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Everything posted by C2B
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Important Stretch Goal: Production Beard
C2B replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A legend born, in hair so full. The one of Sir Nelson's eternity run. (What I'm saying here is that I want Alvin to make a let's play after in all his hairy glory)- 38 replies
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Killing companions
C2B replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
EVERYBODY should be killable. As well as there should be a complete pacificst run. That's actually something I pretty much expect. -
The importance of sound (not music)
C2B replied to Starwars's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Agreed. Sound should play a bigger role in games in general. In a lot of games there is quite a disconnect between the soundscape and gameplay. That shouldn't be so. -
Important Stretch Goal: Production Beard
C2B replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Alvin speaks all the truths (and so does pop)- 38 replies
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*huh* Volly must be devastated
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Stretch Goal #2
C2B replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What does "good idea" mean? Because I sure as hell don't want to be spoiled in an update. If they do it should just be a sentence. -
In the video, you can see even more of those sketches. The variety in the video does not even show all of the sketches that our artist did. She tried out a variety of styles and levels of dress. It's a high-level, low-detail pass on character ideas. Does that mean there will be muskets in the game, or is it all just a terrible, terrible mistake? How are muskets a mistake? Their inclusion would mean this is not a D&D game (the 2nd Ed Php did have arquebus weapons but no one used them) It isn't in the first place.
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Gay and Lesbian Inclusiveness!
C2B replied to c0wb0ycliche's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm against romance itself (unless it's a major, well handled theme in the game) but Gay and Lesbian charachters (if they are in) should be included in a similiar way F:NV did it. (as in well and respectful handled) -
Manipulation, both by NPC's as well as by the Player should be a standard feature in the game. NPC should have personalities you can manipulate in correspondance to your choices, but NPC's should also be able to fake them and do the same to you. A betrayel should never be predictable, except if the attempt of the NPC himself is hamfisted. (Or yours depending on your stats) (At least is the general idea)
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As the devs aren't constrained by NDA's this time. How about a thread where we can discuss stuff (questions directly adressed to devs, smalltalk) with the devs in their sparse free time specific for Project Eternity? That would help the impression that the devs are active in the forum and it would probably help keep things a little organized.
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I want it to be MORE hardcore. As in harder with greater complexities involved. Regarding systems that didn't really work and were annoying more than anything (but can be improved). That's an entirly different question.
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Bugs and polish
C2B replied to Justinian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dungeon Siege III was one of most bugfree rpgs I have played in my life. But,.... they don't seem to use the Onyx engine for this one -
Photorealism vs Stylisation
C2B replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd HEAVILY argue that point. DA2 didn't look better artistically. Nor do you see to remember DA:O correct if you call that one photorealistic. -
Level scaling
C2B replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Watching the result of this poll makes me all fuzzy inside.- 168 replies
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- level
- level scaling
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Is this the PS:T successor?
C2B replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, it's not. It's a spiritual successor to ALL infinity engine games (and as it looks like some of Troika's). If you actually checked the points that Avellone brings up regarding the game you will see the differences. Like the plane-jumping universe or no traditional races.
