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kenup

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Everything posted by kenup

  1. Hmmm..... I'll give you 10/100. Better luck next time.
  2. They shouldn't. The idea of souls influencing characters should be left for NPCs. Maybe if they want to get meta, the player can be a stand-in for the character's soul. If the soul is influencing character decisions, you either remove player agency by declaring it for the player. Or you're making a silly distinction of letting the player choose between soul and self which is needless complication that doesn't actually explore the theme. It's just letting the player pretend he's exploring a theme he probably doesn't even understand. You're missing it. The player has a choice as to how and why do something. For example, save that pregnant woman or the king? You can save the woman because you save two lives and the king has more people caring after him, or you can do it because you hate the guy, and other possibilities that can be presented in the dialogue and the narrative. Some time later you learn that something similar has happened in the soul's past. At that point, we see whether the pc made the choice influenced by the past, and in which way, or not if he didn't get influenced.
  3. I prefer Sublime Text 2, graphics are better and overall it's more immersive. I prefer textpad, it's great for bringing the story into my daydreams life. And again, Merin what you want is Bioware's best achievement yet, they can't surpass Bethesda but both of them let you "imagine" the character. instead of the character being there. Imagining part story in your head is fan fiction, the writer didn't write that, it wasn't there and it's never going to be. That's called a plot hole. Whether something happens on screen or the player is informed through other means, alluding to it perhaps, it has to be there in some form. And it's one thing to want romances added(which by it self, the verb doesn't denote anything negative), but to want to sacrifice what others like(which are very basic stuff expected from a story), just to not get a good story and narrative so you can imagine you are the main character(you aren't) and having a relationship with an other character? Damn, that's being selfish if I ever saw one.
  4. Is that a push-up bra I see before me, The its breast-filled goodness toward my hand? Come, let me clutch thee! I have thee not, and yet I see thee still. Art thou not, busty vision, sensible To feeling as to sight? or art thou but A bosom of the mind, a false creation, Proceeding from the lust-oppressed brain? You would now have a -10 reputation with her. She likes em rough, and I mean ROUGH.
  5. Yeah, the game is great! I got it last spring. Throws a few bitchslaps over to ME as well. Welcome to the club Muzzle!
  6. Ok, you two really need to learn the difference between a cRPG story with a set narrative and LaRP. And Merin, you never show anything to improve mine, or others' opinion of you. All you say is "Yes, I can", "I want this and I'm right just because", "I do not like bioware's romances, but I support their writers" and other opinions presented as facts. You haven't proven anything as to how "romance" minigames are good for the game. We point out your mistake, you call ad hominem while you are the one doing that. The best you can do is point to wikipedia articles, which is really not a good place to cite to say the least. You are just too proud to accept losing, and insults or pointing at your mistakes really hit the nerve. It's really annoying having to repeat myself. All those things you posted affect the characters or the plot. When they affect the plot, they are plot devices, used by the narrative. When they affect character progression, that progression affects the plot. MacGuffins are ONLY used to advance the plot at some point and nowhere else. Writers are not there for you to fantasize the story and your character's motivations in your head. If the writer leaves the protagonist's feelings and motivations to the player's imagination, they have failed at making a believable character and rationalize their choices. I'm completely serious and I mean no offence, but you need to play ME1-3, Skyrim, Oblivion, DA2; they are perfect for the both of you. The characters are devoid of motivations, so you can roleplay as you like. The story has no major reaction, if any at all, to player choicem it's linear and overall they are perfect for what you describe. Now excuse me cause I got a life and have to sleep at some point.
  7. Cool and it could work for berserkers, but I'm not really into showing off my characters' torso. Aside from that; if elves look like that guy, it's going to be a step in the right direction.
  8. I would like to see a possible betrayal based on actions, not just meters. Someone might hate your guts, but still support your cause, or sees you as a tool or whatever. On the other hand if you do something that completely breaks their plans, or goes completely against their moral code, or perhaps you are betraying them; that would be great. I don't see the problem with being a one-shot deal. For once, it can possibly be in more than one cases that someone betrays you. And secondly, unless it's a completely bland story and character(s), you probably won't see everything in one playthrough.
  9. What I was thinking was that guards wearing lighter armour, won't rely on armour and tanking, not that much anyway. For example, the guy in the picture could use stealth, evasion etc. Magic might also come into use of course. And there can always be something a bit more reliable for taking hits below that cloth, as well as the shield.
  10. Well, of course one can make a choice just from a metagaming perspective. The writer can't stop that. You want to make a character have your own personality, that's no problem, you project your own personality in the character. But those choices, should still be reflected by the narrative. For example why help that evil witch at the beginning but then kill that other one you find later on? Don't answer that. The point is, the narrative should give the reason. Either through a dialogue choice, or any other mean that makes sense within the narrative. And sooner or later affect the plot and/or sub-plot in some meaningful way. Romance in the same way should be used by the narrative and be meaningful in some way. When it becomes a "choose your own adventure" game, it loses its meaning.
  11. That's a different thing. We still have some definition of our character in a single player cRPG. We can't just be any guy in the wasteland in Fallout for example. And character relationship should help define them within the story, and through logical choices given by the writer, not our head. Uncanny valley certainly is a difficult thing to overcome as well. Though I think MotB got up pretty far from the chasm. The choose your own OTP thing, throws relationships in games down in the valley again.
  12. How much you customize your character, is determined by how customizable they are. It doesn't matter how much of your own personality you place in the character or not. The point is you can't just make any character and personality randomly, the choices are determined by the narrative. And romance does not equal sex. But having romances to satisfy every/any player's sexuality does shift it, from being something that will develop the characters and be used in the narrative, to something that's there for wish fullfillment. Triss's relationship with Geralt is important and works with the narrative, the characters involved and the plot. There aren't too many options there, but the relationship is used. And lastly you still don't get the fanservice thing. Multiple romances are options for the sake of options. They are not there because they are meaningful. They exist simply to get every player's attention and interest in characters, based on sexuality; instead of getting that interest in spite of sexual preferences. They are not affecting anything beyond the few dialogues and cutscenes. They don't add depth, beyond the one conceived in a player's mind. They cost time and resources and those could go to something more meaningful, whether that's the plot, the gameplay, better characters and other stuff.
  13. Has this been posted? A bit too old, as in 5th century AD, not exactly what PE is aiming for perhaps?
  14. No, you can't roleplay anything. And I'm sure Bioware fits your desire to roleplay more, since their characters are bricks and let you do the thinking roleplaying. And I never mentioned it was my teacher(nor that it was in english), that said that thing; I just cited a source. That as it may, I'm pretty sure a guy that has studied the thing has a better knowledge than an or fanfiction writer like you. MacGuffins are things that are only used as plot devices; not all plot devices are Macguffins. Most things in good stories are moving the plot or otherwise affect the plot; or the characters involved in that plot. You just learned the name of a trope and throw it around. You are still a Bhaalspawn raised in Candlekeep and Imoen's half sibling, you are still the Exile, you are still Revan, you are still the Knight Commander, you are still the Vault Dweller, you are still the Chosen One etc. You don't create a role, you customize that role, within the limits of the plot. The writer's job is to put everything necessary in there, not yours, not mine. And yes stats are important in a roleplaying game, the story is the icing on the cake as Monte said. Not to mention that stats should be taken into account by the narrative, that's why things like low intelligence dialogue options are a good thing to have. Your beloved bioware doesn't do that, outside of one scene at most. That's when gameplay and story Segretion occurs, which is at least one inconsistency in the world. I'm not saying it should be a novel, but some basic rules have to be followed. And try for once to say something worthwhile, not your own biased opinion. Edit: Let me just add that if you want reactivity and consequences, you can't expect to be able to roleplay anything.
  15. That's where you are wrong. The player shouldn't have to do the writer's job. You are taking upon a role, you don't make your own. You are a lead actor, who has some choices on how the story progresses. But that doesn't mean the narrative should fail do its job. That's what bethesda does, because they can't write a character for ****(of course that doesn't stop them from throwing the idiot ball at the player). That's also why actions by the player need to be recognized by the world. They don't all have to be world changing, but if the world and people(again not everyone is required to) living in that world don't recognize them, the story fails, the immersion fails, the suspension of disbelief has been broken. Your character and their choices are disconnected from the world. And that's why "romances", that are there just to satisfy every sexual wish fulfilment ever, are not good. They don't work with the plot, they don't give the main character any character progression, other than what goes in on your head. And there is where the narrative fails, they cost time and resources and they don't add anything. One of the first things I learned in ****ing middle school, is that authors don't write something big, like a romantic relationship in this case, without using it as a plot device. Romance in stories, for the hundredth time, should not there for fan-service.
  16. Ok, I have a case of arachnophobia, for real spiders, myself. But the ones in a game are graphics(and not that good ones too), no need to remove something because someone is "scared" of it. A mod can probably deal with it, and in the mean time they won't bite so separate them from actual spiders.
  17. A copy of the sims that was offered to me had a black eye in 5 seconds! So yes, I do simply beat the sims!
  18. Which developer(s)? Time is also a limited resource. And "writing" is only part of the process, kind of like coding being only part of programming. And yes, what you ask is very close to bad erotic fanfiction. This is just a follow up to the romance thread.
  19. That just proves my point. You think a good dialogue tree/character takes almost nothing. Just buy Sims Medieval, or continue playing Skyrim and you can add as much [erotic fanfiction] as you want. No need to spend resources for that crap in an RPG And the thing is, modders that do these kind of mods just write bad fanfiction.
  20. Because modders and guys like the OP give as much thought to writing as an actual author and game developing team, right?
  21. WooHoo! 16 pages **** yeah! Feminists vs Hormones part 300!
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