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C2B

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Everything posted by C2B

  1. Warning to everyone. Do not argue with Volourn. I repeat, do not argue with Volourn. There is no hope, only despair.
  2. From this thread http://forums.obsidian.net/topic/60355-project-eternity-wiki/#entry1195504
  3. It is. Actually, the site itself maintains that it has no affiliation with Obsidian. It is. Actually, the site itself maintains that it has no affiliation with Obsidian. Isn't it endorsed (not in the sense of actually affilated) as the official wiki though?
  4. I don't know if this has been answered, but are we forced to level-up/spend points? For example, will a *hardcore* run possible where I try to finish the game while spending only a minimal/no amount of points?
  5. My post there was part of a larger conversation. Yup, read it. Still interpreted it wrongly which may be 100% my own fault. I just wanted to express my concerns regarding it (Which I listed including how I'd like it to see). As I'm pretty passionate about the topic though I may have worded my OP a bit aggressivly. Again, thanks for the clarification. I trust Obsidian and I trust you to deliever something great.
  6. Yeah, which is fine. But, your post there was a little bit ill worded regarding it. (I'd still appreaciate if *some* NPC's give straight answer depending on the person. Everyone doing that would also seem weird.) Edit: Thanks for the clarfication.
  7. New Interview with Feargus http://www.gamesindustry.biz/articles/2012-09-24-kickstarter-changes-the-discussion-between-pubs-and-devs
  8. So, I've watched Source Code after looking for a good, recent movie and having seen the 91% score on rotten tomatoes. ..... I'm not supposed to think too deeply about this movie right?
  9. Sawyer posted this Calms me a bit. We'll see though. I do expect a lot of text and a lot of things to ask. Again, maybe not as extreme but Planescape should be a example. Edit: Ninja'd. Edit2: Evil Sagan on the SA boards sums it up nicely
  10. If it's forced. Yes, absolutly (though, it can still be effectivly used depending on the point you're trying to make). If it's not forced, No. Asking about random stuff you may want to know about when you talk to people is not something evil. Nor should it be seen as such. Asking the way and about other things is something people do in real life.
  11. New Vegas is chock-full of exposition. Hell, one of the most apropos criticism of its writing I've heard is that it relies too much of telling instead of showing. Which is also one of the reasons I'm not too worried about a lack of exposition in Project Eternity: he might say that, but so far, none of his work shows such a design philosophy. The thing with New Vegas is that everything you heard was clearly coming through the filter of the character. "Truths" were never hard and you always got the sense that people were giving their opinion as much as they were conveying "facts." This seems to be the crux of what Mr. Sawyer was getting at. Not cutting dialogue down to the tersest amount of prose possible. Still not answers the mentioned parts of his first comment I've pointed out. If the lying thing was the only thing he was getting at he wouldn't have said as much. It'd be nice to have another statement regarding the whole though. We're kinda repeating the same thing over and over. Again, I'm not saying every NPC has to tell the truth. Not what my first post is about at all.
  12. New Vegas is chock-full of exposition. Hell, one of the most apropos criticism of its writing I've heard is that it relies too much of telling instead of showing. Which is also one of the reasons I'm not too worried about a lack of exposition in Project Eternity: he might say that, but so far, none of his work shows such a design philosophy. I wouldn't say it was chock-full, but New Vegas level is acceptable for me (though I'd prefer a bit more wordy in a non voice-acted rpg). It just sounds worrying and like he thinks that nobody appreaciates these options anymore. (Waste of time comment). That was one of the reasons I made this thread too. Showing this isn't true and we do appreciate them.
  13. As I said before. I totally want NPC's lying to me and I agree. (Before I posted in other threads several times about you being able to manipulate a companion and he in turn you.)
  14. No, but it shows a design philosophy I (and others) don't quite agree with. He even says that it's a *waste of the developer's and player's time*. So, forgive me if I have my worries. And especially this line Is simply not how dialouge should work all the time imo. Small-talk and similiar isn't something horrible. As I said before the *fluff* text contains some of my favourite moments in Planescape. I want options. I want to ask the *important* NPC's at least about a lot of things. Also what WUE said on the last page
  15. Which is fine (And even really good. Torment did that too). That doesn't really change his first comment which seemed very negative on the inclusion of asking such questions. Nor should it be the case everywhere. Sometimes asking the way is just asking the way.
  16. This worked well in Torment, since you had no memory and asking stuff everyone would already know made sense. Also, there's always clueless people around in Sigil. Not so much with the infamous "What's a paladin?" line from Ultima IX, if you need an example of this gone horribly wrong. Of course asking some NPC about his opinion is always fine, but a lot of the dialogue in rpgs these days can make the player character look utterly retarded and might be better off in books . In Dragon Age this would be stuff like "What's the chantry?" or "Tell me about the fade", think you can actually ask both of those in the mage intro without anyone wondering what happened to your head. That's entirly a question of execution though. For example how you formulate the question. For example instead of *What's the chantry* you ask *What do you think about the Chantry*
  17. J.E Sawyer made this comment on Something Awful yesterday: Here's the thing. I loved asking people in Planescape: Torment about random things. I loved hearing their view of Sigil, the Lady of Pain, Pharod and whatnot. It gave the world and the charachters depth to me. I don't need every bit of dialouge to further my charachter or the NPC. It's not necessary. Sometimes I just want to do small-talk. Sometimes I want to hear about the world through an NPC. Please, Sawyer. Don't take this away. Especially if this game is a spiritual successor to the IE games.
  18. Yup Though, honestly NWN2 is a bad comparison in many ways. The game was too big for its own good for one. @Elfwyn: Ok, then.
  19. So according to you the moment something special with the protagonist happens in regard to the narrative it's *chosen one*. Congratulations you just made everything ever a chosen one story.
  20. It's not going to be 50 people (Which is/was the size of the South Park team) or anywhere near it. 20-25 is more like it. And not all of these people will be working the entire time on it. That is exactly what I am worried about. I have read the Interviews and I know that they want a small team to work on Project Eternity. But depending on the funding they will add more people to the team. So - unless we do not provide enough funding - we might not get the size of game we are expecting. And that would not bode well for the funding of a sequel. You're making some assumptions here. Also the actual team of Planescape (-Marketing and whatnot) was around 30 people. (With Avellone as mentioned in another thread doing like 50% of the design work) Who again, probably not everyone worked full time on. Also did you just seriously compare the size of BGII to PS:T?
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