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Bhaal_Spawn

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About Bhaal_Spawn

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    (1) Prestidigitator

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  • Interests
    Classic RPG's (Baldurs Gate series is by far my favourite), I engoy 8Ball (A billiards game), Tennis, Furniture Design and manifacturing AND PROJECT ETERNITY =D.
  1. Excatly! =D i think i mentioned something similar in an earlier comment. But yes that would work perfect =D.
  2. This is most a great point. I think that this could work on all of the non important NPC's. I think it should have a balance of this hour by hour take, along with certain more important NPCs walking around. (However, it would seem a little weird standing at a corner to see someone vanish because its the hour they are meant to be at the tavern. Thank you sir. Tips hat.
  3. Ye true. And to extend it a bit more there could be specific night forest quests. And certain areas where certain monsters sleep (bear in a cave)
  4. I'm very sure that there will be an option to rest for a certain amount of time integrated into the game.
  5. I understand what you're saying , but that is dota 2, i don't think that game would benefit from the idea as much as Project eternity. And don't forget this isn't about your fog of war increasing/decreasing during the night, its about the transition of sight when moving from un-natural light into the darkness.
  6. How is this a good idea, precisely? An arbitrary stonewall to progress? And how exactly is the game meant to progress once "you" have rag-raped some NPC? If "the ragman" is "you" then who are "you" once "you" have rag-raped some NPC? Once you're that NPC how are you supposed to become "you" again? It sounds more like you're just expressing your fantasies about being tentacle raped like a Japanese schoolgirl. Lol I see this guy is just another person in the forums that looks for any excuse to put down a post. He tried to do it for one of my ideas but ended up looking plain stupid. Do us
  7. I disagree. But each has their own opinion. Exactly this is another great example of how this idea can be expanded =D.
  8. I do disagree that it wont add much to the game, I thing it would open a whole new way of approaching the city for different missions and objectives. And every shopkeeper wouldnt have to have a house. If the game is designed like Baldur's Gate, they could simply leave the marketplace area and vanish. Or walk into a tavern. Besides, Only key shop owners and citizens who are deeply involved in quests should have their own house/apartment type building.
  9. Haha, I'm sure you wont get crucified :/. But yes i could imagine joining up with the local thieves guild and finding a whole new night life world. There could be robbery missions, assassinations, tampering of evidence in the local barracks while the guards are sleeping, fraud and so on. There is many possibilities As an alternative side, you could join up with the local authorities to infiltrate the night crime and thieves guild. Haha ye, i misused my words there. But yes grumpiness is the right wording. glad yall like it.
  10. My member title is now: (1) Prestidigitator. What does that mean? haha

  11. I personally believe that some old and new RPG's lack certain aspects of realistic cities. I personally would like to see standard daily routines on many of the NPC's throughout the city. Some of these elements have been added in past games (like Skyrim, BG2, assassins creed) but not to an accurate enough extent. I understand that some of you may disagree with me and may believe this to be a hindrance to aspects of the game. However, I believe it will add a certain beauty and also certain gameplay elements. Possible NPC time Cycle. (For this to work, a lot of citizen NPC models would
  12. This is excatly it. Also torches and light spells would increase the FoW radius.
  13. Ye I thought it might be hard too impliment, however i thought id make the suggestion althought my suggestion about the camping in the wilderness should be easy to impliment. Starting at a campfire will blind anyone. Thanks for the feedback though =D
  14. Appologies if I havnt made it clear enough. But it's quite clear that you have misunderstood this post, next time you reply to a post dont be as rude as you have been please. Now ill explain to you and others in detail if I wasnt clear enough (1) You mention in your 2nd scentence: Of course a "dark alley" is going to be "dark." I NEVER said that RPGs in the past like didnt make alleys dark at night. Man you really have to learn to read and understand meanings. What I proposed, was that when characters sprint from an area with Strong un-natural lighting (like a main street with bright lamp
  15. This implimentation wont necessarily make assassins too strong. I understand this could make assassins stronger, but its not like mages cant cast protective spells. Or that fighters cant have strong armour, or that you cant scout the alley with a long ranged mage light. Or perhaps a *Listen* Perk could be added. Oh and no need to apologise man, nothing wrong with constructive critisism
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