Everything posted by rjshae
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Console commands / cheat codes, and why they are a lifesaving feature
I only use console commands to fix known bugs or while testing mods. To each their own, I guess.
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Adventurer vs Canon companion
I want to gain maximum mileage out of the developer's writing, so I'll take companions for the first pass. The second pass depends a lot on what happens in the first pass. If we end up with no companions for a couple of classes, I might want to add a companion from the adventurer's hall to try those out. I also like to try it with a completely different mix of companions. For a hardcore pass though, I'd probably go with the adventurer's hall and optimize the party for my tactical combat preferences.
- The Funny Things Thread.
- A strange companion.
- The Funny Things Thread.
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Are there going to be achievements in PoE? Should there?
Possibly it could be interesting to have in-universe achievements be linked to the deities in the game, or at least the temples of the deities. That is to say, you go to a temple and ask what you need to do to support the associated deity. The priests say the deity would look favorably upon you if you did X, where X is something within the portfolio of that god. As an example, for a god of war, this may be challenging and winning a battle single-handedly against a particular opponent. Upon succeeding, you then get an atta-boy from the deity, which perhaps gives you some minor benefit.
- The Kickstarter Thread
- The Kickstarter Thread
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New Kickstarter incoming
I think Obsidian could do better with darker setting than Star Trek. Maybe Farscape, the schizophrenic under-rated tv series' game by the under-rated studio. It has a great name and it was awesome and it fits the great writing talent at Obsidian... I can see it! Are you saying you want them to produce an under-rated game?
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Are there going to be achievements in PoE? Should there?
When I see in-game 'achievements', I think "everybody and their mother probably already has this, so why should I care?". The levels in a class-based game already provide a sense of accomplishment. I suppose if the achievements you've gained unlock new abilities at level up, then it would matter.
- Vote it up ;)
- Update #69: Pillars of Eternity
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The Funny Things Thread.
- GDC Video
It's the same stuff they've presented before.- New Kickstarter incoming
...caused by magic. WoT seemed to follow that theme. Somewhat.- Will mages be able to use any weapon and wear any armor?
Will reduced casting speed mean fewer spells per unit time, or just a lower likelihood of getting the drop on the opponent?- Currently Replaying BG II, Good Pathfinding Is Vital
With good pathfinding, there's perhaps a law of diminishing returns at work which decides how much coding effort can be expended before the costs get too high. Maybe somebody should work on a genetic algorithm instead and train it up...- New Kickstarter incoming
Okay, I'll play the devil's advocate: What's the fascination with Steampunk? I seems like a niche market with a relatively small but dedicated audience. Without heavy marketing, they game would have to be spectacularly good to attract gamers from outside this interest group. Otherwise, I suspect they'll be lucky just to break even.- Trail Blazing skill/ Party Land Traveling - Ranger
- Will the music include harp?
You guys will harp on about anything and everything...- What to have in this RPG game
I would pay for a war boar mount...- Currently Replaying BG II, Good Pathfinding Is Vital
You're talking about games that are more than a decade old. I'd be shocked if pathfinding isn't vastly improved. Even ToEE was better at it, although there they took the easy way out.- Design a monster.
Parasitic Animat Not quite a life form, this is a suit of unfinished animat armor that was used as a punishment for enemy prisoners. The suit would draw upon the soul energy of the captives to animate itself and control the functions of the body. The benefit of this approach were that it was relatively easier to implement compared to the sacrifice required for a fully animated animat armor. The drawbacks are that the host body must be maintained through sustenance and rest, and the host could resist the actions to some degree, limiting the capabilities in combat. Once properly motivated, though, the combined suit and prisoner could make for an exceptional warrior. Obviously the wearers of such suits have long since died. However, on occasion a foolish treasure hunter happens upon a suit and boldly decides to try it on. Lacking a suitable master, the armor proceeds to fulfill its last orders... whatever they might be. This can make for an interesting dilemma should a party of adventurers come upon an imprisoned victim.- The Funny Things Thread.
- New stretch goals for companions and wilderness areas?
Although it does have a 77% "yes" rate, this is only from the hard core fan base, that regularly come to the forums to check for updates. Only about 1,700 ppl voted here, while the initial kickstarter had 73,986 backers. Understood, but that doesn't negate my point. If the hard core fans didn't support it then it probably wouldn't fare too well. Per Lephys though, they may choose another approach. - GDC Video