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judeobscure

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About judeobscure

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    feelsl like a trick question..

    ..gaming;)
  1. josh tweeted over a half an hour ago that he and adam were waiting for the video to compress..
  2. some item management ideas.. -allow us to create and bury/hide our own loot caches/chests. with the abiility to make treasure chest maps either for ourselves or for someone else should we need/want to trade the map. -non monetary/barter-based transaction with people other than merchants such as gifting and entrusting to villagers/strangers/etc with branching friendship/betrayal options. -pack animals to carry more weight but that need to be fed and either looked after (perhaps with a villager we've befriended) or hidden while we're off fighting/exploring. other ideas..?
  3. looting their bodies and being able to use their weapons/gear during combat (with limitations/penalties). be able to use them as shields, in combat. return their bodies to their families or bury them, or carry-out wishes they made known to you before or even at the moment of dying (ex. quest to a certain lake for pyre). maybe a 'dying breath' moment after combat ends where you can check on the fallen and sometimes you find them alive long enough for them to reveal a secret or impart a request. and to have different incentives/rewards for doing these things, as well using this as a way to introduce quests/further your story and explore their backgrounds/stories. (ex. you receive a family heirloom from the parents of a fallen companion, or you find out your companion wasn't who they said they were when you return to the place they told you they were from) other ideas..?
  4. great update, josh. already read through 5 pages of responses. awesome. regarding 'armor being tied to class' and the 'mage in plate' problem, i was thinking maybe something like this.. (following numbers used as examples) 1. allow us to make a class-free/'tabula rasa' build at character creation 2. introduce the 'age' characteristic to our builds (obsidian chooses max life-spans for each race or makes them all the same, could even generalize them like young, middle-age and wise) 3. anchor 'health & stamina' and 'mastery' (number of attributes we can max out, from 1-3) to the age we choose for our characters. but make them inversely proportional to age. ex: if you choose a young barbarian, the most attributes you could max-out in your young life is 1 (maybe 'heavy armor' or '2H weapon'). you would still get other points to spend but you wouldn't be allowed to max-out any other category. the idea being that a young character simply would not have had time in their life to master more than 1 area (skill/characteristic, etc.) or if you chose a middle-age dwarf you would ultimately be able to master (max-out) two different aspects of your character but not a 3rd. and if you chose a wise (old) mage, you would eventually gain enough points to master 3 different aspects of your character. the underlying balancing mechanic would be that your health and stamina would be highest for young characters and lowest for old characters. so, in regards to a problem like the 'mage in plate', you would be able to play that way but your health and stamina would start very low which would require you to put points into them in order to be viable in battle, thus balancing the 'mage in plate'. or you could try a 'glass cannon' build and put all your points into offensive categories at the expense of your health and stamina. on the other hand, if you chose a young mage you would start with extremely high health and stamina which would free you up to reach your one mastery and to diversify the rest of your build. what do you guys think?
  5. this was my idea for making the 15-level 'endless paths' mega-dungeon a 'shared' end-game experience of sorts. i was reading about the james egbert d & d story and the urban legend as the kickstarter was winding down and the forum started to pick up. it would utilize a searchable database of 'high-scores' via a portal through the official p:e game site (post-launch). and a file-swapping environment with obsidian at the center. anyhow, would like to hear your ideas. it was mostly just a 'design excercise'. best jude 'gygax dungeon, and dragon.' during your travels, even as you become a legend, you hear stories. and as you draw near the end of your quest you start to fear the worst could be true. that you've yet to face your greatest challenge. but how much have you got left? your legend can't go on forever. the whispers are that there's a man who has lured a generation of children to a cave, promising them a game to play with all the other children of the world. just as many fathers have been forced to go into the dungeon looking for their children, knowing none of the others have ever come back. and a generation of mothers have become ghosts and witches, waiting for death in the saddest villages you've ever seen. the cave becomes worse than a dungeon. what have you fought all this time for if this blackness will eventually drown the countryside. hope? stop and take a screenshot of the flowers and look at the sky from under a beautiful hand-painted tree before you come here b/c this isn't a place you will come back from. just one last thing to do. if you make it to the end of the dungeon, gygax the dragon waits for you. but he's been waiting in torment b/c you're his slayer and savior. if you survive. in his dragon form he will try to destroy you b/c you've survived his dungeon and you threaten to end his game. but when you beat him you free the man who became twisted and transformed and needed the game to be real. in the end he became all the things in the world he longed to escape from with 'the game'. and so much worse. you defeated the closest thing to pure evil you ever imagined. but now evil is just a man. he opens a door to a 'basement' and you follow him into a hidden '16th level'. but its not really another level of the dungeon. this is a different kind of place you remember. its been so long since you'd been around normal. and you sit down with gygax, the man. for a pen and paper game of d & d. the game goes into top down, first person or isometric view and you play. if you win a portal opens. and you watch gygax the boy return to the place where good intentions and abominable monsters come from. but now its time for your good deed to be punished and you are left there, all alone at the bottom of the dungeon and things are more different now than ever before. you have become gygax the dragon, the dungeon master in your basement and you see yourself anew. all new skills, powers, weaknesses and with a complete respec. you also see all the 'dragon class' items that you unknowingly picked up when you were making your way through the dungeon in human form. but after respeccing and re-arming and armoring yourself you level up and find a new set of points to allocate. that's right, your reward for beating the dragon at the end of the 15th level is to be absorbed by him. now here, in the 16th level, the 'basement', at the d & d table you get to re-design the dungeon, rightfully, as the new dungeon master. after you redesign the 15 levels- all the traps, mazes, illusions, trap doors, etc. you place all the monsters where you want them, re-allocate all the monster points and skills, etc. and then the end comes and your fate as gygax is sealed, there, waiting to make your game real for someone else. and then our 'end game' begins. if you click on the portal in the basement it takes you to the obsidian 'end game' archive where your hero's human and dragon profiles are uploaded along with your new redesigned dungeon. and now you re-roll. you begin a new character if you like and your new experience in project: eternity starts just as you would expect. if you make it back to the dungeon with a new character your previous hero will be available to you as a companion, part of your party; and respeccable. and each time you beat gygax the dragon he absorbs the souls of all the heroes (not companions) that are in your party when you defeat him. this also determines how many additional points he gets to allocate after you respec him once he absorbs you and you become the new dungeon master. and each time you beat the game with a new hero, that hero becomes available for the next time you make it to the dungeon. eventually your whole party could be all heroes, all heroes you know very well and have mastered. but each time gygax is gaining the strength of multiple heroes. after you beat the dungeon the first time and take the form of gygax you also unlock the ability to download and play a dungeon from the obsidian 'end game' database. of course you can also play through normally as if facing gygax for the first time with each new character you make. or you can fight the gygax from your previous hero's journey, at which point your previous hero will be available to use in your party. after defeating the dungeon the first time you also unlock the ability to play all subsequent dungeon battles against gygax as either the heroes or as gygax ,or to play against yourself as both. eventually you won't be able to defeat gygax, even with an entire party of heroes. and maybe no one else can either. in the 'end game' database you will be able to see where/how your dragon stacks up against the other dragons that have been created and defeated, etc. eventually the top of the top will emerge and there will be a 'high scores' list of sorts. the top 10 dragons in the 'end game database' will also be playable in a special dungeon mode called 'dragonax'. you get to play as one of the 'high score' dragons to see if you can defeat the other 'high score' dungeons and dragons. your performance and stats will all be part of an uploadable game file to be seen by all of us. and the 'high score' list will always be evolving/changing the more people play.
  6. 24-30 months seems like a possibility. but i wouldnt have been surprised if they had just come out and said we're looking at 3 years. i know thats a hard number to tell people and i know they still have the xpacs to factor in. but 24 months to me seems like the earliest window. 18 months doesnt sound realistic to me.
  7. this was my my idea for a 'meta' dungeon. inspired by the james egbert d & d urban legend and the moral/satanic panic that was beginning to take hold in the late 70s/early 80s. http://en.wikipedia....llas_Egbert_III http://ptgptb.org/0006/egbert.html would love to hear you guys' thoughts. i think some of the criticisms of 'meta' discussed earlier in this thread certainly apply but im wondering if it has any game design merit beyond that; ie, would it be fun or interesting and/or does it even make sense and could it actually be implemented. it was just an idea that popped in my head after the kickstarter. not trying to piss anyone off, not trying to tell obsidian my idea is better than theirs, just something to share and talk about. im as excited as you guys are about p:e. best js 'gygax dungeon, and dragon.' during your travels, even as you become a legend, you hear stories. and as you draw near the end of your quest you start to fear the worst could be true. that you've yet to face your greatest challenge. but how much have you got left? your legend can't go on forever. the whispers are that there's a man who has lured a generation of children to a cave, promising them a game to play with all the other children of the world. just as many fathers have been forced to go into the dungeon looking for their children, knowing none of the others have ever come back. and a generation of mothers have become ghosts and witches, waiting for death in the saddest villages you've ever seen. the cave becomes worse than a dungeon. what have you fought all this time for if this blackness will eventually drown the countryside. hope? stop and take a screenshot of the flowers and look at the sky from under a beautiful hand-painted tree before you come here b/c this isn't a place you will come back from. just one last thing to do. if you make it to the end of the dungeon, gygax the dragon waits for you. but he's been waiting in torment b/c you're his slayer and savior. if you survive. in his dragon form he will try to destroy you b/c you've survived his dungeon and you threaten to end his game. but when you beat him you free the man who became twisted and transformed and needed the game to be real. in the end he became all the things in the world he longed to escape from with 'the game'. and so much worse. you defeated the closest thing to pure evil you ever imagined. but now evil is just a man. he opens a door to a 'basement' and you follow him into a hidden '16th level'. but its not really another level of the dungeon. this is a different kind of place you remember. its been so long since you'd been around normal. and you sit down with gygax, the man. for a pen and paper game of d & d. the game goes into top down, first person or isometric view and you play. if you win a portal opens. and you watch gygax the boy return to the place where good intentions and abominable monsters come from. but now its time for your good deed to be punished and you are left there, all alone at the bottom of the dungeon and things are more different now than ever before. you have become gygax the dragon, the dungeon master in your basement and you see yourself anew. all new skills, powers, weaknesses and with a complete respec. you also see all the 'dragon class' items that you unknowingly picked up when you were making your way through the dungeon in human form. but after respeccing and re-arming and armoring yourself you level up and find a new set of points to allocate. that's right, your reward for beating the dragon at the end of the 15th level is to be absorbed by him. now here, in the 16th level, the 'basement', at the d & d table you get to re-design the dungeon, rightfully, as the new dungeon master. after you redesign the 15 levels- all the traps, mazes, illusions, trap doors, etc. you place all the monsters where you want them, re-allocate all the monster points and skills, etc. and then the end comes and your fate as gygax is sealed, there, waiting to make your game real for someone else. and then our 'end game' begins. if you click on the portal in the basement it takes you to the obsidian 'end game' archive where your hero's human and dragon profiles are uploaded along with your new redesigned dungeon. and now you re-roll. you begin a new character if you like and your new experience in project: eternity starts just as you would expect. if you make it back to the dungeon with a new character your previous hero will be available to you as a companion, part of your party; and respeccable. and each time you beat gygax the dragon he absorbs the souls of all the heroes (not companions) that are in your party when you defeat him. this also determines how many additional points he gets to allocate after you respec him once he absorbs you and you become the new dungeon master. and each time you beat the game with a new hero, that hero becomes available for the next time you make it to the dungeon. eventually your whole party could be all heroes, all heroes you know very well and have mastered. but each time gygax is gaining the strength of multiple heroes. after you beat the dungeon the first time and take the form of gygax you also unlock the ability to download and play a dungeon from the obsidian 'end game' database. of course you can also play through normally as if facing gygax for the first time with each new character you make. or you can fight the gygax from your previous hero's journey, at which point your previous hero will be available to use in your party. after defeating the dungeon the first time you also unlock the ability to play all subsequent dungeon battles against gygax as either the heroes or as gygax ,or to play against yourself as both. eventually you won't be able to defeat gygax, even with an entire party of heroes. and maybe no one else can either. in the 'end game' database you will be able to see where/how your dragon stacks up against the other dragons that have been created and defeated, etc. eventually the top of the top will emerge and there will be a 'high scores' list of sorts. the top 10 dragons in the 'end game database' will also be playable in a special dungeon mode called 'dragonax'. you get to play as one of the 'high score' dragons to see if you can defeat the other 'high score' dungeons and dragons. your performance and stats will all be part of an uploadable game file to be seen by all of us. and the 'high score' list will always be evolving/changing the more people play.
  8. 'gygax dungeon, and dragon.' during your travels, even as you become a legend, you hear stories. and as you draw near the end of your quest you start to fear the worst could be true. that you've yet to face your greatest challenge. but how much have you got left? your legend can't go on forever. the whispers are that there's a man who has lured a generation of children to a cave, promising them a game to play with all the other children of the world. just as many fathers have been forced to go into the dungeon looking for their children, knowing none of the others have ever come back. and a generation of mothers have become ghosts and witches, waiting for death in the saddest villages you've ever seen. the cave becomes worse than a dungeon. what have you fought all this time for if this blackness will eventually drown the countryside. hope? stop and take a screenshot of the flowers and look at the sky from under a beautiful hand-painted tree before you come here b/c this isn't a place you will come back from. just one last thing to do. if you make it to the end of the dungeon, gygax the dragon waits for you. but he's been waiting in torment b/c you're his slayer and savior. if you survive. in his dragon form he will try to destroy you b/c you've survived his dungeon and you threaten to end his game. but when you beat him you free the man who became twisted and transformed and needed the game to be real. in the end he became all the things in the world he longed to escape from with 'the game'. and so much worse. you defeated the closest thing to pure evil you ever imagined. but now evil is just a man. he opens a door to a 'basement' and you follow him into a hidden '16th level'. but its not really another level of the dungeon. this is a different kind of place you remember. its been so long since you'd been around normal. and you sit down with gygax, the man. for a pen and paper game of d & d. the game goes into top down, first person or isometric view and you play. if you win a portal opens. and you watch gygax the boy return to the place where good intentions and abominable monsters come from. but now its time for your good deed to be punished and you are left there, all alone at the bottom of the dungeon and things are more different now than ever before. you have become gygax the dragon, the dungeon master in your basement and you see yourself anew. all new skills, powers, weaknesses and with a complete respec. you also see all the 'dragon class' items that you unknowingly picked up when you were making your way through the dungeon in human form. but after respeccing and re-arming and armoring yourself you level up and find a new set of points to allocate. that's right, your reward for beating the dragon at the end of the 15th level is to be absorbed by him. now here, in the 16th level, the 'basement', at the d & d table you get to re-design the dungeon, rightfully, as the new dungeon master. after you redesign the 15 levels- all the traps, mazes, illusions, trap doors, etc. you place all the monsters where you want them, re-allocate all the monster points and skills, etc. and then the end comes and your fate as gygax is sealed, there, waiting to make your game real for someone else. and then our 'end game' begins. if you click on the portal in the basement it takes you to the obsidian 'end game' archive where your hero's human and dragon profiles are uploaded along with your new redesigned dungeon. and now you re-roll. you begin a new character if you like and your new experience in project: eternity starts just as you would expect. if you make it back to the dungeon with a new character your previous hero will be available to you as a companion, part of your party; and respeccable. and each time you beat gygax the dragon he absorbs the souls of all the heroes (not companions) that are in your party when you defeat him. this also determines how many additional points he gets to allocate after you respec him once he absorbs you and you become the new dungeon master. and each time you beat the game with a new hero, that hero becomes available for the next time you make it to the dungeon. eventually your whole party could be all heroes, all heroes you know very well and have mastered. but each time gygax is gaining the strength of multiple heroes. after you beat the dungeon the first time and take the form of gygax you also unlock the ability to download and play a dungeon from the obsidian 'end game' database. of course you can also play through normally as if facing gygax for the first time with each new character you make. or you can fight the gygax from your previous hero's journey, at which point your previous hero will be available to use in your party. after defeating the dungeon the first time you also unlock the ability to play all subsequent dungeon battles against gygax as either the heroes or as gygax ,or to play against yourself as both. eventually you won't be able to defeat gygax, even with an entire party of heroes. and maybe no one else can either. in the 'end game' database you will be able to see where/how your dragon stacks up against the other dragons that have been created and defeated, etc. eventually the top of the top will emerge and there will be a 'high scores' list of sorts. the top 10 dragons in the 'end game database' will also be playable in a special dungeon mode called 'dragonax'. you get to play as one of the 'high score' dragons to see if you can defeat the other 'high score' dungeons and dragons. your performance and stats will all be part of an uploadable game file to be seen by all of us. and the 'high score' list will always be evolving/changing the more people play.
  9. from the look of things i dont imagine obsidian's going to desert us. assuming that's true, i'll be fine with whatever update schedule they feel comfortable with. i wouldnt be surprised by daily/weekly communication with them in the forums & blogs and monthly updates along with other stuff like more live streaming from the office. still can't believe this journey has begun.
  10. 'Kick Start' -at the beginning of every new game you start your character will always kick a rat out of the way before they take their first step. 'Stretch Goal' -a scene/dungeon where a person is being tortured on a rack while their tormentor(s) mockingly cheers for them to meet the next stretch goal.
  11. what is a realistic release date now that the game is going to be so much bigger? any word on if obsidian will hire more people?
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