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rjshae

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Everything posted by rjshae

  1. I'm sure we will be able to have finesse fighters that can melee in light (or no) armor and be skilled at block and parry.
  2. Unfortunately, we have our proportional allotment of idiots... sigh.
  3. There were definitely some messed up calls in that game. Seattle's been on the receiving end of some of those as well, alas.
  4. When you're standing still, a circle is a convenient abstraction for being generally attentive and glancing about. But when you're moving forward, your attention is generally focused that way. Thus I might be tempted to offset both perception circles in the direction of movement. When the character returns to rest, the circles can drift back to a centered position.
  5. My guess would be that the duration is something that is established at the start rather than something that is maintained through resolve. Since a higher Intelligence can plan further ahead and hold more information, that results in a longer duration. Perhaps the role of Resolve is to maintain spells that require some level of concentration while under duress, such as a mental domination. Dexterity is as much the domain of the mind as it is the body; you have to compute the position and movement vector of the target as well as the trajectory of the projectile/spell in order for them to meet. This doesn't require intellect, but it does take good reactions. I would think the role of Perception in this would be to spot a hiding target and notice details that would effect the spell or projectile.
  6. I very much doubt it. People out there seem to be just as interested. For example, I've seen it on a number of "most anticipated games of 2014" lists. The main doubt seems to be whether it makes it out before the end of the year.
  7. Maybe it's just me, but it seems like your Accuracy rating is what allows you to target your AoE to hit your foes and miss your friends. Shrug. But it would be cool to have more control over your AoE with higher Int. Not sure how that would be done though.
  8. If you can't create a scale system i would prefer if it just hit everything. I think it would get pretty confusing on finding where the boundary of the safe zone will be, especially if you have wider blast animations with every new point to Int. Also not fan of the idea that the reason you don't get hurt outside of 4m zone is "just because". It's a nice idea to have a foe-only fringe on an AoE, but the approach also seems counter-intuitive (which is why I didn't just support it).
  9. That type of system would probably only be viable for trial of iron mode. Even the relatively lightweight weapon repair mechanic proposed by the developers received vocal opposition, so this would likely meet a similar fate.
  10. Coach Carroll does seem to enjoy himself on the sidelines...
  11. That decision took us in Seattle a little by surprise as well. I'd always thought that teams were required to provide a portion of the tickets for fans of the other team. But the previous week the tickets for the Saints sold out in virtually no time flat, so maybe this was a response. Anyway, win or lose it should be fun... and we'll always have Harbaugh's theatrics to liven things up.
  12. I don't see it limiting myself if I have a Wizard that doesn't specialise in aoe spells or doesn't use INT. I could have a second Wizard in my party to do that. Also how does a spell like Magic Missile damage over time? I had three types of 'Wizards' (Drow Conjurer, Human Sorcerer, Aasimar Sorcerer) in a recent play through of IWD2 with each one specialising in a different area of magic, each had completely different stats from each other and they were all quite OP. Creating different builds isn't limiting yourself, it opens up new possibilities that you would have never guessed and perhaps the developers never anticipated. Some might see it as breaking the game. That's a good point -- for optimum performance, Battle-Wizards may specialize in different types of spells depending on their personal qualities (attributes). It'd be similar to players in a team sport focusing on particular positions based on their physical and mental capabilities.
  13. What good will worrying do about it? They already have the development money so they either achieve the goal or they don't.
  14. Spell cool-downs I don't have a problem with; it's tactical combat cool-downs where it seems a little odd. For the latter, one might interpret it as the opponent keeping a watchful eye for the same tactic being used. But then it should be re-chargeable by disengaging from a fight.
  15. If Might was a purely physical attribute then I think the damage component would be fine as it stands. For me (and perhaps others) the issue comes when Might is applied to magic damage. However, the designers can implement the soul system so that it relies on the potency of the physical expression for its deadliness. That would mean that an intense physical component, perhaps accompanied by a loud verbal expression, is required for any damage-causing spell or power. It would limit the types of spells you can cast while paralyzed. It seems very anime-like...
  16. It might be the Sorcerer's Tomb. Seems to be located near Dyrwood, at any rate.
  17. Because the mage can be targeted by arrows, bolts, guns, hurled weapons, and spells. Isn't that what you'd do against an enemy spell caster?
  18. Regarding the above, I'm not sure how well I would like a game where you are playing a series of pre-generated characters within an established story timeline. It sounds like it could be mostly a combat sessions intermixed with narrative. Not really an RPG at that point since there is no character development and your choices are limited.
  19. I have been wondering whether the 'Healing' aspect of Might is the Stamina recovery rate during (and immediately after) combat? They probably picked 'Mig' because it is consistent with the other abbreviations. Plus 'Mgt' sounds like management.
  20. I'd much rather see concepts like a console version and co-op/multi-player be explored well after the game is released; assuming it is even possible with this code base. That way it doesn't interfere with the PC version. For example, Red Dead Redemption may finally be getting a PC port through an external contract, some four years after it came out on console. Hurray!
  21. There's probably a number of ways to rationalize the meaning of Might to cover both physical and mental strength. One might view at it as a form of Qi in Chinese culture, providing a life force that sustains a living being. Perhaps then capabilities of the old Strength stat in D&D is now represented by the combination of Mgt and Con, while Intelligence is Mgt and Int? It's a bit of a fudge, I know.
  22. I do not think this is an accurate recollection of events. There were problems with the loot tables but there was a lot of loot in IWD2 from beginning to end. We adjusted the stats of items in the patch, but we didn't dramatically change their distribution and I certainly don't remember adding anything. I certainly didn't have an issue with the loot in IWD2 and if there was "outcry" I missed it. In fact I particularly liked that it had masterwork weapons at low levels; it made for a nice transition.
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