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Everything posted by rjshae
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A significant percentage of the exceptional quality item drops could be heavily damaged items: goods of obvious value that were not being put to use by the opponent because of the defect. For example, a superb sword with a broken hilt; a fine mithral chain shirt that is rent from shoulder to waist; an elegant recurved bow that has a crack running along the grip; a magical elixir that has dried to a gummy mass, &c. The PC can then choose to locate a skilled craftsman and provide the necessary funds and material to see the object fully restored to normal operation. This would add a little realism and provide another incentive for interactions with artisans.
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A little irony...
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Looks like they just hit $4.1M. Impressive. Greed? Marketing tactics? In a commercial business, no less. Companies doing more than one project at a time? Just what is capitalism coming to? At this rate some gaming company is going to want to turn a profit. It's shocking, shocking I say.
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Well it could be a vegetarian zombie outbreak, in which case they'd want your graaaiiiinnns.....
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This crowdsourced game is on IndieGoGo: Ghost of a Tale The video character is kinda cute; I'm sure the young 'uns will probably love it.
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Every potential thing to be included in the game costs money to implement; they can't afford to include all the good ideas if they don't get enough funding to pay for them. Yes and it's better to go in ahead of time knowing what you can afford to implement, rather than nearing the end and having to cut a bunch of content to meet costs.
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Woodsman might serve, but really Ranger is more widely recognized form of the profession in English-speaking nations. The word has certain connotations that just aren't present with the term 'Hunter', so I think it's highly unlikely that the PE developers will switch. But they could always call it Hunter in translations.
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No horses. Imagine that.
rjshae replied to Jarmo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm skeptical that it would be a significant overhead to add mounts for opponents. It shouldn't be any more than a winged dragon, say. The rules shouldn't be difficult; just treat the mounted warrior as a single creature for attack purposes, but track separate damage targets. -
The problem with selling licenses is that the company you sell them to can change hands, the product vision may change in unforeseen ways, and, as a result, the contract may end up getting tied up in courts for years. But presumably Disney has good lawyers.
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The BAD Kind Of "Multiple Currencies"
rjshae replied to Ffordesoon's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Different currency systems should be abstracted. I want to play a FRPG, not Currency Exchange, the game. -
It's perhaps an odd thought, but... a stronghold in TToN might be much more interesting than the one in PE; more quirky, more unique, more fun. Unfortunately they made it all but inaccessible by setting the stretch goal so high.
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Either we're being scanned by a positronic sensor beam from the alien mothership, or they may have found direct evidence for a certain form of dark matter: http://phys.org/news/2013-04-scientists-hint-dark-results-billion.html
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There's a good chance however they're gonna find a new deal with someone to finish 1313. Would be a shame not to pursue completion of it. Agreed. The concept of moving away from a force/lightsaber-centric game yet sticking to the SW universe is intriguing, and the result may be a more gritty, down-to-earth experience. Some will love that approach; some will hate it.
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Well that does seem to fit Disney's shift to a "licensing model", so I'd speculate that the odds have improved.
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Linear vs non linear story
rjshae replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Non-linearity should be easier to implement near the end than near the beginning. So perhaps mostly linear at the start, semi-linear in the mid-game, then a weighted non-linear end game. -
To me, specialization based on weapon usage style makes more sense: Swing vs. thrust vs. hybrid Fast/very fast vs. slow One-handed vs. two-handed Solid shaft vs. hinged or flexible Hurled vs. projected vs. gunpowder/magic Specialization in a specific weapon would be okay, but I think it should have a prerequisite of two or more of the above.
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Sorry, I just don't find this interesting.
- 63 replies
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- project eternity
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Susan Wilson's Kickstarter discussion (split topic)
rjshae replied to babaganoosh13's topic in Computer and Console
Actually a male artist, just a very feminine one. But talented either way; Bloom deserves more support. Oops, sorry. Thought I saw a 'she' in there somewhere. No matter. Definitely loving the art though. -
You might have to pay for higher shipping costs, depending on which contribution you select....
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An idea that has been a long time in coming... Professional MP3 Background Loops for Role-playing Games11 seems like too small a number though.
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I doubt horses or any other mounts would fit in with the combat system in this type of game. Maybe for NPCs in towns or something but definitely not for players. Yeah I tried to promote the idea early on... then got my keester handed to me by the angry mob. Still like the idea of facing mounted foes though. Nothing like a courser-mounted knight with a lance to provoke some pointed arguments...