want to have more updates and information and everything PE-related. Instead of always interpeting everything as "spiteful expression of entitlement" you could just see it as eager fandom. Perhaps you're right. However, in the past multiple posters have expressed the opinion that they'd be happier with fewer updates. (The logic being that assembling updates requires time better spent on what we're backing.) Few if any seemed to object to the idea. Now some other posters appear to be bashing Obsidian because they aren't being lavished with attention, or that the attention isn't being focused for their ease of viewing. I suppose it's ironic in a sense.- Update #63: Stronghold!
- To all of our backers and fans...
Well I could be wrong and you could think you're just posting a normal, harmless 'opinion'. Possibly I'm misinterpreting it as a spiteful expression of entitlement. In that case I would need to apologize. But you followed that up by the obviously trollish 'Fanboi Polizei', so I don't think I'm mistaken. Welcome to my ignore list.- RANDOM VIDEO GAME NEWS
So how do you characterize when a game is "successful"? There's many roads to success, and each is only going to appeal to a subset of people. I find a game to be successful when I don't quit from lack of interest, when there are multiple elements I find enjoyable, and when I return to it later for a replay (preferably with mods). For me, Fallout 3 satisfied all three. Other people saying that the game was "unsuccessful" just tells me they have different criteria. Hence I probably wouldn't trust their judgment in deciding what games to play.- Project Eternity Job Posting - Contract Writer
- If Obsidian kickstarts a space opera RPG, would you back it?
Well...he was a Ph.D... If I would see a book written by him about chemical engineering, in which he has that PhD, I wouldn't even blink at that PhD on the cover, but on space opera? I don't see that helping his writing about blue alien lesbian sex. All I can say is that I did find him terribly entertaining when I was a young teen looking for a sci-fi fix. Must have re-read the series at least three times. The science is horrible, of course, but it was good fun... which is part of the appeal of space opera. There were rumors at one point of Ron Howard gaining the license for Triplanetary in order to make a film. Nothing really came of it though.- To all of our backers and fans...
Their lack of a response only "proves" that they're working on other matters. All I'm seeing here is a bunch of trolling for more attention. Maybe if the posters had something more substantive to say they'd get a response? Personally I'm fine with waiting until they have something more solid to show.- To all of our backers and fans...
- The funny things thread
- KaineParker's hopefully attractive women thread.
- To all of our backers and fans...
- If you'd had $1000 to pledge, what NPC would you have made?
There were stories from back in the American Civil War of women showing up at a pending battle to hold a picnic and watch the fighting. It might be amusing if that happened to the players. But they need to be careful not to overdo it or the humor can grow tiresome (Noober, anyone?).- The Kickstarter Thread
Intimidation check: failed.- The funny things thread
What's that for? Hurr...- The Kickstarter thread (PnP edition)
Clockwork: Empire Roleplaying Game -- "a steampunk roleplaying game set in a Victorian world of gothic horror. Clockwork: Empire uses a completely original set of mechanics. Skill resolution utilizes a 100-card play deck that all players share." Succeeding at $14,103. Plight of the Tuatha -- a series of four Pathfinder modules intended to introduce you to the Imperiums Campaign Setting. Currently at $386/$1,000. Unwritten: Adventures in the Ages of Myst and Beyond -- "The worlds of Myst and D'ni are yours to explore in this FATE Core-driven tabletop RPG of Adventure, Discovery & Accomplishment". Succeeding at $15,745.- KaineParker's hopefully attractive women thread.
- What would PE look like if Obsidian catered to the worst of us?
I don't see what is wrong in a high fantasy to have bikini plate mail wearers. You see everyone already is supernaturally strong. Why would a sexy strong free woman NOT wear one When she knows she can best orcs bands in combat and put anyone down that talks smack.- What would PE look like if Obsidian catered to the worst of us?
Bikini plate mail... 'nuf said.- If you'd had $1000 to pledge, what NPC would you have made?
A former poacher named Anduin who had one arm lopped off in punishment and now works as a loblolly boy to the town chiurgeon. His missing arm has been replaced by a lamp holder, which he uses to illuminate the operating table. Anduin's once formidable archery skill is now all but useless, but he can still move around stealthily with the quietest of thieves. The loss of his arm has left him a nervous man and he speaks with a mumbling stutter that can be difficult to make out. His secret: he has a peculiar fascination with the intestinal organs and he has been removing them from the cadavers that he carries to the mortician. At his home he cleans the intestines then gives them to his wife, a butcher's helper, to use for making a special line of sausages. Anduin gains great satisfaction in knowing that the exclusive line of sausages are being served to the man who had his arm removed. Bleh...- What part of P:E has you the most excited for it's release?
Beyond just the experience of playing it, following the tale to its conclusion, exploring this new land and its people, and enjoying all the eye candy, I'm looking forward to seeing how far they've evolved the game since the IE days. Not that I'm expecting an extreme make-over, but just enjoying more up-to-date special effects, exploring the new tactical combinations, seeing what they do with the environment and residents, and just finding any novel ideas.- Ship-to-ship combat
I guess I do have some concern that too much of a focus on the details of sailing and maneuvering would distract from what people generally like in an RPG. Then again, the same could probably be said for the stronghold yet I'm looking forward to that, so it all depends on execution and I probably don't need to worry either way. I agree that there's no harm in discussing this stuff now; it's quite an interesting discussion. Just saying that the chances of any of this being implemented in a sequel are uncertain, let alone in the first game. Understood. Later releases will undoubtedly include additional elements not available in the first in order to add interest and perceived value. Personally I'd be okay with most of the sailing details getting abstracted, perhaps using a text dialogue. - Random functions of casting, attack, and ability times
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