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Dianjabla

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Everything posted by Dianjabla

  1. Voted no, but it wasn't easy. My first reaction was "More stretch goals? Oh hells no. Spend your money on polish & QA." It does kind of worry me that $4.1M isn't that much to spend on a game like this. Hell they're not even having animated sequences. Not that I can remember more than 4 of them from BG2/ToB anyhow. Maybe 2D rendered ones like the between acts of DA2 (not in the same art style obviously) would be cheaper than 3D rendered? I dunno. I'm rambling. I blame the pain killers. Anyhow, I started reading the thread and particularly Obsidians responses on other sites. Thanks Sensu
  2. I am so glad I backed this. This stronghold sounds like it's a good balance of fun and a pain in the backside.
  3. And yet, none of those infinity engine games had item durability or crafting beyond scripted events... Just saying. I'll not mourn the loss of item durability or that I probably would've ended up putting limited skill points into crafting on EVERY character just to avoid the gold sink and your-item-needs-repairing time sink it seems it would have become. Instead of something more interesting or at least more suited to their character or even just something else. I think I get what you're saying in that the mechanic could have changed the way we make our characters and our teams. I
  4. Crafting sounds good, but the more I think about it, the more I suspect I'll just be ticked off by item degradation. That's one thing I hated about Diablo, Oblivion, Fallout 3, etc - constantly needing to repair equipment I didn't think I'd even used that much. Oh look, after that expedition I'm actually poorer than when I started it... Yay? At least they won't break completly. There will no doubt be one NPC whose sole purpose becomes all kinds of crafting - that's what happened to Sand in NWN2. Maybe there's an enchantment that dramatically increases item durability, or better still,
  5. I personally had a lot of fun doing solo runs through the BGT as a F/M/T. Got a little insane in ToB, took a lot of prep to survive in places. Yet to try it in IWD. I also enjoyed making a party of tripple class characters (FMT & FCM) and running through the saga that way. I would dearly love to have multiclassing in PE like there was in BG & IWD. But game mechanics might not support it. Pitty.
  6. I like the return of the aesthetic of the old UIs, it really helps set a tone. Compare DA:O with DA2 for a jarring change in that respect. I know they needed to make it better for people playing on TVs or whatever, but DA2s UI kinda felt like it belonged more in a scifi game than a fantasy one. That said, the mock up probably could do with some tweaks. Definitely does need more room for effect icons for characters. In ToB I had more effects than spaces for the icons in some battles. Zed's idea on fixing that seems ok. I have pleanty of horizontal room to spare and if I want to look at the
  7. How about "Dear god no. Kill it with fire." As an option? I'd vote for that. Also trollolololol.
  8. Why all of them at once and none? Maybe, if you're doing away with a pen & paper based system and are going to a real time system, you can do away with the relative simplicity of the 2nd Ed Rule set where armour values move up & down by units of one, end of story. Maybe, if you want a little realism, heavier armour makes you move slower, but absorbs and/or deflects more punishment depending on the type. Maybe armour doesn't need a simple progression of one variable determining just how good it is. Maybe if you had to account for things like deflection value (ie will they hit at all
  9. You know, if the NPC says let me mark it on your map, let it appear on the map. If you're given explicit directions, mark it on the map. In an isometric game that's not a sand box like oblivion etc, there really shouldn't need to be the compass with points of interest marked out.
  10. Like the Journal in BG2. Divided into chapters, you can view the entries as Quests, Done Quests and generic Journal entries, and then each of those can be sorted by name or date. The entries are written in a manner that lets you see who gave it to you, what they wanted and where to go if known so there's no wandering blind. Also, there's a portion for you to make your own entries and edit them. I would really love to have that back. DA2 & ME3 are good examples of how NOT to do a journal. A section that lets you read all past dialogues would be good, but possibly difficult and or te
  11. Yeah, no thanks. Hunger & thirst mechanic can be left as an option for expert mode, and not even compulsory then. Actually, leave it off altogether and concentrate on making fun stuff instead.
  12. If you hadn't been Gorion's ward, so very very much of the story would have to change - up to & including lots of Throne of Bhaal - that it would practically involve creating a different game. If you mean different origins that all lead you to witness the same event that is the premise of the game, then that would be interesting. I enjoyed that a lot in DAO. Given the number of race/class/culture combos we've got, it could be more effort than it's worth for your origin to be that involved. TOEE had different opening vignettes based on your party's alignment, but given that it's just yo
  13. Until I RTFM I couldn't say, but likely anything that lets me be whirling twirling blades of death or a whirlwind of fists, feet, elbows knees etc Depending on how multiclassing's implemented (if at all), a probably a F/M/T. Dual scimitars? Why yes, but only because Drizzt had the best weapons available early on...
  14. I'd have multi-classing in the same way as BG1&2, & IWD. Provided it fits with their class system. Multi-classing ala 3rd was kind of horrible.
  15. I like the mega dungeon idea, or at least, I hope I will. When I hear it I think of Durlag's Tower, the Severed Hand, Dorne's Deep maybe even Watcher's Keep. The first three had such interesting stories behind them and Durlag's tower had puzzles to boot. Modding tools would be nice - but they're not a make or break for me. The infinity engine has a bunch of fan made ones that's kept the games alive. I know it all depends on how it works out with the Unity Engine bundling content, but hey, my 2c. More companions, more stories, more depth to the cities & towns, the ability to break i
  16. Hmmm. Reminds me of the fable of the father and his son going to sell their donkey. On the way into town the boy got tired so the father put him on the donkey. Then they passed a group of old men who said "For shame, the young show no respect for their elders, letting them walk while they ride." So the boy got off and let his father ride. Then they passed a group of ladies who declared "Some men are not fit to be fathers, riding while their poor child walks." So they both got on & rode the donkey. They then passed a group of children sitting beside a bridge who cried out "That poor donkey
  17. No, dear gods no. Kill it with fire. Talk with people, solve puzzles and mysteries, kill things and take their stuff, yes. But fishing? No. Just no. I'm not normally that vehement, and it that's what floats your boat good for you, but no. If I wanted that sort of thing as a game mechanic I'd play WoW.
  18. If the game is all about souls, how're you gonna go as a souless vampire? Eh, I blame Twighlight for my complete lack of enthusiasm with the idea. You know, aside from the whole undead abomination that thinks of people as food and is unable to walk around during the day putting a crimp in questing. Or the werewolf that transforms one night & starts ripping into your party... And well, being possessed kinda takes away some player agency, no?
  19. Don't get me wrong, I can't wait for Project Eternity to be released, and there's a lot of interesting suggestions on the forums on how to make it... but if it was just using the Infinity Engine and gave you a story like PST and the epicness of BG, would you buy it? Edit: Treat it as a purely hypothetical question as it's obviously not actually going to happen and I'm not asking for it to. I'm just wondering if anyone else would be happy with just that?
  20. If it's as close to the Infinity Engine games as they say, then player created map markers would be handy. Not everyone's going to use it, but then I've never played a wild Mage either, others love them.
  21. Not that I'd probably play this option myself, but to have it available would be great. As long as all the consequences were there too. Another party will come along and do the quest for you. The villagers might agree and then report you to their lord, who may in turn either a) attack you for taking his rightful taxes & breaking his laws or b) he'll in turn report you up the chain to the king or whatever passes for ultimate authority in the land. From here, said authority either uses cunning (lured into a trap) poisoned in sleep after invited to be heroes of Kingdom or given own castle, et
  22. My understanding of what was said is that although, yes, you'll get your combat & non-combat points separately, it does not automagically mean that each class will be the same. A fighter type may get access to more skills or whatever in wearing armour & hitting things where a magic user gets more in spells. Non-combat might be similar where a thief gets access to stealth, thievery etc and a ranger type to overland movement, tracking and lore about wildlife. Maybe everyone gets access to communication skills or maybe they're left off entirely. We shall see what we shall see.
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