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About Dianjabla

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  1. Voted no, but it wasn't easy. My first reaction was "More stretch goals? Oh hells no. Spend your money on polish & QA." It does kind of worry me that $4.1M isn't that much to spend on a game like this. Hell they're not even having animated sequences. Not that I can remember more than 4 of them from BG2/ToB anyhow. Maybe 2D rendered ones like the between acts of DA2 (not in the same art style obviously) would be cheaper than 3D rendered? I dunno. I'm rambling. I blame the pain killers. Anyhow, I started reading the thread and particularly Obsidians responses on other sites. Thanks Sensu
  2. I am so glad I backed this. This stronghold sounds like it's a good balance of fun and a pain in the backside.
  3. And yet, none of those infinity engine games had item durability or crafting beyond scripted events... Just saying. I'll not mourn the loss of item durability or that I probably would've ended up putting limited skill points into crafting on EVERY character just to avoid the gold sink and your-item-needs-repairing time sink it seems it would have become. Instead of something more interesting or at least more suited to their character or even just something else. I think I get what you're saying in that the mechanic could have changed the way we make our characters and our teams. I
  4. Crafting sounds good, but the more I think about it, the more I suspect I'll just be ticked off by item degradation. That's one thing I hated about Diablo, Oblivion, Fallout 3, etc - constantly needing to repair equipment I didn't think I'd even used that much. Oh look, after that expedition I'm actually poorer than when I started it... Yay? At least they won't break completly. There will no doubt be one NPC whose sole purpose becomes all kinds of crafting - that's what happened to Sand in NWN2. Maybe there's an enchantment that dramatically increases item durability, or better still,
  5. I personally had a lot of fun doing solo runs through the BGT as a F/M/T. Got a little insane in ToB, took a lot of prep to survive in places. Yet to try it in IWD. I also enjoyed making a party of tripple class characters (FMT & FCM) and running through the saga that way. I would dearly love to have multiclassing in PE like there was in BG & IWD. But game mechanics might not support it. Pitty.
  6. I like the return of the aesthetic of the old UIs, it really helps set a tone. Compare DA:O with DA2 for a jarring change in that respect. I know they needed to make it better for people playing on TVs or whatever, but DA2s UI kinda felt like it belonged more in a scifi game than a fantasy one. That said, the mock up probably could do with some tweaks. Definitely does need more room for effect icons for characters. In ToB I had more effects than spaces for the icons in some battles. Zed's idea on fixing that seems ok. I have pleanty of horizontal room to spare and if I want to look at the
  7. How about "Dear god no. Kill it with fire." As an option? I'd vote for that. Also trollolololol.
  8. Why all of them at once and none? Maybe, if you're doing away with a pen & paper based system and are going to a real time system, you can do away with the relative simplicity of the 2nd Ed Rule set where armour values move up & down by units of one, end of story. Maybe, if you want a little realism, heavier armour makes you move slower, but absorbs and/or deflects more punishment depending on the type. Maybe armour doesn't need a simple progression of one variable determining just how good it is. Maybe if you had to account for things like deflection value (ie will they hit at all
  9. You know, if the NPC says let me mark it on your map, let it appear on the map. If you're given explicit directions, mark it on the map. In an isometric game that's not a sand box like oblivion etc, there really shouldn't need to be the compass with points of interest marked out.
  10. Like the Journal in BG2. Divided into chapters, you can view the entries as Quests, Done Quests and generic Journal entries, and then each of those can be sorted by name or date. The entries are written in a manner that lets you see who gave it to you, what they wanted and where to go if known so there's no wandering blind. Also, there's a portion for you to make your own entries and edit them. I would really love to have that back. DA2 & ME3 are good examples of how NOT to do a journal. A section that lets you read all past dialogues would be good, but possibly difficult and or te
  11. Yeah, no thanks. Hunger & thirst mechanic can be left as an option for expert mode, and not even compulsory then. Actually, leave it off altogether and concentrate on making fun stuff instead.
  12. If you hadn't been Gorion's ward, so very very much of the story would have to change - up to & including lots of Throne of Bhaal - that it would practically involve creating a different game. If you mean different origins that all lead you to witness the same event that is the premise of the game, then that would be interesting. I enjoyed that a lot in DAO. Given the number of race/class/culture combos we've got, it could be more effort than it's worth for your origin to be that involved. TOEE had different opening vignettes based on your party's alignment, but given that it's just yo
  13. Until I RTFM I couldn't say, but likely anything that lets me be whirling twirling blades of death or a whirlwind of fists, feet, elbows knees etc Depending on how multiclassing's implemented (if at all), a probably a F/M/T. Dual scimitars? Why yes, but only because Drizzt had the best weapons available early on...
  14. I'd have multi-classing in the same way as BG1&2, & IWD. Provided it fits with their class system. Multi-classing ala 3rd was kind of horrible.
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