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Everything posted by rjshae
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"Painting"/Shaping AoE & Wild Magic
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd be in favor of a tunable AoE system that is fairly easy to implement, such as an AoE that's click to place and click-drag to resize (for a circle) or turn (for a line). A more sophisticated system would take additional development resources, so it's a question of cost versus payoff: it might not be worth the extra effort for something that may not see much use.- 6 replies
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New Chris Avellone Eternity Interview
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes well I was presuming he confirmed that with Chris prior to publishing the interview. Otherwise what's the point of mentioning it? Beats me. As I remember it, Adam B said in some interview that it would release late summer 2014. Yep, that's the second quarter. -
Features concerns so far
rjshae replied to Chilloutman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've learned to embrace and extend the Ignore list. The forum is a much happier place for me with the reprobates in their place. -
New Chris Avellone Eternity Interview
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes well I was presuming he confirmed that with Chris prior to publishing the interview. Otherwise what's the point of mentioning it? -
Mount, pets and other creatures
rjshae replied to Grinsevent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If this turns into a series, I'm hoping that at some point we'll see some mounted opponents. That may be easier to implement than mounts for the PCs--basically they can just be treated as a single creature with an extra set of limbs. Implementing mounts for PCs would require more work and may not make sense unless they have a sandbox setting. -
Wow, that's... umm... wow. Remember how up in arms and doomsday people got with what happened with Broken Age (aka Double Fine Adventure)? And that was while people got all their physical rewards, and the game is still going to come out, and it's going to be significantly bigger than originally planned, it's just coming out MUCH later. I imagine people are/will be going nuclear over this. Some are, some aren't. To me it always seemed like a bit of a gamble. But if they really want some superstar game programmer to come along and rescue this, I think they'll need to Open Source the code.
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New Chris Avellone Eternity Interview
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Most importantly: -
The CLANG has clunked.
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The amplituhedron is a geometric model that somehow greatly simplifies the computation of particle interactions. It's an intriguing find and a quite interesting read, if you enjoy fundamental physics.
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Still more: Dawning Star: Fate of Eos -- This is a re-launch of the sci-fi Helios Rising setting using the Fate Core system. Currently at $5,138/$10,000 with 26 days to go. Accursed RPG -- "A dark fantasy tabletop RPG setting for the Savage Worlds game system, where heroic monsters fight for redemption. In a world of dark fantasy and perilous adventure, the forces of evil have triumphed. Those who remain uncorrupted by wickedness must rely upon monsters to fight against the darkness." Succeeding at $12,510 with 23 days to go. Sounds interesting. Stab City! Role Playing Game -- "A role playing game of high-octane action, gonzo criminals, and badass assassins. It's a game about secretive cabals and mysterious organizations battling in the shadows, a world of gritty intrigue, cigarette stubs and dark, rainy nights. It is also a game about ninjas, supervillains and massive special effects budgets." Succeeding at $4,441. Infected -- "Infected is a tabletop roleplaying game about living through (or failing to live through) an undead apocalypse. There are also strong eldritch horror elements available." Succeeding at $498. Out of the Blue - The Buddy Cop RPG -- "A storytelling game for three players that evokes the action, humor, and unpredictability of a classic Buddy Cop movie." Seems to be a board game/RPG hybrid. Succeeding at $1,562.
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It would help if they implemented hyperlinks for all of the in-game information. Not to take you to another web site, but to send you to an appropriate page in the codex. It would be nice to open a journal entry, read it, click on a person's name, then read where they reside and what they do. A back button should then take me back to the original journal entry.
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It's important to remember that they're operating with a fixed budget. It should be much less costly to display status icons (or alter the portrait backgrounds) than it is to paint portraits of M conditions for N character illustrations. My preference would be to spend the resources on illustrating the game areas.
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Update #64: Developer Q&A with Kaz
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
I really like Polina's creature designs and environment art, but Kaz's humans/humanoids have been more characterful and less awkward IMO.To be fair, the only full "portrait" art we have seen of Polina was the godlike. The others were concepts in the concepty sense. All artists have their strengths and weaknesses, but both Polina and Kaz seem more than capable to me. I'm sure their work will be exemplary.- 151 replies
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Update #64: Developer Q&A with Kaz
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yeah, definitely prefer the character busts as they show more facial detail.- 151 replies
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Features concerns so far
rjshae replied to Chilloutman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As long as it involves an underground lair with an ancient machine with an eerie pink and purple glow that will suck out your soul and replace it with another... mwuhahaha... -
Update #64: Developer Q&A with Kaz
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Honestly, I am not sure what the next one will be yet. There are a few ideas running around right now. Is there any chance we could have another class update? I believe there's still a few classes left about which we've only heard a smattering of detail. Thank you!- 151 replies
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Meanwhile, in Phil's secret underground lair...
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Mmm, I've got just the spot for this...
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Update #64: Developer Q&A with Kaz
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thanks guys.- 151 replies
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- Kaz
- Kazunori Aruga
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3 points and barely 200 yds allowed and 5 turnovers forced is a major beat down. I agree; those guys are scary good. 136 decibels whilst in the huddle and line of scrimmage can mess up any offensive play calling. Seattle definitely has the home crowd advantage there. They were publicly and unashamedly trying to (and successfully) break the world record for loudest sporting event. Just so happens they purposely crank it up when the. 49ers have the ball. Well I'm from Seattle, but I'm not sure that being known as the "world's noisiest" is a particularly worthwhile distinction. But the noise definitely does provide a home field advantage. The fans keep track of the number of delay of game penalties caused by the so-called "12th man". Since 2005 it's added up to 121 penalties. That's quite a lot, particularly since they focus the noise on key downs.
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Features concerns so far
rjshae replied to Chilloutman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As I expected, your understanding of the class system isn't totally correct either. For example, Josh described (at least from what I understood) a more shallow prerequisite tree than I was expecting. Again, the all classes use all skills idea is also a little confusing because, again we don't even have a full list of skills to be able to distinguish them from talents and abilities. Well that's a haughty response that rather misunderstands my point. But you're forgiven. -
Features concerns so far
rjshae replied to Chilloutman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think a big part of the claim falls on the assumption that all the class mechanics allow the exact same options for talents and abilities (or effectively the same options, when you come down to brass-tacks and calculate each one out) across the board so that it really does play like a class-less system and that classes are just a hollow title to pacify those masses. The class information they have presented thus far shows that each class starts begins with a unique set of special abilities. As long as those abilities are not being made available to other classes, then they would seem to be unique. We don't know what talents and abilities the classes would be able to claim from that point forward, but presumably those would have prerequisites that favor specific character builds. Wasn't that also true of feats in D&D 3e? A big part of the claim of non-uniqueness seems to stem from the fact that all classes can use all skills. But this was also true in D&D 3e. Presumably then the only difference in P:E is that the non-class skills aren't capped at 1/2 the class level. But each class will still have certain skills in which they have an advantage. Hence I'm not clear about the basis for this claim. -
Just say no to early bed...