Everything posted by C2B
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Is this Arcanum 2 ?
This is a spiritual successor to more or less all of Black Isle's and the Troika games Tim worked on.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
You're fully aware how much an actual AAA game costs, right?
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[Update 02.10.12] Project Eternity: Known Information
Third Stretch Goal reached.
- Voiced NPCs
- The Case for Cannons
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Update #3: Game Basics - Your Party, Your Characters, and Races
So, why did you use past tense. WHHHHHHHHHHHHHHHHY Don't you care about what horrors you may unleash upon the world?
- The Case for Cannons
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Update #3: Game Basics - Your Party, Your Characters, and Races
Ha, you wrote this post first before unpinning. ------ I some random thing I noticed.
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How close are you and your cup of tea? (Protagonist - Antagonist Relationship Thread)
Hummmmm, I couldn't decide nor would I want to (as a player). Depends entirly on what story you want to tell and which themes and ideas you want to bring across. Of course, as a player I want to be able to manipulate that relationship as I see fit. Edit: On that note. Are you asking this question from the players or writers/game developers perspective?
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Yes, it can. They can make it look like this, for an instance : TOEE still uses 2D backgrounds + 3D charachters/objects? IIRC?
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Much earlier. Obsidian seems to have decided on this engine even before the Kickstarter started. Fargo, very late into the Kickstarter.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
If the old info is still true they are using their own renderer or heavily modify.
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So who is working on this game?
Justin Bell - Lead Audio Designer http://www.linkedin.com/profile/view?id=5694570
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[Update 02.10.12] Project Eternity: Known Information
Unity's no surprise and probably the best fit. Still a bit disappointing.
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Unique NPC Companions?
I'm kinda torn between 1 and 5.
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[Update 02.10.12] Project Eternity: Known Information
http://techland.time.com/2012/09/21/project-eternity-chris-avellone-interview/
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Eric Fenstermaker is on Twitter
Don't do it. This is a dangerous road. Delve too much into forbidden knowledge and soon a court will issue a restraining order that says you have to be at least a couple of miles away from Obsidian's employees at all times. I think I just managed it. or Nobody at Obsidian watches Person of Interest, in which case I'm disappointed. (Then again, that was creepy)
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Update #5 - Souls, Technology, and Adventuring Companies
Edit: Forget that.
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[Update 02.10.12] Project Eternity: Known Information
Update is here http://www.kickstarter.com/projects/obsidian/project-eternity/posts
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The possibility of LGBT characters in Project Eternity - Official Thread
They are also entirely different concepts from homosexuality that are widely regarded by all, from the stance that neither young children nor animals can give concent to sex, to be bad things. Could they be included within the game? Yeah, they could. Should they be? Probably not, in my opinion, but if you want to petition for it, go ahead and make a thread for it. Well, it depends. They shouldn't be portrayed positivly and neither should eternity's world just consist of positive things. It's again, a matter of writing and impletation.
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The possibility of LGBT characters in Project Eternity - Official Thread
Sawyer is very open to get said charachters integrated. So, I don't think that would be a problem in the first place.
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The possibility of LGBT characters in Project Eternity - Official Thread
Should exist. Treated respectfully and not being made a big deal of, but naturally integrated into the gameworld. Arcade was great in F:NV.
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Impossible odds
Pure survival is one of the things I'd like to see more in games. It should be possible to still successfully *run away* but it may end up in the scenarios you described. And not just as part of a game's *cutscene*, but naturally in gameplay. In the case of a companion death this could lead to particular player emotions towards one specific normal enemy in the game.
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Captain Beefheart in Project Eternity
Stop trollin' Already done, not funny anymore, doesn't help in the least
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Number of available companions
I want interesting companions, not archetypes of good/evil whatever. And even if the companions don't like each other, it should still be possible to get them together in one group depending on your actions. Or get them to murder each other too of course. Or help one of them to murder the other. Or...