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kenup

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Everything posted by kenup

  1. Personally, I don't like when every interface tries to be explained in-world, too much annoyance and implausibilities without explanations. In the case of the pip-boy: while in the older fallouts it had some basic features(notes, recordings, clock and date along with an alarm-clock etc), it didn't know what limp was crippled or what SPECIAL stats and skills you had, or what you equipped and what not. Those were purely interface for the player to know. What the new one did was quite.... crap. Aside from being a huge chunk of metal compared to its younger brother(though that's not a real problem), it was very difficult to navigate. Let's take the stats screen for example. In the originals the stats were all neatly placed in one screen, while on the new ones you have to navigate through a bunch of different screens to get the info you need(more than one time as well). Navigation is the first and most important IMO. Another reason I don't like it, how the heck does it know what I'm wearing, and why do I have to open it every time I want to fix my equipment or change it?! Obviously I'm over-thinking it, but that's what happens when you have to open(and wait due to lag) the same stupid device for basic things like inventory. Don't even get me started on the quest/target markers.... Anyway, that's all pretty much. I personally think interfaces should keep to being interfaces for the player to be able to play the game. Things like how magic works should be referenced in the world, but no need to explain the dices mechanics.
  2. Let's just hope they don't stoop to KotoR2 level. Whether memorable or not, I don't like being forced to recruit a companion without good reason, especially if the PC told them to **** off(or fought them in self defence) in the previous scene.
  3. Yeah, let's turn this into the "social" forums for ME and DA. You are not allowed to express opinions unless you paid(you are also banned if you don't like the game)!
  4. There were no "romances" in PS:T. It's like people talking about F2 like it has romance because of the wedding in Modoc and the Bishop girls. And whether there is an uncanny sex scene or not doesn't make it any less a fulfilment of fantasy minigame. You ask for choose your own adventure romances. Aside from the whole Avellone sucking at writing them and not really liking them, they are sappy and no one managing to get these things right arguments.... The fact that they are just options to choose from, diminishes their importance as relationships. So yes, they do turn into a "choose your own sexual(romantic if you will) fantasy" minigames. Funny how I wasn't the one that brought that up(neither did I call you ignorant), kind of like with other pro-romance posters way back. Guess some things(that people say on the ****ing internet) really hit the nerve huh?
  5. Self-confidently deciding by yourself what other people want is a bad thing. Even worse thing - theorizing some groups from your head, and insisting that all who you wish to put in that group are completely same. Seriously? This is your argument again? Yes, there are bad ideas(whether people like them or not doesn't make them better), I don't have to support them. And yes, that is what pro-romancers want. Just because you don't see it yet, doesn't mean it's better. Go read the previous pages and threads, I'm not going to repeat the same arguments again. As said by others before, don't come here asking for "non-bioware style" romances, when bioware is the only company creating games that include romances consistently.
  6. Lol denial. You were supporting bioware romances(and their crappy writing in general) like crazy a few threads back. You were acting as much as a fangirl as any of the people ridiculed in the link. The problem you don't understand is that romance on its own isn't the problem(aside from a writers ability to write this kind of relationship well), turning it into a choose your own sex fantasy adventure minigame(which is what you people want) is.
  7. So, what you want is for the protagonist to not be important in his/her own story? Unless the death has some plot relevance, having the protagonist's random death not end the story(in a very story focused game, not Super Mario) and/or game is kind of bad. You know, it makes the entire plot following a person until that person died by something random kind of dumb and null.
  8. What I want is challenge and balance, regardless of power level. I don't care whether I am supposed to be on an average city guard's level or a god slayer's level. As long as the setting and story support it and there is balance and challenge up to the endgame, it's fine(for example: don't give us average bandits to fight, if we are at "high" levels). The only real thing I don't want on the subject, is to be able to max everything. Being good(not perfect necessarily) at more than one thing is fine, being good at most or all things/skills is not.
  9. What are you talking about? Merin and the others weren't crazy? There is open-mindedness and there is accepting anything they tell/sell you, without thinking about it first, even if it's crap.
  10. That was the most annoying made up language IMO. Even the aliens in KOTOR where better(compared to Tho Fan, they were still crap otherwise), cause they had variation between species. I'm not an expert on linguistics but, if someone has to make gibberish, at least make sure we don't have to hear the same thing repeated in the span of 60 seconds. It would be better to just have a few lines for the most plot integral/companion NPCs and that's about it. Anyway, I would be fine with no voice acting at all. A good narrator would be awesome though.
  11. But unfortunately, as you said, it's used outside roguelikes as well. I was even called a save scummer while playing the old Tomb Raiders(and not about a challenge run). I'm fine with accepting the consequences of my actions, but screw loading a save from an hour ago. I want to move on, not to try the same stuff again and again.
  12. I don't remember saving(never over a minute) or loading taking 5 minutes. The only exception I remember was NWN2 loading in the first PC I played it on. And even if they do take time, quick saves have nothing to do with it, it's the engine's problem. I don't see a reason to go backwards on this and make saving/loading slower. It's not a gameplay mechanic, let alone a better one. Quick saves are a convenience, and a very good one at that. They do come handy in many cases, like needing to leave the desk really fast.
  13. Well, I did miss this thread! Below, too futuristic Dead-Space-like helmets? Though I'm not into heavy armour much, I do kind of like that.
  14. Ok, now you just fail. There are many cases where scriptures refer to champions. You just mistake the word champion as a sports only title I guess? Champions don't need to excel in a sports festival only. Goliath was a champion because he was killing anyone going up against him. And "God of Israel" or "God of The Hebrews" are actual quotes in the Bible. Simply because you don't like it, doesn't mean anything, Most importantly, people did fought about a lot of things other than religion, especially resources and land. Which are much more important than fighting over religion. You know back then in that non-decadent society of yours food, and land to grow that food, wasn't so easy to come by. Religion may have been an excuse but not the main/only reason.
  15. I'm going to ignore the rest of your post, but the keyword is in the bolded part. "Should" is not the same as "is"/"are". It's just your opinion that holy warriors(or warriors chosen by their god(s) if you will) should be called Paladins, and that David should referred to as that. But no text names him like that.
  16. This is just your opinion. Goliath is called a champion, not a paladin. And champion fits just fine, it's not the only case where someone is referred to as such. "paladín" translates into champion. It's not a reference to occupation, so no I'm not joking.
  17. I'll put it in Castilian ("Official Spanish"). 1 Samuel 17:23-26 “23 Mientras él hablaba con ellos, he aquí que aquel paladín que se ponía en medio de los dos campamentos, que se llamaba Goliat, el filisteo de Gat, salió de entre las filas de los filisteos y habló las mismas palabras, y las oyó David." The giant philistine warrior named Goliath, is described as a "Paladin". Goliath, the Paladin of the Philistines, comes out between the lines and challenges the Israelites to send out a Paladin of their own to decide the outcome of the battle. Since David won, and Israel was considered one of the weakest armies of the Old World, David becomes the one and only "Paladin of the Weak". Goliath was a Paladin of Baal, Astarte, and Dagon, while David was a Paladin of God. No one is directly calling David a "paladin of the weak" in the quote. And Goliath is called a champion. EDIT: Ninja'd
  18. Wow, just wow. You really need to lay off a bit. There was also the Teutonic Knights(which were used in crusades) and the Teutonic order, which I think was created to stop(or something) the then pagans of Lithuania.
  19. Yeah, I got the reference dude. The WTF was more like "WTF did I just watched!?" I wasn't asking where he came up with it. Did you miss the :lol: at the end?
  20. ....additional romance options once rigor mortis sets in... Why do I get this feeling that some self proclaimed "family value" pundit is going to screen cap this and use it as evidence why games are bad. No sense of humour from them, if that happens. Oh well... South Park Style: *Jumps around* I'm on TV! I'm on TV!
  21. Switching descriptions doesn't change DnD paladins. Especially if you compare them to angels. Theoretically angels are supposed to be lawful good, they follow the law of a god. Paladins are humans, so they are also restricted a lot by the society's law, on top of whatever god they follow. And because they are humans, they take things too far lots of times. Personally I would prefer a Knight Templar kind of approach, if only to run a joke on classic DnD kind paladins that might be scarce in PE. They still follow their code/law, but they have brains and are not deceiving themselves about their actions. A Templar doesn't care about good or evil when performing his/her duty. Duty is their goal, regardless of what it takes. A paladin's goal is doing good, mostly through the use of law, but they might be too blinded by the lawful or heroic part to see their wrongs/evils(this can be true for a lot of characters, but paladins are restricted by alignment).
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