Everything posted by Pangur
- Voiced NPCs
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Option to bash open doors and chests
Speaking of Obsidian games, both KOTOR2 and NWN2 had this. And yes, I think bashable doors and chests really make sense. At least, wooden doors and chests.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Not surprised at all. It's kinda cool that Wasteland 2 and Project Eternity have a lot in common. Really excited about both games.
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Tattoos
I think tattoos should stay unique to PS:T. Based on what's been revealed about the game world, I don't think they'll fit in there.
- Urgency: Please Have It
- Children
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Character graphics: Please have multiple body types, heights
Well... With NWN-like graphics, these things would matter to me. But if they are inch-high figures, I must admit, I don't really care about their height or body type.
- Flexible deadline for a more refined game?
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Traps: do we have to have them?
I rarely place traps when playing as a rogue, but I like scouting ahead of the party and disarming them. It's fun and it's a nice change of pace.
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Continue playing after the end of the story?
Depends on the story and on the world, but yes, I would like that.
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[Merged] Gods save us another romance thread
Yes on all three. I'd love to have romance options, but it's not a must. A deep, compelling story and a detailed world (not even graphics, but story-wise detailed) with its own cosmogony, history and culture is much more valuable.
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Time and Weather
1: Sure, in some cases. Like people already said, nighttime should benefit some skills - like stealth and pickpocketing (but also make it harder to see enemies... or traps, for example). Some time-specific quests would also be nice, 2: Again, in some cases. No global urgency, but some quests where it really makes sense to hurry - for example, if you need to rescue a hostage or something ike that. 3: I chose 'cosmetic' in this one. It's fun, but I think I would be annoyed if lightning bolts randomly struck my companions or the rain quenched my wall-of-fire spell.
- How important is for you that the gameworld is both interactive and animated?
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Dialogue Poll
I'd love to have long descriptions. Probably not for every small encounter (I don't think a vendor needs a lot of text), but for important situations. I remember how amazed I was in PS:T when the Nameless One finally met Ravel - it was done brilliantly. And yes, I think skill checks or percentage should be hidden.
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Narrated sequences instead of cutscenes (let's use our imagination again).
Yes, I miss the narration too. Would be great to have it back.
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I know this is going to sound weird, but I want full clothing control.
That would be great. Also I'd like companions or other NPCs to react if my character runs around naked.
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The importance of sound (not music)
Totally agree. Sounds can be so much more powerful than graphics. They really make cities and landscapes and smaller locations 'alive'.
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XP Sharing
I prefer option 1 or 2. Wouldn't want non-active companions to lag behind and become useless in the end.
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Composer for Eternity?
Giving my vote to Justin Bell too.
- How realistic is your cup of tea?
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"Talking through" the game
Voted "almost everything". I like to find peaceful solutions to difficult situations but of course it should be reasonable. Also would be nice if we received the same amount of xp for using our wits as for using our sword.
- Achievements
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Would you like to see undead in Eternity?
Why not, as long as they fit into the setting and are not overused. It's hard to avoid cliche with these things, but a couple of darker questlines involving undead would be nice. I remember I really loved the haunted forest and Charwood Village in NWN 1.
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thank you!
Thank you, guys - everyone at Obsidian. Can't even describe how excited I am about this game and how glad that you decided to do it.
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Which game hook brought you to Project Eternity and interests you the most?
Fallout, BG, Torment. And then KOTOR2 and NWN2+MOTB showed me that these people were still capable of making great games. Been a fan of Obsidian ever since.